Quetzalcutlass

joined 2 years ago
[–] Quetzalcutlass 2 points 7 months ago

Luckily, thanks to Denuvo's bullshit licensing fees you can usually assume it'll be removed after a year (assuming the developer is still putting out updates).

[–] Quetzalcutlass 4 points 7 months ago* (last edited 7 months ago) (2 children)

That information was actually added to Steam a while ago. There's a gold box to the right of the store page under the compatibility section that says what third party DRM a game uses as well as if it requires agreeing to a EULA.

I'd also recommend the SteamDB browser extension if you want more information while browsing the store. It adds a ton of features such as displaying when a game was last updated, historical pricing, automatically skipping the age gate page, and a bunch more.

[–] Quetzalcutlass 11 points 7 months ago* (last edited 7 months ago) (1 children)

He's excellent, but I'll stress the "not a review" part. He's hilarious but you usually won't get a good look at the games from watching his videos. He'll often take a single mechanic and spend the entire video breaking the game in half using it, which means he won't show 90% of the game's content or how it normally plays.

[–] Quetzalcutlass 5 points 7 months ago (1 children)

What's the translation of the previous "antelope/ant eloping" pun? I can't imagine that works in other languages.

[–] Quetzalcutlass 3 points 7 months ago (1 children)

If they refuse to believe it's a wrong number there would be a tiny voice in the back of my head telling me to make life as surreal as possible for the person they think I am. Make false but harmless promises, spread absurd rumors, that sort of thing.

[–] Quetzalcutlass 1 points 7 months ago (1 children)

Does he actually have the humility to Adam West himself?

[–] Quetzalcutlass 3 points 7 months ago

Tak does not require we think of him, only that we think.

  • Terry Pratchett, Thud!

Discworld in general has a ton of good quotes, but Thud! is especially full of relevant ones, being about religious extremists warring against inconvenient truths.

[–] Quetzalcutlass 1 points 7 months ago* (last edited 7 months ago)

They released an excellent announcement trailer parodying the concept of announcement trailers three years ago. I haven't seen a single thing about it since.

[–] Quetzalcutlass 5 points 7 months ago* (last edited 7 months ago)

Way back when TF2 was new, Valve put out heatmaps showing how their analytics tracked where players died in each level along with a bunch of other metrics. If that kind of data was public (or a major server collected their own data), I wonder what level of bots we'd have today.

I miss the old days of playing against Foxbot in the original Team Fortress. It sucks that bots are only used by cheaters/drop farmers these days instead of as an official way to pad out lobbies, or to let you play matches entirely single player.

[–] Quetzalcutlass 10 points 7 months ago

If Republicans were Batman they'd ally with the people who killed his parents if it meant getting what they want.

Joe Chill came from humble origins and did more to eliminate the billionaire class than anyone before or since. He's clearly a lefty! /s

[–] Quetzalcutlass 2 points 7 months ago* (last edited 7 months ago)

Day one patches exist because the devs continued to work on the game after the physical editions went gold, so the data on disc versions will be behind. They'll stick around even if the industry goes entirely digital due to online stores offering encrypted preloads that won't have the patches either.

Day one DLC usually (fuck Capcom) exists for a similar reason - the art and asset pipelines finished their work months before launch, so rather than lay them off or pay them to do nothing, the studios have them work on DLC for the last few months before release.

No arguments about P2W. That and the death of persistent lobbies in favor of matchmaking destroyed my enjoyment of multiplayer games.

[–] Quetzalcutlass 2 points 7 months ago* (last edited 7 months ago)

I've never heard anyone else mention Dungeons of Dredmor! That's the game that taught me how much I loathe total randomness in roguelikes. Without it I wouldn't have discovered Dwarf Fortress, Cataclysm, and a host of others where your skill actually matters, so even though I hated DoD I'm glad I picked it up after TB's video.

(And the artist of Dredmor later ended up on the development team of my literal favorite game ever, Starsector. Weird how things turn out.)

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