LilGuyPlasmoidDruid

joined 1 year ago
[–] [email protected] 3 points 1 year ago
[–] [email protected] 1 points 1 year ago (2 children)

I am very curious to know the translation-

[–] [email protected] 2 points 1 year ago

Lmfao, this was fun and helpful to read. Thanks for the advice. You seem like a fun person.

[–] [email protected] 1 points 1 year ago

That's not what I'm saying. I'm saying I'm tired of people taking the reddit shit so seriously. It's a joke about how they seem to dislike the nudity and nsfw stuff. Like. Just. It's not that big of a deal, it doesn't need to be commented on so constantly.

[–] [email protected] 1 points 1 year ago (3 children)

I'm afraid I haven't heard of the exp budget system, can you explain it to me?

 

So, this is an area I've been struggling to figure out. How do I balance a combat encounter?

I obviously know you can't trust CR, but I'm struggling to figure out how I should plan or balance a combat encounter when that's not an option.

[–] [email protected] 1 points 1 year ago (1 children)

Thanks for the tips! I do think I have some ideas, so hopefully I won't have to rely on random tables. I'd be willing to share the rough concept draft (sort of like an even rougher rough draft) with you if you'd like to see it!

[–] [email protected] 1 points 1 year ago

That sounds sweet! I won't likely steal the plot, but I might take a nab at some of the ideas, like a monster that attacks through nightmares, and monsters that use and or feed on the character's fears. Thanks for letting me look at this and borrow these ideas! If you'd like to hear more about what all I'm working on, I can send it to ya!

 

Hey guys! I'm a newer dm (not a new player, been playing for a few years) and I just want to ask what a dm should consider when it comes to planning and worldbuilding. I would also like to ask if you have any tips for when a player goes wildly off course in a direction you have zero ideas for. You guys got tips?

[–] [email protected] 0 points 1 year ago

Understandable. I'm mostly focusing on the good, neutral, evil side of alignment, but I might throw in sprinkles of law and chaos. As for horror, it's more the spooky and jokeable kind, that gets a bit more scary and panicky at certain specific points. Thanks for the tip!

[–] [email protected] 1 points 1 year ago

Alrighty! Thanks! I'll check it out!

[–] [email protected] 3 points 1 year ago (3 children)

Bro

It's a joke

It's all a joke

[–] [email protected] 2 points 1 year ago (1 children)

When you're making a post, there's typically a checkbox to mark if it's nsfw. If I'm correct, it's right above the post button. Or, somewhere around that area.

[–] [email protected] 0 points 1 year ago (1 children)

I might check that out, see if there's anything I can use. Thanks for the tip!

 

Hey guys! I've been trying to work on some homebrew content for an idea of mine, it's gonna be very loosely horror based with plenty of room to goof off, but I also intend to mess around with and test alignments quite a bit with this campaign. I'm already working on a weapon that interacts with the choices the players make while using it (potentially cursing them if they become too evil), but I wondered if you guys had any other ideas on how to mess with or test alignment in a campaign. The thing with the weapon is that it can only really affect one person. I want to figure out a few more ways to mess with the others.

view more: next ›