Plagiatus

joined 2 years ago
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[–] Plagiatus 11 points 4 days ago (1 children)

Schonmal versucht nem Boomer was neues beizubringen?

[–] Plagiatus 2 points 5 days ago

Oh yeah of course, that's an option too. One that'll solve the issue instantly, actually. I keep forgetting that you can put macros into literally anything.

[–] Plagiatus 4 points 5 days ago (1 children)

Not a government department, a university one.

[–] Plagiatus 7 points 1 week ago (7 children)

Why is this a video?

[–] Plagiatus 8 points 1 week ago
[–] Plagiatus 3 points 1 week ago

"Social Democrat Party" maybe?

[–] Plagiatus 1 points 1 week ago* (last edited 1 week ago) (2 children)

/trigger custommodelname easter_egg

except triggers only take numbers, not strings, unfortunately. So you'll have to find a different way to input the strings, but I guess you're already doing it through the custom names. I agree though, it would be the better user experience if you got it to work.

I just checked, seems that you can't set item_model through a storage either, so it's probably a mc limitation that only numbers can be taken from the storage in item modifiers.

Another alternative would be to modify the item data directly, but for that it needs to be outside of the players inventory.

[–] Plagiatus 1 points 1 week ago* (last edited 1 week ago) (4 children)

Have you tried using misode's generator? It helps me when I'm stuck with some syntax (link is to what I think might be the solution to your problem Edit: nvm it was still set to 1.21.1, can't seem to recreate that in 1.21.4. it seems to only accept hard coded values).


I had a similar situation when updating a map with lots of custom model data based models to the latest version. It also used nbt modifications (though through the data command, not an item modifier) to set different custom model data values.

Before you change everything to strings, consider this: the integers from before still work with some basic changes to the RP and the item commands, because you can just keep the numbers but pretend they're floats now.

In commands custom_model_data=7 becomes custom_model_data={floats: [7]} and in the RP

    "overrides": [
        {"predicate": {"custom_model_data":1}, "model": "tr:item/lobby/logo"}

becomes

        "entries": [
            {
                "model": {
                    "type": "minecraft:model",
                    "model": "tr:item/lobby/logo"
                },
                "threshold": 1
            },

(It's in a different file+folder now, too, just fyi, that's something I was stuck on for a while).

As for the actual item command I'd need to try that out since I'm on my phone and usually use item modifier files instead of the inline option.

But here too, misode's generator to the rescue (Edit: updated link for 1.21.4 version, this seems to be possible): https://misode.github.io/item-modifier/?share=bdoOctMsPQ

[–] Plagiatus 6 points 1 week ago (1 children)

Blurring isn't destructive.

[–] Plagiatus 39 points 1 week ago

Chef's müssen wieder mehr daran erinnert werden, wer den Wert tatsächlich schafft.

[–] Plagiatus 6 points 1 week ago (1 children)

Unter der Woche sitzt da auch ein richtig unangenehmer Sicherheitsmensch der dich wahrscheinlich davon abhalten würde. (Unangenehm vor allem deshalb, weil immer wenn ich den mit jemandem reden höre der den Leuten die AgD schmackhaft macht)

Ich würde da auch nicht mehr hin gehen wenn der nicht so eine verdammte gute Lage hätte. Der ist quasi Gegenüber von mir, während ich zu allen anderen Läden immer erst mindestens ne Viertel Stunde laufen muss, was besonderes im Winter blöd ist.

Aber zumindest für den gelegentlichen Großeinkauf Versuche ich seitdem öfter zu einem anderen Laden zu gehen.

[–] Plagiatus 13 points 1 week ago (1 children)

My thoughts exactly. At least the first half.

After a second inspection I'd nitpick that the heads are a little big, but the lighting is super well matched.

 

Yes, this is survival friendly and available as a download: https://modrinth.com/datapack/vanilla-elevators

Edit: finally managed to add the video. Didn't understand the error message "too many frames". Luckily my phone gave me a more readable error ("max 1 minute video) so I knew I had to speed up the video a bit.

 

Thanks to display entities and the latest seamless input detection we can make some really fun stuff. Full remakes of other 2D games incoming?

 

90 Prozent weniger Treibhausgase bis 2040, das will die EU-Kommission auf dem Weg zur Klimaneutralität als neues Ziel festlegen. Doch bislang handelt es sich nur um eine Empfehlung.

 

Ever wanted to have an easy way to compare statistics with your friends? Always thought the sidebar or list are a bad option? Fret not, here comes the user friendly book statistics.

Download and extended info: https://github.com/Plagiatus/Statistic-Books-MC

It works with any and all scoreboards (including vanillatweaks' statistics).

 

It works through the interaction and display entities.

You can download the pack I used to showcase this here: https://www.mediafire.com/file/cfu2snkf4rkn1vo/custom_crafting.zip/file

To place down a modified crafting bench, run /function plag_cc:place and try it out yourself. You need to face the correct direction.

Feel free to go from there and build from this prototype. You have my permission to put it into your map, your datapack or whatever else you want to do with it, as long as you give me appropriate credit somewhere.

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