Moredekai

joined 2 years ago
[–] Moredekai 6 points 2 weeks ago (1 children)

That's already different in poe2, they've made that so much easier. It's just some gold

[–] Moredekai 31 points 1 month ago

Messaged in a work chat to "come and grab a laptop before they get asset tagged πŸ˜‰" when we got a big donation of laptops

[–] Moredekai 67 points 3 months ago (7 children)

Over the counter medications. Store brand ibuprofen, allergy meds, cold medicine, etc. Sometimes as much as 1/7th the price, just make sure the active ingredients match amounts and you're set.

[–] Moredekai 10 points 8 months ago

Low wis warlock who is convinced he's actually a Paladin, and is confused why his oath keeps seeming to change arbitrarily. Thought that signing the contract was making his oath.

[–] Moredekai 2 points 1 year ago

Carmy inherits his dead brother's chaotic restaurant and tries to turn it around in Skyrim, after renaming it The Bear

[–] Moredekai 1 points 1 year ago

Banjo-Kazooie

[–] Moredekai 3 points 1 year ago

It worked great even a few years ago, and I assume has only gotten better. My friend and I did a playthrough in co-op, and we each had an npc we sort of claimed both in combat as well as for talking to. We could be in completely different places on the map and talking with different characters, and those conversations would affect the world, like we were two different people making decisions. There were some clunky bits, but that was about 5 or 6 major patches ago. It's gotten even better since then, and we're planning on a big playthrough with my friend, my partner, and I. It's not going to be necessarily like TOR in the way that each of you would have completely independent stories you're doing, but it feels really close to an actual game of dnd. And at any point if someone is on a conversation/cutscene you can eavesdrop/observe on it too, and make recommendations on which options to pick.