MurrayL

joined 2 years ago
[–] MurrayL 2 points 6 months ago

Yeah I used to use GOG Galaxy as a meta launcher, but switched to Playnite and never looked back. Supports way more libraries, and has some fantastic metadata plugins like HowLongToBeat integration, so I can sift through my backlog based on time to finish.

[–] MurrayL 26 points 6 months ago (1 children)

Except this new release doesn’t erase the existing game, and doesn’t prevent people from continuing to make mods however they want.

It’s a new version with new features and content, and they’re even giving it to existing owners for free, but people still find a way to complain.

[–] MurrayL 7 points 6 months ago

There are prebuilt solutions in some common engines, and companies like Multiplay that will help with development and hosting, but ultimately it depends on the specific needs of each game.

What works well for one project might be overkill for another, so studios have to spend a lot of time figuring out their needs and building something bespoke for it.

[–] MurrayL 3 points 6 months ago

Turn-based all the way for me. I need time to think about my moves!

I want to love RTS games, but I just don’t have the executive function skills needed to prioritise tasks and make decisions fast enough to do well. Single player against CPU is sometimes doable if there’s an easy mode or cheats, but online multiplayer is just impossible.

[–] MurrayL 3 points 6 months ago

Not just iPhone 15 either - it’s only on the 15 Pro or above

[–] MurrayL 5 points 6 months ago

As a kid I thought they were shouting ’Uncle Fester!’ and wondered what the Addams Family had to do with WW2

[–] MurrayL 4 points 6 months ago (1 children)

I wonder if they’ll try restoring some of the cut content from SR1?

[–] MurrayL 2 points 6 months ago

Neat project! I don’t really see the utility these days, but I also don’t think that’s the point. Sometimes it’s fun to revive an obsolete service just because you can.

[–] MurrayL 2 points 7 months ago

I know Starfield is one of the newest on the list, but a flagship open world shooter getting beaten on player numbers by Flight Simulator sounds rough

[–] MurrayL 19 points 7 months ago (2 children)

Newer, cheaper competitors like the FPGBC are finally muscling in on the Analogue Pocket's market, so I guess they’ve decided to double down on being the ‘premium option’.

[–] MurrayL 8 points 7 months ago (1 children)

Not just the engine, no.

the company is planning to make its proprietary Carbon Development Platform – which encompasses the studio's Carbon Engine and other technology – an open source property

[–] MurrayL 8 points 7 months ago (2 children)

This has nothing to do with the subject of the post…

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