IanM32

joined 2 years ago
[–] IanM32 5 points 1 year ago

It's not a total vacuum in there, despite the name.

There's a (very loud) motor that pumps air out of the machine at an incredible rate, and air rushes in to fill that space, mostly through the only available opening (the hose). The rushing air carries debris with it.

So there's always some air inside the canister (or whatever collection container), which allows sound to propagate through. My guess is that it would be deafening in there.

[–] IanM32 5 points 1 year ago (1 children)

I've been really impressed with how quickly Connect has shaped up after the whole influx of new users.

[–] IanM32 43 points 1 year ago (1 children)

Most places that have HR like this work their employees too hard for them to have time to use a ping pong table anyway, so it's really just a hollow gesture.

[–] IanM32 6 points 1 year ago

A bold move, cotton. Let's see if it pays off.

[–] IanM32 7 points 1 year ago

Yeah, I've been waiting to see Boost and Sync come out, and in the meantime Connect has matured way more quickly than I would have ever expected. I think it's top of the heap of Lemmy apps now for me.

[–] IanM32 19 points 1 year ago

I definitely got so wrapped up in searching for images for my game that I didn't think until afterwards about the fact that I was searching for "children prisoner sweatshop."

[–] IanM32 15 points 1 year ago

Exactly. At first glance it can spit out some really impressive stuff, but turning that content into a coherent piece of artwork still takes imagination and skill.

I can't draw very well, but I've gotten good at compositing and image manipulation over the years. SD is amazing, but it doesn't mean that I don't spend hours and hours piecing together an image to be the way I wanted it.

[–] IanM32 28 points 1 year ago

The terminology is sticking around longer than the format, too! Love me some (webm/H265) gifs.

[–] IanM32 32 points 1 year ago (10 children)

Calling out the bulkiest NVME drive I've ever seen.

[–] IanM32 1 points 1 year ago
[–] IanM32 3 points 1 year ago (2 children)

I don't think I'm familiar with that, but I'd like to be.

[–] IanM32 2 points 1 year ago

Stable Diffusion loves VRAM. The larger and more complex the images you're trying to produce, the more it'll eat.

My line of thinking is that if you have a slower GPU it'll generate slower, sure, but if you run out of VRAM it'll straight up fail and shout at you.

I'm not an expert in this field though, so grain of salt, YMMV, all that.

 
 
17
Starshield Necklace (lemmy.world)
submitted 2 years ago by IanM32 to c/[email protected]
 

Art for a unique item one of my D&D players acquired.

 

Figured I would repost some of my images over from Reddit, just to show off and try to contribute.

I'm getting ready to run the Reavers of Harkenwold adventure for my group and I wanted to use the book cover as a login screen. Unfortunately, the best picture of the cover art I could find was pretty small and cropped in really close. I also didn't like a few things about it.

Used SD to fill in a lot of detail around the edges of the art, and to modify the person and the burning house. This was the image I started with.

I almost never get what I want with just one prompt. I do a lot of compositing many different iterations, and running the result back through SD again.

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