Oh yeah of course, that's an option too. One that'll solve the issue instantly, actually. I keep forgetting that you can put macros into literally anything.
Not a government department, a university one.
Why is this a video?
"Social Democrat Party" maybe?
/trigger custommodelname easter_egg
except triggers only take numbers, not strings, unfortunately. So you'll have to find a different way to input the strings, but I guess you're already doing it through the custom names. I agree though, it would be the better user experience if you got it to work.
I just checked, seems that you can't set item_model
through a storage either, so it's probably a mc limitation that only numbers can be taken from the storage in item modifiers.
Another alternative would be to modify the item data directly, but for that it needs to be outside of the players inventory.
Have you tried using misode's generator? It helps me when I'm stuck with some syntax (link is to what I think might be the solution to your problem Edit: nvm it was still set to 1.21.1, can't seem to recreate that in 1.21.4. it seems to only accept hard coded values).
I had a similar situation when updating a map with lots of custom model data based models to the latest version. It also used nbt modifications (though through the data command, not an item modifier) to set different custom model data values.
Before you change everything to strings, consider this: the integers from before still work with some basic changes to the RP and the item commands, because you can just keep the numbers but pretend they're floats now.
In commands custom_model_data=7
becomes custom_model_data={floats: [7]}
and in the RP
"overrides": [
{"predicate": {"custom_model_data":1}, "model": "tr:item/lobby/logo"}
becomes
"entries": [
{
"model": {
"type": "minecraft:model",
"model": "tr:item/lobby/logo"
},
"threshold": 1
},
(It's in a different file+folder now, too, just fyi, that's something I was stuck on for a while).
As for the actual item command I'd need to try that out since I'm on my phone and usually use item modifier files instead of the inline option.
But here too, misode's generator to the rescue (Edit: updated link for 1.21.4 version, this seems to be possible): https://misode.github.io/item-modifier/?share=bdoOctMsPQ
Blurring isn't destructive.
Chef's müssen wieder mehr daran erinnert werden, wer den Wert tatsächlich schafft.
Unter der Woche sitzt da auch ein richtig unangenehmer Sicherheitsmensch der dich wahrscheinlich davon abhalten würde. (Unangenehm vor allem deshalb, weil immer wenn ich den mit jemandem reden höre der den Leuten die AgD schmackhaft macht)
Ich würde da auch nicht mehr hin gehen wenn der nicht so eine verdammte gute Lage hätte. Der ist quasi Gegenüber von mir, während ich zu allen anderen Läden immer erst mindestens ne Viertel Stunde laufen muss, was besonderes im Winter blöd ist.
Aber zumindest für den gelegentlichen Großeinkauf Versuche ich seitdem öfter zu einem anderen Laden zu gehen.
My thoughts exactly. At least the first half.
After a second inspection I'd nitpick that the heads are a little big, but the lighting is super well matched.
Schonmal versucht nem Boomer was neues beizubringen?