Jeffool

joined 2 years ago
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[–] Jeffool 1 points 2 months ago* (last edited 2 months ago)

I get you, but personally visuals is the first area I'm willing to sacrifice. Of course, that said, aesthetics/design are more important than polycount these days.

[–] Jeffool 10 points 2 months ago* (last edited 2 months ago) (2 children)

People are complaining about Motti not knowing Jedi were real. But how many times did we see things written down, much less recorded video/holograms?

In this essay on how recorded media was made illegal by the Empire to clamp down on shared knowledge and control the public, I will prove without a doubt...

[–] Jeffool 1 points 2 months ago (1 children)

I was much more critical of the games I played when I was 30 compared to when I was 20. So perhaps that's a bit of the explanation?

I'm sure you're right that age, the circles we ran in, and platforms all played a significant role in our experiences around the game. That's why I wanted to underscore that it was reviewed phenomenally. But so was Oblivion. Oblivion ranked much closer to Skyrim than Morrowind did, and I'm pretty sure it sold better than Morrowind too.

But like you suggested, a lot of the magic games have is found within us, especially when we're younger, and more open to it. Though yeah, Skyrim was still pretty fucking good. But what do I know? I liked the persuasion mini game in Oblivion that everyone else seemed to hate.

[–] Jeffool 3 points 2 months ago (3 children)

Yeah, I was there. I'm 44. I loved all three games and played them on release (Morrowind, Oblivion, Skyrim.) I don't want to oversell it. It was game of the year almost everywhere. Famitsu even gave it a 40/40. Maybe their first Western game reviewed as such? I remember that being a big deal. It was very well loved and very popular. A co-worker I knew who mostly only played Madden was sheepishly admitting he not only was paying it, but really loving going around picking plants for recipes.

But the skill system caught a lot of guff, which I recall being an issue some people had. I definitely remember the skill system being a thing that made a lot of people angry.

A lot of the other things were complaints you'll find in other TES games, but people think a new game should've changed these things. For instance, there was the normal physics issues we get in a 3D TES game, which being the third game in a row, was adding up for some people. Then cities (and some buildings in cities) require loading was hated by some people who considered it old fashioned. Especially once a mod came out that got rid of that for cities. Also, the popularity of mods was instant. Not just people trying to add content, but initially a lot of that was people replacing models, and really talking shit on their modeling and textures.

Yeah, it got a lot of shit. But those people were playing it too. These are fellow gamers we're talking about. People absolutely complain.

[–] Jeffool 4 points 2 months ago* (last edited 2 months ago) (5 children)

It was definitely a thing some people felt. There are several reasons some people like one TES game over another, and while visual styles and the world in general are large parts of it, the streamlined feel is a component for many that's divisive. Not just changed made to systems, but how arcane a previous version felt is absolutely a positive to some people. They felt the games hit a sweet spot and later game(s) went too far.

[–] Jeffool 2 points 2 months ago

This chart makes me wonder about cigarette smoking specifically. It feels like if you looked back 40 years it would be a "U".

[–] Jeffool 4 points 2 months ago* (last edited 2 months ago)

I haven't seen any toxicity on the server I'm on (https://mastodon.gamedev.place ) either. But I've seen people I follow complain about it in the past, and I trust them. Especially considering they left for Bluesky.

I think Mastodon users are more technical and blunt, drawing from the same stereotypes that people have (often fairly) thrown at nerdier people. We just need to keep that in mind. And maybe a good ad/explainer, given how many people bounce off the concept of federation and different servers.

[–] Jeffool 6 points 2 months ago* (last edited 2 months ago)

A total aside, but I was always annoyed early smart phones had am/fm receivers in them (free on the chip) and relatively few phones ever let them be accessed. I think most of those also could do TV signal, if I'm not mistaken? But that may have been a subset.

Sure, that probably played hell on the battery, but it would've been neat to have the option to DVR TV over the air on my phone back then and cast it, in the early days of Chromecast.

[–] Jeffool 6 points 2 months ago

When Trump was running the first time for the 2016 election he got a lot of attention for using that word. I remember an NPR host saying how he'd used it before in a similar context that Trump did (a political loss), but at the same time he was regretful about it. I don't remember the details but actually let me search...

Neal Conan. I'm fairly certain I remember him talking about it on the radio, was why this rang a bell for me. But apparently he even wrote an op Ed about it: https://www.latimes.com/opinion/op-ed/la-oe-1223-conan-schlonged-20151223-story.html

Conan used it literally once in a political context and regretted it as you can read above. And he seems to have vaguely meant it in a way you might say "wow, they got fucked" as you might say about someone being cheated, or "fucked up" for beaten up. Like ruined in some way, not with a literal sexual meaning, just a vague association because of the word itself.

Not that this makes it any more couth or anything; feel how you want to feel about it. Clearly saying "they got fucked" still has that same vulgar sound, so we avoid it in polite conversation, so I imagined a word that sounds so vulgar would probably be avoided by a high profile politician, as given people feel weird about it. And it happened twice.

I just think it's interesting that it's come up again. Language is weird.

[–] Jeffool 6 points 2 months ago* (last edited 2 months ago)

Great game and I hope the code helps us get more great games. But I don't know if they'll ever beat their classic browser text adventure. (Which is NSFW.)

[–] Jeffool 6 points 3 months ago

Sure it sucks, but it can't be a surprise anymore.

The username @X was also taken from a user. Same with @Music, who if I recall correctly, was a fan of Musk and was even subscribing to Twitter at the time. They even continued to do what @Music was doing with music recommendations, so it was barely a rebrand. It was basically just hijacking the work someone else put into establishing their social media presence.

[–] Jeffool 2 points 3 months ago

Also worth noting is that it's only available to your primary YouTube account. For me that somehow became a different one created when they foisted Google Circle on everyone. So my actual YT account, that I use every day and matches my email address, can't access my saved YT music. I have to change YouTube profiles to listen to it, which I do on occasion.

 

cross-posted from: https://feddit.nl/post/21243119

 

cross-posted from: https://lemmy.world/post/19779232

Getting your game noticed is a tricky business when you have to punch through the noise of the more than 10,000 new Steam games releasing each year. Young Horses, the developer of Bugsnax and Octodad, have found itself in an even trickier spot: Thanks to Google, people are expecting a Bugsnax sequel that doesn't exist.

"We are not working on a Bugsnax sequel right now and I need AI bs to stop telling kids we are based on a wiki ideas fanfic," Young Horses co-founder and president Philip Tibitoski tweeted earlier today. It turns out, through the wonders of algorithmic search result curation, Google's featured snippets have been informing people that Bugsnax 2 will be releasing in October 2024, despite the fact that neither Young Horses or any other developer are making it.

 

A few days old, but I didn't see it pop up at the time and it slipped by me.

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submitted 4 months ago* (last edited 3 months ago) by Jeffool to c/gamedev
 

In a PAX West panel Spencer talks about mistakes made while head of Xbox. Video of the full panel is linked in the story.

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