PDFuego

joined 2 years ago
[–] PDFuego 138 points 23 hours ago* (last edited 23 hours ago) (15 children)

I live on the opposite side of the world and even I remember when Obama wore a fucking tan suit once more than 10 years ago because Republicans threw such a big tantrum over it.

[–] PDFuego 35 points 23 hours ago (1 children)

We were still talking about Obama’s birth certificate years after inauguration.

Was Trump himself not one of the biggest pushers of that bullshit? I seem to remember him using it as part of his campaign when he wasn't even running against Obama.

[–] PDFuego 2 points 2 days ago (1 children)

I'm not currently confident enough to share anything here, but I'll be participating. Thanks for doing this.

[–] PDFuego 15 points 3 days ago (1 children)

Nah man you can turn it off and at least pretend to be happy while you spend 2 hours with your kids.

[–] PDFuego 10 points 5 days ago (2 children)

The silliness isn't what convinced me they were different people, it was the fact that Dittman could string a sentence together whereas every time I've heard Elon without a script (which really isn't often, probably never outside of KF) there have been so many ums and ahs that communicating a single point would take a lifetime. Maybe having less pressure on him as Dittman helps.

[–] PDFuego 13 points 1 week ago (1 children)

This doesn't look dystopian at all. Sure the one playing videos and stuff is on that line, but most of it's about mobility aid for residents and reducing the strain on staff, they even point out that they can't use these robots to replace people. This all looks like good news if you read anything past the headline.

He added: “I often receive questions from people in other countries, such as: ‘It costs a lot to introduce this…can we reduce the number of staff?’

“Not yet, we are not at that stage…although we can reduce the workload of people, we cannot replace people.”

David Sinclair, chief executive of the International Longevity Centre UK chief executive, warned that the potential of technology to transform elderly care was sometimes overstated.

Simple innovations such as urine sensors in beds and lifting aids are likely to be of more use in the future than expensive humanoid robots, he said.

He added: “Robots like Pepper are very expensive and it is not clear that having a robot talk to you brings the same benefits as real human company.”

[–] PDFuego 104 points 2 weeks ago (6 children)

I've got 2 of everything just in case. Dirty dishes can't pile up if they don't exist.

 

For the first time I’ve put a tiny bit of effort into making a building look like… something. It ships in nitrogen, iron & copper ingots and alclad sheets, then ships out cooling systems and motors - I was making the motors for the cooling device alternate recipe anyway, so I figured I’d export half of them at the same time considering they’ll be going to the same place for the turbo motors & thermal propulsion rockets.

Usually I drop a bunch of foundations, spread out machines and clip conveyors through each other all over the place, put up some walls and never bother to light it, paint it or stick a ceiling on. This time I followed advice I’ve seen on this community and in Excrubulent’s videos. I’ve got blocks of machines which actually have space around them, conveyors are up on the ceilings & out of the way, and I’ve built upwards. I don’t have any better photos because I’m not on my gaming PC and this is just what I’d sent to a friend, but there you go.

If I were to redo it I’d have some changes to make to the way I connect the train platforms (like why the hell did I build it all the way over there instead of integrating the station into the ground floor?), and I’d have a dedicated conduit on one side of the building for sending items/power cables up and down rather than having lifts on either side of the main factory floor, but that’s what learning is all about. I like having 1-2 items produced per floor and shipping things up as needed, then dropping the final product from the top back down to the train.

I just have a couple of buildings left for Phase 4 (2 more project parts, but all of the components are produced in other factories and the only raw material I’ll need to process is the copper for the Nuclear Pasta, everything else can be achieved in 5 machines total). I was thinking in Phase 5 it’d be cool to build upwards like this then stick a drone platform on the roof for exports. I dunno.

Bonus pic from the train station you can see in the background:

[–] PDFuego 19 points 4 weeks ago (1 children)

The ones that you only realise were helpful in hindsight are the best. Completely useless, but at least they're something.

[–] PDFuego 3 points 1 month ago

For what it's worth this brand is pretty good. I only get Margherita and put my own toppings on them, but they're my go-to for frozen pizza.

[–] PDFuego 3 points 1 month ago

Black. Getting a bit sick of Playstation Lifestyle's fuckin clickbait.

[–] PDFuego 2 points 1 month ago* (last edited 1 month ago) (1 children)

Hey mate, thanks for your videos. I'm still pretty new (about 100h, still in phase 4) and I can barely follow them at all, but that's a problem on my end, not yours. I haven't even looked at blueprints yet, but I feel like getting at least a few basic multi-machine blocks to stamp down is something I should do sooner rather than later. I'm sure when I finally get around to optimising things your channel will be a huge help.


Edit: I just went back to the first video in the playlist and holy shit dude. I have a lot of work to do. I love the concept of packaging up your machine blocks the way you do and building a giant factory you can drive around in, I have nothing like that. I was already planning to redesign some parts of my game but I'll definitely be taking some pointers from seeing your work. As much as I love going into things blind for a first playthrough I feel like I learned a lot from seeing you talk shit for 20 minutes.

No megafactory for me though, it'll all be smaller ones with trains meandering through the countryside. Having forgotten once again to start looking into the dimensional depot, running out of iron plates or concrete or whatever in a build means a nice 15 minute round trip on the train back to base, and I wouldn't want it any other way.

Just seeing you snap mergers & splitters right onto the lifts is going to make a big difference to the way I design things moving forward. Thanks again.

[–] PDFuego 7 points 1 month ago (1 children)

Wow it's all so clean. Where are you getting those lights, I haven't unlocked any I'm particularly happy with.

I can't wait to start again and have a plan going into everything, I've just unlocked the hoverpack and drones, so right after getting into the habit of spacing factories out rather than packing everything into as small a footprint as possible I've started flying around and lazily building into existing factories without planning. Last night I plonked down a supercomputer factory basically inside another factory, with the conveyors all clipping through each other, then I stuck a drone plaform on top, redirected some fuel to it and called it a day. No idea if it's even all working.

I've got 2 nights of work (security work, so 13h shifts including ~6h of downtime) before I can play again, so I think I'll sketch up some designs to tidy up my train system and redo a couple of areas before the mess gets too big. I keep detailed spreadsheets of every station and which platforms load & unload what on to which trains, as well as a separate sheet with each train, the time table and cargo loads/unloads. Trains have definitely been my favourite mechanic so far.

 

I'm looking for a mod that'll let me set up a master list of work bills that can be done by multiple pawns across multiple workstations without having to edit the bills list of each one. Does this exist?

I currently use a mod (one of Dub's I want to say?) that can clone and link bills, but you still have to set up each workbench individually and remember to link anything new you add so it still gets tedious in a large colony. Something used to do this iirc, possibly Fluffy's Colony Manager, but I'm sure it didn't in the previous verstion or two and I've only started getting into 1.5 in the last week so I'm not sure if anything new has popped up.

Alternatively, if this isn't already a thing and anyone's up for making it I'd be happy to throw some money your way.

Thanks.

view more: next ›