Iridium

joined 1 year ago
MODERATOR OF
[–] Iridium 1 points 1 year ago (1 children)

Hey, sorry for going dark, I lost my hardware 2FA key and couldn’t log in for ages, just found it again!

Unfortunately I never got a clear answer from the reddit mods about whether I could sync user posts or not (there’s only one guy doing most of the work and he had to take a break which was fair enough), and they ended up reopening the subreddit anyway.

So no plans to sync for now, and this community is kinda dead for now unless people start posting themselves. It’s hard to get content if no one is here, and it’s hard to get people if there’s no content.

[–] Iridium 6 points 1 year ago (2 children)

Using the Political Compass is a bit of a strange way to conduct research. I do think it is important to identify biases of course, but at some point you have to look at the bigger picture and realise why the bias exists.

In order to swing ChatGPT more to the right (if you want to balance it at neutral in the end), you’d have to inject it with more racism, anti-science conspiracy and American Christian views - none of which are particularly pleasant.

Do we want a LLM that limits facts about COVID-19 so that those who view it as a conspiracy feel validated?

Do we want it to respond that homosexual people don’t exist? Or even to say “I can’t give a response to this that remains politically neutral”?

Or if someone asks how old the earth is, do we want it to reply with “about 3000 years old”?

Or to contest climate change?

Do we want to sacrifice accuracy in favour of neutrality just because one party has a denial stance on these topics?

[–] Iridium 54 points 1 year ago

Detractors like Republican Rep. Virginia Foxx, who is chairwoman of the House Education and Workforce Committee, have called the relief an abuse of taxpayer money.

“The Biden administration’s blatantly political attempt to circumvent the Supreme Court is shameful. The Biden administration is trampling the rule of law, hurting borrowers, and abusing taxpayers to chase headlines," she said in a statement when the policy was announced last month.

Her daughter owns Grandfather Mountain Nursery, which Virginia Foxx used to own with her husband from 1976-2004.

Grandfather Mountain Nursery was forgiven $25,161 worth of PPP loans in December 2020.

Obviously it’s not an “abuse of taxpayer money” when your own family and generational business can benefit from it.

[–] Iridium 1 points 1 year ago

from __future__ import braces

Give it a go

[–] Iridium 3 points 1 year ago

Probably not so surprising given its 8/9 years old at this stage. Hard enough for this sort of project to get off the ground in the first place let alone supporting nearly 10 year old hardware (despite the ongoing popularity of the 10 series, it is old).

[–] Iridium 3 points 1 year ago

Same, I have a shortcut set up on my phone that shuts down my computer when I get in my car just because I know it won’t stay asleep otherwise

[–] Iridium 6 points 1 year ago (3 children)

It’s actually ridiculous how often you’ll put Windows to sleep, and half a second later it turns itself back on.

[–] Iridium 11 points 1 year ago

You’re joking right?

An entirely volunteer run, open-source project scraping by on donations is going to have billable lawyers ready to go up against Twitter for this?

[–] Iridium 12 points 1 year ago

According to whois, it was created just after midday on 24/07/23.

[–] Iridium 1 points 1 year ago (1 children)

It has 256kbps AAC, which is the same as Spotify (in the web browser anyway - I think the Spotify apps do 320kbps)

[–] Iridium 16 points 1 year ago (5 children)

It’s not bad if you max out the family subscription (5 members) and use YouTube music.

Still, I’m a hypocrite because I absolutely hate their habit of hiding features behind the paywall, and making ads more obnoxious to irritate users into paying for premium.

[–] Iridium 2 points 1 year ago

I hope if it is, it will be a “this is how you get extra visual fidelity and performance” and not “this is what you need to avoid horrible stutters and pop ins”

 

I compared three of the main storage mods in the game to determine exactly how laggy each one is (or more accurately, to quantify just how laggy a certain one is).

  • Simple Storage Network (SSN)
  • Refined Storage (RS)
  • Applied Energistics 2 (AE2)

Test Settings:

System:

  • GPU: RTX 3070
  • CPU: Ryzen 7 5800X
  • RAM: 32GB DDR4 3600MT CL16 (8GB allocated to Minecraft)

Environment:

  • Normal world (Superflat won't work. ?Due to Terralith)
  • Daylight Cycle, Weather, Mob Spawning all disabled
  • 3440x1440p with Complementary Reimagined (I forgot to turn shaders off before I started; doesn't matter since all tests were done with it, any impact will be constant)
  • Frametime/FPS data recorded using NV FrameView

Items:

Since we're testing inventory storage, I created chests with the following items and cloned them into each of the testing scenarios for consistency:

  • 54 Perfect Jewels: Level 100, Size 10, 4 affixes each (randomised initially to prevent stacking)
  • 54 Vault Gear (9 each of Sword, Helmet, Chestplate, Leggings, Boots, Magnet) in varying rarity
  • 54 Prismatic Tools: Level 100 with 20 total affixes each (the result of crafting all the jewels from above into them).

Each of the above were stored in their own double chest, and connected to the tested storage systems via their relevant external storage modules. I did not use the disk drives from RS or AE2, in order to maintain parity with SSN and regular chests.

In my comparisons here I've just used the average FPS because the 1% lows were proportional across the board. A table is at the end which includes the 1% lows as well if you want to see them.

For each mod, I tested the following scenarios:

  • UI showing Vault Gear
  • UI not showing Vault Gear
  • UI with no Vault Gear connected to the system
  • UI searching while Vault Gear is showing
  • UI searching while Vault Gear is not showing
  • UI and JEI open at the same time while Vault Gear is not showing

Test Results:

Baseline FPS: 117

Idle Performance Penalty

Measured in microseconds/tick or uS/t (from the Observable mod).

Note that each in game tick takes 20 milliseconds, so there is a total game budget of 20,000 microseconds per tick.

  • SSN: 21uS/t per controller + ~0.5uS/t per cable
  • RS: ~0uS/t
  • AE2: ~0uS/t
  • Regular Chest: ~0uS/t

20uS/t isn't that much (for reference, an active Mana Spreader from Botania will take about 70uS/t) but this is while it's just sitting there with no interactions occurring. 4 Powah solar panels have roughly the same penalty while actively generating and outputting power into a connected cable.

For RS and AE2, I even tested them while their controllers were actively losing/gaining power, and they still didn't have enough usage to register.

Basic Browsing Inventory

The following show the average FPS when you simply open the relevant interface and stare at the items within (% in bracket is the penalty from baseline FPS of 117; lower is better)

Inventory System Vault Gear Visible Vault Gear Hidden Vault Gear Excluded
Chests 73 FPS (37%) 113 FPS (3%) 113 FPS (3%)
SSN 50 FPS (57%) 64 FPS (45%) 80 FPS (32%)
RS 68 FPS (42%) 99 FPS (15%) 98 FPS (16%)
AE2 63 FPS (46%) 95 FPS (19%) 97 FPS (17%)

From this we see two important things:

  1. Vault Gear has a heavy burden on any storage system, even Vanilla chests.
  2. SSN is particularly susceptible to performance hits when Vault Gear is present in its system; RS and AE2 only suffer when Vault Gear is actively on the screen (and both are fine when you scroll away from any gear, probably by only loading visible items into memory), SSN is always aware of all inventory items and doesn't do any virtualization of its scrollable view, hence a performance penalty from Vault Gear is always present, but is made worse when you scroll any vault gear into view

Note that RS's Large view shows the same number of rows as SSN (8 rows), while AE2 only shows 6. Both RS and AE2 have a proportional penalty hit as you increase the number of visible rows, so AE2's results in the above table are slightly better than they should be.

Filtered Searching

The big one; attempting to do a subsearch (Using the "#" operator) in each inventory. AE2 doesn't discriminate between standard search and filtered searching, so I just typed the word "level" into it so that it captured all items in its search result anyway.

Inventory System Vault Gear Visible Vault Gear Hidden
SSN 22 FPS (81%) 26 FPS (78%)
RS 65FPS (44%) 97FPS (17%)
AE2 62 FPS (47%) 94FPS (20%)

Here we see SSN come to a grinding halt when trying to do any advanced searching; RS and AE2 see basically no constant penalty for searching. There is, of course, processing required to search, but this is lost in the normal fluctuations seen by Minecraft and nowhere near as obvious as SSN's.

JEI Impact

This one was interesting to see, but it shows just how much JEI causes a performance hit when run on top of any storage inventory:

Inventory System JEI Visible JEI Hidden
Player Inventory 114 FPS 117 FPS
Chests 93 FPS 113 FPS
SSN 58 FPS 64 FPS
RS 79 FPS 99 FPS
AE2 81 FPS 95 FPS

JEI has a much bigger influence on lag than I expected; if you just open it while you're in your inventory it doesn't matter, but opening it while in a chest or any of the above storage mods (even without actually searching anything) causes a performance hit of around 10-20%.

Outcome

We already knew SSN was pretty heavy lifting, but I hadn't seen any quantified data on just how much of a hit it has. From this testing, the simple existence of an SSN controller in the world causes a penalty on the game's total tick time budget. Notably, each cable in SSN contributes to the performance penalty as well, and the total length worsens the controller's performance. A cable chain connecting to a chest 70 blocks away brings the total controller cost from 21uS/t to 127uS/t, and the cables sum up to 33uS/t by themselves, for a total idle cost of 150uS/t. The worst part is, you don't even need to connect the cables to anything for a hit to occur. My guess is that each cable is scanning every tick for a connected inventory, and the controller is doing the same thing multiplied along the entire cable array. Creating the same setup in AE2 and RS yields no performance penalty.

In addition, if I open the in game profiler, the game's memory allocation and garbage collection seems to be going nuts while the SSN inventory is open, and then even more so when trying to search. My guess is (having very little knowledge of the JVM, mind) that however SSN is parsing the inventory leads to a large memory leak, causing 2GB of allocated RAM to fill in about 1.3 seconds, which triggers the GC. Over and over. As a baseline, staring into the void takes just over 10 seconds to fill and trigger the GC. Looking at a chest, RS or AE2 all take around 4.3 seconds. Searching in RS or AE2 makes no discernible difference. I'm guessing RS and AE2 virtualize the inventory view (so only visible items are actually rendered) while SSN doesn't (every item whether visible or not, is fully rendered and waiting to be shown when you scroll). If someone with more knowledge can let me know how off the mark I am with this guess, that would be great :)

4
Just Beginning (self.vaulthunters)
submitted 1 year ago by Iridium to c/vaulthunters
 

I don't expect anyone to actually find this yet. I'm using this to test a way of syncing content from Reddit first just in case people actually need to move, so there's something of a community here at least.

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