Quetzalcutlass

joined 2 years ago
[–] Quetzalcutlass 8 points 3 months ago* (last edited 3 months ago) (1 children)

Right, I should have specified isolated VM. WSL and Windows are interconnected (even if some things, like accessing Windows files within WSL2, are horribly slow). Google's solution probably won't have anything like that, given their reluctance to allow users access to Android's underlying systems.

[–] Quetzalcutlass 4 points 3 months ago* (last edited 3 months ago)

And to complete the trifecta, there's also Aseprite for pixel art (it's free if you compile it yourself).

[–] Quetzalcutlass 36 points 3 months ago (3 children)

18/f/California.

Jokes aside, this appears to be a full virtual machine rather than something like WSL that can interact with and manipulate the host OS. You probably won't be able to do anything interesting with your Android files using it, just mess around in a sandboxed distro. So it's still good for developers who want a portable Linux environment to run things in, but not nearly as useful as a properly integrated terminal would be.

[–] Quetzalcutlass 28 points 3 months ago* (last edited 3 months ago)

Yes. Some (not all species) female mosquitoes drink blood for the protein, which they need for egg production. Their actual diet is nectar from flowers.

[–] Quetzalcutlass 19 points 3 months ago* (last edited 3 months ago)

Let's follow this adorable family of, I dunno, weasels or something. We'll name every one of the dozen kits and give them each individual narratives, which will make it even more traumatizing when all but one of them are horribly killed and eaten on camera.

- Nature documentaries

[–] Quetzalcutlass 2 points 3 months ago (1 children)

Yeah, it's twelve bucks to unlock scheduled backups and cloud syncing in Swift Backup, but then again this post is about paid apps. :)

[–] Quetzalcutlass 3 points 3 months ago* (last edited 3 months ago)

For anyone who likes the idea of CDDA but bounced off its vertical difficulty and complexity curves, there's also Cataclysm: Bright Nights. While Dark Days Ahead chases realism, BN is a fork that prioritizes fun.

It adds a ton of quality of life tweaks to make basic tasks less annoying, and removes most of the artificial restrictions DDA added to make the game more difficult. It also lacks the pockets system that DDA implemented that splits your inventory into a dozen smaller ones, so managing your inventory is a hundred times easier in Bright Nights.

It's kind of unbalanced, is missing a bunch of content that DDA has, and is much easier than the base game, but IMO it's way more fun. And once you're comfortable with things, you can move on to the base game for a real challenge.

[–] Quetzalcutlass 4 points 3 months ago* (last edited 3 months ago) (1 children)

God I love Mindustry, but I feel it was a better game before it added unit factories and became a full-fledged RTS. I enjoyed it more back when it was pure tower defense with supply line logistics.

[–] Quetzalcutlass 4 points 3 months ago* (last edited 3 months ago) (3 children)

Titanium Backup hasn't been updated in five years, and I think that update was just to meet requirements to stay on the store. Their last changelog entry is adding the menu icon after Android ditched the physical menu button. There are a bunch of settings that are broken or do nothing due to changes to Android over the decades (TB has been around for so long that it supports Android 1.5).

I've been using Swift Backup as a replacement these past few years. It's closed source but was recommended to me, and I haven't run into any problems yet. Is Neo better in some way, aside from being FOSS?

[–] Quetzalcutlass 8 points 3 months ago

Now I kind of want a Flintstones RPG.

[–] Quetzalcutlass 2 points 3 months ago* (last edited 3 months ago)

Right, and they should have fixed them - especially since people literally put together wiki pages documenting every known bug in the game. But all Bethesda did was upgrade the engine a bit (make it 64-bit, add some new graphical effects, implement support for microtransactions) and release the same broken game again and again. The engine upgrades fixed a few crashes, but for some reason Bethesda refuses to patch logic errors in their Papyrus scripts (the code that controls the actual game content) even though those are way easier to fix than engine bugs.

If asked, I'm sure they'd say it was to avoid breaking mod compatibility or something, which is kind of bullshit considering nearly every mod works with the unofficial patches that do what Bethesda refuses to. And they've been like this since the very beginning. Their studio is synonymous with bugs.

It's mind-boggling how they get away with putting such little care into their multi-billion dollar franchises.

[–] Quetzalcutlass 2 points 3 months ago (2 children)

Because Bethesda didn't focus on fixing script bugs in those re-releases, only engine ones. The game logic remains a tangled mess of bugs and the unofficial patches that actually fix things barely needed to change at all to support each new edition.

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