Nikko882

joined 1 year ago
[–] Nikko882 3 points 1 week ago

Sure, but it seems odd to be picky on the use of the word "tree" to refer to the banana tree rather than a herb, but then make the general statement that cows are "colour blind" when they can actually see colour.

[–] Nikko882 12 points 1 week ago (2 children)

Except cows can see colour. They only have 2 types of colour receptors in their eyes, compared to humans 3, (missing the red one, from what I gather with 30 sec of googling?) so their colour vision is much more limited compared to ours, but they are not colour blind.

[–] Nikko882 22 points 1 month ago (2 children)

I'm guessing they are refering to Dragon Ball (Goku). Whose original voice actress (in Japanese) is Masako Nozawa.

[–] Nikko882 11 points 3 months ago

OP is talking about Fahrenheit, but didn't say so for whatever reason. Most ovens I've seen also max out around 275 Celcius.

[–] Nikko882 1 points 3 months ago

It's favored by people over 60 and those who have parents that use it constantly, basically.

[–] Nikko882 4 points 3 months ago (3 children)

Norway as well. 90+9 is the official way, 9+90 is the way from when the Germans occupied the country. Both are still used. The map also says Georgia and Finland also use two variations.

[–] Nikko882 1 points 4 months ago (1 children)

Surprisingly, I think I disagree with most of what you've said in this comment.

While I understand that it can be discouraging for a creator to have the species and cultures that they have worked on not really be explored by the majority of players I don't think it is an issue most of the time.

It also seems a bit odd to me to lump elf, half-elf, and presumably also dwarves in with humans, given that they usually make for the hard core of fantasy races. If those aren't considered distinct then I'd wager that maybe the issue isn't that they are less distinct and cool compared to other races but something else. Either that races that are seen as "distinct" actually lean into some sort of "gimmick", or that people simply pick what they think looks good, and they aren't into how Gith look, for example.


While I know there is a large group of people playing Human mainly, I feel like that reflects the fantasy that is being set up by most games that I have engaged with. Humans are the "standard" and other races are exotic, deeply different, and usually rare. At least that's what seems to me like the most common fantasy setting type (and also my preference). That's why I don't mind when the majority plays humans, as that does reflect the story of the game. It seems more odd to me when the party strolls into town and they have a tiefling, drow, aasimar, and lizardfolk. When all those races are stated to be unique, strange, and alien to most people and those players don't really get a chance to shine with their "weirdness" in the party because there is no baseline that they can compare themselves against. After all: when everyone is super, nobody is.

The only time I can recall this creating a ludo-narrative dissonance is in Guild Wars 2, where humanity is supposed to be a dying (alien) race with few members left. By all accounts the people of the land should be a majority of charr (cat-people, basically). But of course, the "human female meta" as it is called (meaning people playing conventionally attractive human, female characters with "the sexy outfit") is greater, and as it turns out most people are playing humans. The result being that what you see when walking around is mostly humans when it "should" be mostly charr. A lot of people just play characters they think "look good".

As for why people are playing humans. I think there is a reason that you haven't touched on. I, for example, will play a human for almost every one of my characters unless I have a good reason not to. This is because I base my characters around a theme or a story and I want the focus on the character to be on that theme or story, and not on their species.


I also don't think designers make humans boring or bad on purpose to discourage players from playing them. They could just not include humans if that is what they wanted (Plenty of good examples of this. Mousegard and Humblewood for RPGs. Deep Rock Galactic, Dwarf Fortress and a ton others for video games). I think most often it comes down to people not knowing what to do with humans. Most fantasy races tend to be "human but x", so when you are making a human you don't really have anything "but", meaning that you usually end up is a situation of "humans, well, we all know what a human is, don't we? I can't see anything special about humans that one of these other races don't embody in a greater capacity.". (Side note: I like how GW2 handled this. The 5 races have fairly good and distinct themes. Charr are militaristic, Asura are obsessed with knowledge, Sylvari are young and still figuring out the world, Norn are shapeshifting and spiritualistic, and Humans are devoted to their gods who brought them to this world.)

[–] Nikko882 4 points 4 months ago (1 children)

I don't think giving them a feature that says "Multiattack: Master Thief makes 3 attacks. Alternatively it can replace any number of those attacks with Cunning Action or Special Action." comes too long or cumbersome. Assuming I understood you right and that is what you are looking to do.

Legendary Actions, as has already been suggested is also a good call.

Or you can just give them 3 actions, that works. Because you are the DM you just have to notice and make a call when an unintended interaction comes up and avoid abusing it. Only thing I can think of is abilities where "as an action" is supposed to translate to "as their turn". Things like breaking out of an Entangle spell. You should probably avoid just doing that multiple times to not make the person who cast the spell feel like it was useless due to this unconventional situation.

[–] Nikko882 2 points 4 months ago (1 children)

Looks good! The only point of critique (other than features in 5e not usually interacting with the inspiration mechanic, but that seems to be changing for 5.5e) is that Inspiring Leader is already the name of a feat, and Commanding Presence is the name of a Battlemaster Manoeuvre (which can be gained through a fighting style or a feat). This could cause a character to have two features with the same name on their sheet, particularly because those abilities play to the same theme (charismatic leader). I don't know what I would change the names to, though.

[–] Nikko882 3 points 4 months ago

I mean, in Norway we have the Pirate Party (that's their official name) and they seem like an alright bunch. It's a political party trying to champion online privacy.

[–] Nikko882 6 points 5 months ago

As far as I've gathered Valve "accidentally" created the elf tag instead when the dwarf tag campaign happened. When someone noticed they went "oh, whoopsie, hehe" and added the dwarf tag too. So elf should also be a tag now.

[–] Nikko882 3 points 5 months ago (1 children)

In Norway I've only seen eggs sold in packs of 6, 12, 18, or 24. As far as I can remember, anyway.

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