LupertEverett

joined 2 years ago
MODERATOR OF
[–] LupertEverett 1 points 1 month ago

I haven't tested it but it should work. OldUnreal's patches are backwards compatible.

[–] LupertEverett 2 points 1 month ago

It got delisted, alongside the rest of the Unreal/UT games.

There is a fan made installer and community patches available to download here though: https://ut4ever.org/

[–] LupertEverett 5 points 1 month ago

Its a crying shame indeed, but at least they won't prevent people from downloading the entire series from archive.org I guess?

[–] LupertEverett 18 points 1 month ago

IIRC it has been 10 years since Tim Sweeney talked about open sourcing UE1. I don't think it is gonna happen anytime soon, sadly.

At least we still have Surreal Engine.

[–] LupertEverett 30 points 1 month ago

Considering the OldUnreal team still has access to the source code for these two games, and develop patches for them to this day, I find it, thankfully, extremely unlikely!

 

cross-posted from: https://lemmy.world/post/21988112

So, great news!

Not too long ago, the folks at OldUnreal announced in their Discord server that they got permission from Epic Games to distribute two particular links from archive.org to download Unreal Gold and Unreal Tournament.

Now they've published installers for automating the installation process, as well as installing their patches on top of Unreal/UT.

The installers are available to download on the links down below:

Unreal Gold Installer: https://www.oldunreal.com/downloads/unreal/full-game-installers/

Unreal Tournament Installer: https://www.oldunreal.com/downloads/unrealtournament/full-game-installers/

These are Windows only, but Linux and macOS installers are also gonna be released sometime soon, it seems!

Enjoy!

 

So, great news!

Not too long ago, the folks at OldUnreal announced in their Discord server that they got permission from Epic to distribute two particular links from archive.org to download Unreal Gold and Unreal Tournament.

Now they've published installers for automating the installation process, as well as installing their patches on top of Unreal/UT.

The installers are available to download on the links down below:

Unreal Gold Installer: https://www.oldunreal.com/downloads/unreal/full-game-installers/

Unreal Tournament Installer: https://www.oldunreal.com/downloads/unrealtournament/full-game-installers/

These are Windows only, but Linux and macOS installers are also gonna be released sometime soon, it seems!

Enjoy!

[–] LupertEverett 4 points 2 months ago

The absolute disregard of having any moderation is what does that. If there was any, there wouldn't be the cases like having someone be there by their third account, after the first two got banned.

Not to mention that controversy = angry people and trolls = more clicks = more ad revenue. I don't think Michael wants to miss out on it.

[–] LupertEverett 14 points 3 months ago

The "you wouldn't download a car" statement is made against personal cases of piracy, which got rightfully clowned upon. It obviously doesn't work at all when you use its ridiculousness to defend big ass corporations that tries to profit from so many of the stuff they "downloaded".

Besides, it is not "theft". It is "plagiarism". And I'm glad to see that people that tries to defend these plagiarism machines that are attempted to be humanised and inflated to something they can never be, gets clowned. It warms my heart.

[–] LupertEverett 8 points 6 months ago (3 children)

Based Serious Sam 4 meme

[–] LupertEverett 0 points 7 months ago (1 children)

Seems like I've entertained you enough on that front. And thanks for confirming what I said literally at the beginning lmfao.

Get blocked, and get fucked.

[–] LupertEverett 1 points 7 months ago* (last edited 7 months ago) (3 children)

Based on what? You brought up stealing information like it's a bad thing, I pointed out that information shouldn't be legally restricted from use when it costs nothing to be used.

Artworks are not "information", and you surely can access em, viewing and downloading and all.

You are telling me that I am not allowed to recreate them, unless I use the exact same specific tool that the original artist used

The idea was to "use the tools artists are using" but you managed to reinterpret it as "you can only use the one single tool the artist uses". :V

I presume I'm also not allowed to take any art classes that the original artists wouldn't have been exposed to either right? Why can't I recreate the painting using chalk? Or ASCII art? Why do you get to decide how I can recreate it?

No one is saying thay you cannot recreate it, I'm just stating the matter of fact that you aren't recreating anything when you enter a prompt on a text box.

You want to be treated like an artist and not a thief? Put in the effort. It is simple as that.

Same as every Photoshop and After Effects tool based on algorithms right?

Or more precisely, what's different about being assisted by advanced computational photometry algorithms that you need a PhD to comprehend, and being assisted by advanced machine learning algorithms that you need a PhD to comprehend?

See above, entering prompt on a text box is NOT the same as using the tools given on a drawing/photo editing program.

Also there are lots of tutorials on how to use these so called "PhD requiring tools" out there lol. Once again, put in the effort.

[–] LupertEverett 1 points 7 months ago* (last edited 7 months ago) (5 children)

And if I send that image to a friend and make them spill their lunch laughing, and then they don’t send it to anyone and that’s the end of its effect, what harm have I caused the world?

I'm sure we weren't talking about private sharings before. Moving the goalposts much?

What if I don’t use AI but use photoshop and different digital tools and complex algorithms to make that meme? Why is that different from AI?

Simple, it is focusing on ONE specific artwork, instead of millions. Oh, and also it is more energy efficient.

Why should those artists be able to prevent me from recreating their art?

Information should not be hoarded, and capitalist systems of restrictions and ownership are the wrong way to manage it.

Lmfao no one is "hoarding" "information" in the case of drawings. You want to recreate their art so damn much? You absolutely can! Here is the actual tool you need to do so!

And btw, you aren't "recreating" anything when you input a few words into your "eyy-ayy". You aren't spending any effort to do so, it is all computer's doing. So you cannot claim it as "yours". Full stop.

The fact that AI is exposing what a lie IP is, is not AI’s fault as a technology.

I'm sure these fanart makers that your "eyy-ayy" is so eager to steal from were really owning those IPs. So did those people who were drawing original stuff. Fair use is a myth, wake up sheeple!11!!! Lmfao.

[–] LupertEverett 11 points 7 months ago (2 children)

Epic Crap Store having one less exclusive is always good to hear about.

 

Surreal Engine is an ongoing project to reimplement UE1, mainly focused on Unreal Tournament v436 and Unreal Gold v226 at the moment.

This one has been discussed in the other linux_gaming community before, more than two years ago. Since then there were numerous improvements:

  • It can now run UT99 maps and Unreal Gold botmatch maps (whereas it was limited to only UT before), and boot up onto the intro flyby of Deus Ex.
  • Colission handling is much better (but not perfect yet).
  • Can utilize SDL2 on Linux for windowing and native Wayland support (previously it'd use pure X11, and actually still does if you don't have SDL2 installed).
  • The menus mostly work now.
  • Initial works for the AI (they will move around sometimes, and retaliate if attacked).
  • Game detection system based on the SHA1 sum of the game executable. This allows us to detect many versions of UT and U1/UGold, as well as Deus Ex, Klingon Honor Guard, NERF Arena Blast, and more!
  • A launcher has been added to select the game you want to play on startup. And lots of other improvements!

There is still a lot of work to do to implement everything though, and contributions are always welcome!

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Happy 2024 to everyone! (self.krusie_gang)
 

Hello once again, Krusie sailors!

A new year awaits us! With all its excitements and letdowns and everything in-between, we left 2023 behind. Here is hoping for this year to be much better overall for everyone!

Take care out there!

(P.S. Toby release Chapter 3 pls) :V

- /c/krusie_gang mod team

 

Thought of giving it a try myself, after seeing the other NVK Gaming videos by the user Reverse Module in this community. Building Linux 6.7 was kind of a pain though... :V

I happen to have an RTX 3050 Ti Laptop GPU, so I can try things out with and without the GSP firmware. I had tested a game from the 90s (I don't wanna try out heavier games until the driver is more mature) but still, the performance difference is quite visible.

Edit: I edited the video description to include links to the tests made by the user Reverse Module using an RTX 4090M, I feel dumb about not doing this earlier.

 

Note that I've linked the latest version at the time of writing this (3.0.2), the original 3.0 version with its changelog is available here: https://github.com/LostArtefacts/TR1X/releases/tag/3.0

For a quick rundown of things: Tomb Raider (1996) is the very first game of the critically acclaimed Tomb Raider series made by the late Core Design. Its available to buy on Steam and GOG (as a bundle of the first 3 games), with remastered versions of the first 3 games set to release in Feb. 14, 2024

Unlike the rest of the "classics", Tomb Raider 1 was a DOS-only application, which is rather inconvenient to get it working; or it would be if the fans didn't figure out a way to get the TombATI version of the game (a port made for very old ATI cards) working on the modern Windows OSs.

TR1X is made by reverse engineering the aforementioned TombATI version (by employing the methods from a similar project for Tomb Raider 2 named TR2Main, which is also where the previous name Tomb1Main is inspired from), and vastly improves upon it. The changes are far too many to list here, but the highlights include much further drawing distance, TR2+ style controlling for Lara, a New Game+ option, fully customizable gameflow (both for modding and making self imposed challenges), Gold expansion (Unfinished Business) support.

 

Artist is @TravkaHuyavka on Twitter! Check em out via the source link here: https://twitter.com/TravkaHuyavka/status/1676652048735936536

 

Artist is @p4kerson on Twitter! Check em out via the source link here: https://twitter.com/p4kerson/status/1675802417479434240

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submitted 2 years ago* (last edited 2 years ago) by LupertEverett to c/krusie_gang
 

Greetings from the flipside!

What you're seeing now is basically the krusie_gang subreddit, opening up shop within a Lemmy instance! This one has been in consideration ever since the API news of Reddit has broke in, and I believe this is gonna be an interesting journey! So come along with us, and enjoy your stay!

What? Why?

"A shipping subreddit? A sub-sub-niche is expanding to a different site?" could be going thru your mind right now. And yeah, you'd have a point there. Think of this as some sort of testing the waters, and also doing it for the fun. :V

What's new?

Nothing much. The same mod team (at least the active ones) should continue being the mods, lest they join in. The rules also will stay the same. They worked well on the subreddit, and if it ain't broke...

What do you expect?

Honestly... also nothing much. Don't think one can do a "migration" over night, and our aim is to not to "destroy" or leave the subreddit either. However I feel that having an alternate place just in case something bad goes down is a good idea.

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