Ofcourse. But that is because the seashells are the obviously superior method. The friction is with the sand and sawdust method.
Rednax
I imagine actually applying your solution would cause quite some friction.
I already get an internal struggle to scream out of frustration every time I see the mail box of one of my colleagues having 100+ unread mails. Most coming from automated systems like Jira, Jenkins, etc. I funnel all those mails into separate folders, and just click through them once in a while. Or mass mark them as read.
I don't think I could survive 5000 notifications.
I think the point of this post is not to hide the problems we face. More that the struggle against them is not fruitless.
I remember the matches where you transport drop you commander into the enemy base, so both your and their commander blow up inside their base. The hardest part was getting the game rules past the eyes of your friends while setting up the game.
So if Gabe suceeds, we get a gaming ecosystem with different hardware sellers, all using a platform that other software sellers are not blocked from using (Linux)? And the only reason Valve wins, is because they invested into providing the best possible distribution platform on Linux?
This does not make them evil by any standard I know. It just sounds like a solid long term business plan.
I agree that the 'unjust' part is implied here. However, it is certainly not part of any textbook definition of discrimination.
Because the 'unjust' part is implied so often, people have started to change the meaning of the word discrimination. I think that is quite dangerous, given how essential the word is in various constitutions and laws.
Thank you! I was getting confused where you were getting details from. And props for admitting a mistake.
Based on screenshots and the publisher, it is safe to say that they are using the Stellaris engine for this. Which does not really have traditional turns. Think RTS with lots of pauzing. The engine is also capable of exploding planets already.
So you are looking for empty gems, so you can fill them with the souls of your "friends", allowing you to call upon them anytime to play more boardgames.
A reasonable goal.
"Ammo conversation", for when you let your guns do all the talking, but you need to express yourself beyond just violence.
I would use attrition. They have 7 spell slots. If they spend 2 of those per encounter, force them to have 4 encounters before they can long rest.
First warn them. Give then a hint that the dungeon is large and will mean quite some time without resting.
Then bait them. For example: an undead unit that has resistences against physical attacks, and does little damage, or is very easy to run away from. Maybe an undead slime blob or gas thing? E.g. https://www.dandwiki.com/wiki/Gas_Wisp_(5e_Creature) They may use their spell slots on divine smites to deal radiant damage. Even though there are plenty of other options in the arsenals of the other 3 players.
Or create a dungeon that forces them to split the party to progress, allowing them to reunite during or after the battle. This could give you several turns where you can exploit the weaknesses of a divided group.