Jontique

joined 1 year ago
[–] Jontique 8 points 1 month ago (2 children)

Most can be disabled. Mine looks pretty much the same as it did 5 years ago. Try installing the developer edition or nightly to test if you can edit it to your liking

[–] Jontique 14 points 3 months ago* (last edited 3 months ago) (1 children)

99% depends on your budget too. I have a 7900XTX and it has been smooth on wayland

[–] Jontique 22 points 3 months ago

Forbidden instant ramen

[–] Jontique 4 points 3 months ago (1 children)

I guess the generous amount of coverage and media attention Framework gets from their videos

[–] Jontique 2 points 3 months ago (2 children)

I hope someone compares this with the latest DLSS frame gen, would be interesting to see

[–] Jontique 3 points 4 months ago

For the sweet lörtsy you can use any Lihapiirakka recipe, but shape it flatter, replace the filling with apple jam and cover the whole thing in sugar at the end. The finished result should be floppy, the name kind of indicates that too.

The savory version uses meat, but I found this with a quick google-fu. You can probably use the same dough for the sweet Lörtsy.

https://www.soppa365.fi/reseptit/kasvis-vegaaninen/lihattomat-lihapiirakat

As for the blueberry pie (eat with vanilla ice cream/vanilla sauce of some kind): https://pakkopulla.vuodatus.net/lue/2007/04/ruis-mustikkapiiras

A couple of things to note: Nordic "blueberries" are actually bilberries, which are more tart and more ibtense flavoured compared to the blueberries grown in the US, but those should still be good enough :) (https://youtu.be/8zcQyWeZtX4)

Butter here is basically always salted, so use a bit of salt in the recipe if you use unsalted butter.

Here's a couple of pretty common resources for traditional recipes, search is your friend.

https://www.valio.fi/keittion/

(Search by vegan) https://www.valio.fi/reseptihaku/?haku=vegaani

https://www.k-ruoka.fi/reseptit

[–] Jontique 2 points 5 months ago

Oh, makes sense. It thought Valve would already be working with some manufacurers based on this interview from November

https://www.pcgamer.com/steamos-on-handheld-pcs/

[–] Jontique 15 points 5 months ago (2 children)

Shame that all these companies choose win11 over SteamOS

[–] Jontique 57 points 6 months ago (3 children)

Missing codecs, try running with Proton-GE

[–] Jontique 2 points 7 months ago

nah I had still warranty left, just sold the one I got back from RMA. Done govong Logitech my moneyy, I got a much better mouse now :)

[–] Jontique 13 points 7 months ago (2 children)

Both suck.

Had TWO G413 keyboard where the E-key just stopped registering keypresses sometimes. Third one got the same issue on left ctrl.. returned and got a custom keyboard lmao.

I also had a G Pro X Superlight whatever and it took only 4 months to develop double clicking and super weird tracking issues like stuttery cursor movement and sometimes just stopping to work unless I restarted or re-plugged the mouse. Recently got a Lamzu Thorn. Easily the best mouse I have ever had, can recommend over Logitech's garbage

[–] Jontique 2 points 7 months ago

It's coming "early next week" according to microsoft

 

Title.

Been trying to google but came up with nothing. Has there been any word on tearing support?

 
17
submitted 1 year ago* (last edited 1 year ago) by Jontique to c/linux_gaming
 

Hi guys.

Edit: update in a comment below. Tldr; I'm a noob

I've been struggling to find a solution to disabling mouse acceleration on Wayland. I'm on Nobara 38 and I have tried both the GNOME and KDE flavors, but both have drawbacks and it makes playing FPS games frustrating.

I'm on AMD, running a 7900XTX.

On GNOME the mouse does not seem to have acceleration, but the mouse feels slow and sluggish when moving it. Plus GNOME Wayland does not support tearing which makes in an automatic fail for CS2.

On KDE, the mouse has acceleration/deceleration even when the system setting is set to 'flat'. I have also tried moving cursor speed slider, but it did not fix the issue.

Anyone else having these issues?

view more: next ›