IIImpact

joined 1 year ago
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submitted 1 month ago* (last edited 1 month ago) by IIImpact to c/overwatch
11
submitted 1 month ago* (last edited 1 month ago) by IIImpact to c/overwatch
[–] IIImpact 2 points 7 months ago

Venture

Drill Dash

  • Cooldown now begins when the ability is used.
  • Cooldown is no longer decreased by half when used underground.
  • Cooldown is accelerated by 90% when underground.

Burrow

  • Added a 0.2-second grace period after the Burrow timer runs out where emerging can still be charged.

Developer Comments: As we continue to monitor Venture’s gameplay throughout their release Season, we are making a change today that adds more flexibility to using Drill Dashes. Players will now be less punished for using their Drill Dash above ground and immediately burrowing due to the new accelerated cooldown while underground.

[–] IIImpact 1 points 7 months ago

MATCHMAKING UPDATES

  • When a player is currently on a loss streak, the matchmaker will try to avoid putting the player on a team that is statistically calculated to have a lower chance of winning.

HERO UPDATES

GENERAL

  • Armor health has been reverted to provide a flat damage reduction of 5 per projectile, up to a maximum of 50% damage reduction.
  • Out-of-combat health regeneration changed from 20 health per second to 10 health per second + 5% of maximum health.

Developer comment: Armor is being reverted to its original functionality to better resistance rapid fire damage and shotgun-type weapons. Out-of-combat health regeneration has been a positive but subtle addition to the game, but had a much smaller impact for tank heroes due to their massive health pools, so we’re adjusting it to heal for a percentage of maximum health.

TANKS

Role Passive

  • Tanks now have 25% damage reduction against critical headshot damage.
  • Knockback resistance increased from 30% to 50%

Developer Comment: Although armor health will now be more effective in some of the more difficult matchups, it will also be losing potency against the typically slower, higher damage instances. To help reduce the feeling of tanks being taken out too quickly by high bursts of damage, the role-wide passive now provides improved defense against critical headshot damage.

Junker Queen

Commanding Shout

  • Can now be activated while using other abilities.
  • Cooldown reduced from 14 to 12 seconds.

Developer Comment: Junker Queen being able to activate Commanding Shout while swinging her axe or during her Ultimate ability will make it more responsive for when an additional burst of health or movement speed is needed.

Sigma

Gravitic Flux

  • No longer requires line of sight to the center of the effect.

Developer Comment: Similar to how Graviton Surge functions, Gravitic Flux no longer needs line of sight to affect enemy targets in its area. There are a fair amount of counterplay options to deal with this ultimate so we’re making it more reliable to grab enemy targets within its area of effect.

Wrecking Ball

Grappling Claw

  • Impact damage increased from 50 to 60.

Piledriver

  • Movement lockout duration for enemies increased from 0.5 to 0.75 seconds.

Minefield

  • Damage increased from 130 to 165.
  • Explosion knockback increased from 5 to 10.

Developer Comment: Wrecking Ball has been performing much better after his recent update and these tuning changes will help his abilities feel more impactful.

Zarya

Graviton Surge

  • Radius increased from 6 to 7 meters.
  • Duration increased from 3.5 to 4 seconds

Developer Comment: We have been increasing the value of some tank ultimate abilities to account for the increased health pools and it helps to make the decision of when to counter-swap more of an interesting tradeoff. Graviton Surge was still very useful to set up combos with other ultimate abilities but we want to makes sure it’s powerful enough on its own.

DAMAGE

Junkrat

Frag Launcher

  • Impact damage increased from 40 to 45 (Total damage increased from 120 to 125).

Developer Comment: Junkrat’s weapon has great damage output but is unreliable outside of close range due to its slow projectile speed, which is an intended drawback to its high output. The Season 9 health changes affected Junkrat more than most other heroes since it now requires one more shot to secure an elimination. We’re increasing the damage on direct impacts to return to 2 direct hits for an elimination, without making his combo with Concussion Mine as deadly as before since that one is much easier to execute.

Echo

Duplicate

  • Ultimate gain multiplier while transformed increased from 4 to 4.5.

Developer Comment: While the main benefit of Duplicate is a second health pool and the utility of another hero’s abilities, it was often too difficult to charge an ultimate in the Duplicate time limit so we’re increasing the bonus multiplier slightly.

Hanzo

Dragonstrike

  • Speed increased from 12 to 15 meters per second.

Developer Comment: The Dragonstrike ultimate hasn’t been very effective outside of being used in a combo with other abilities that restrict enemy movement, so we’re increasing its speed to help position it as less of a zoning tool and more likely to deal some damage.

SUPPORT

Brigitte

Rally

  • Now resets Shield Bash cooldown upon activation.

Developer Comment: Resetting the Shield Bash cooldown on ultimate activation was too much potential burst damage for Brigitte when the average maximum health of everyone was lower, but it’s much more reasonable now that it won’t be as lethal.

[–] IIImpact 0 points 7 months ago (1 children)

Perhaps no one asked for it, yet it strengthens and promotes both brands. It's good to keep the game in the mainstream.

[–] IIImpact 1 points 8 months ago* (last edited 8 months ago)

HERO UPDATES

  • Damage role passive healing reduction increased from 15% to 20%.

Tank

Orisa

Fortify

  • Duration reduced from 4.5 to 3.5 seconds.
  • Orisa now moves 20% slower while fortified.

Javelin Spin

  • Cooldown increased from 7 to 9 seconds.

Damage

Venture

SMART Excavator

  • Maximum explosion damage decreased from 45 to 40.

Drill Dash

  • Initial impact damage decreased from 40 to 30.

Tectonic Shock

  • Ultimate charge cost increased by 10%.
[–] IIImpact 1 points 8 months ago

TL;DR in S11 Ximmers will be restricted to play competitive, forced to play against PC players in Quick Play with aim assist off

[–] IIImpact 1 points 9 months ago

HERO UPDATES

TANK

Mauga

  • Base Health decreased from 400 to 375.

Cardiac Overdrive

  • No longer fills overhealth on activation.
  • Duration increased from 4 to 5 seconds.
  • Cooldown increased from 10 to 12 seconds.

DAMAGE

Sombra

EMP

  • The previous reduction to ultimate cost has been reverted.

Symmetra

Photon Projector

  • Primary fire damage per second decreased from 65 to 60, scaling with all levels. Maximum damage per second is 180.

Sentry Turret

  • Health decreased from 50 to 40.
[–] IIImpact 2 points 9 months ago
  • Double Trouble will take over the Quick Play ruleset for only 24 hours and will be available until 11:00 AM PDT on Tuesday, March 19.
  • Team can have up to two of the same hero at any time.
  • In Role Queue, there is still only one player playing the Tank role.
  • All other rules for both Quick Play and Role Queue remain the same.
[–] IIImpact 1 points 9 months ago

HERO UPDATES

Developer Comments: This patch is focused on fine-tuning some of the systemic hero changes made in Season 9. In addition, we’re adjusting individual abilities to make them feel more impactful due to heroes having larger health pools.

PROJECTILE SIZE UPDATES

  • Global projectile size modifier for travel time projectiles with a speed greater than 50 meters per second reduced from 0.1 to 0.075 meters.

Developer Comments: We are decreasing the size of the fastest travel time projectiles because it reduces the frequency of these projectiles failing to headshot due to hitting the enemy’s chest hit volume first.

ROLE PASSIVES UPDATES

  • Heal reduction applied by the damage role passive lowered from 20% to 15%.

Developer Comments: The Damage role passive reduces the potency of in-combat healing and helps equalize the effectiveness between burst and damage over time. Nevertheless, we are going to experiment with a lower value to relieve some of the pressure on tank and support roles. We’ll be keeping a close eye on this change as we want the healing reduction to still be noticeable.

OTHER HERO UPDATES

Added a new UI element above the player’s first-person health bar to show all active healing status effects (Anti-Heal, Amplified Healing, Reduced Healing).


TANK

Doomfist

Meteor Strike

  • Minimum damage increased from 15 to 50.

 

Mauga

Developer Comments: We are changing Cardiac Overdrive to make it more forgiving when used for yourself especially when Mauga is low health.

Overrun

  • Stomp damage increased from 45 to 60.

Cardiac Overdrive

  • Duration reduced from 5 to 4 seconds.
  • Cooldown reduced from 12 to 10 seconds.
  • Now fills his passive overhealth by 100.

 

Orisa

Terra Surge

  • Charge rate for the first 2.5 seconds increased by 25%.

 

Ramattra

Ravenous Vortex

  • Total damage increased from 45 to 70.
  • Cooldown decreased from 12 to 11 seconds.

 

Reinhardt
  • Armor increased from 275 to 300.

 

Fire Strike

  • Damage increased from 100 to 120.

 

Roadhog

Developer Comments: We’re improving the consistency of the Hook combo. Enemies are pulled closer to Roadhog and aren’t launched as high when Pig Pen activates, making the Scrap Gun follow-up shot more consistent.

Chain Hook

  • The enemy final position distance from Roadhog after being pulled decreased from 4 to 3 meters.

Pig Pen

  • Vertical knockback on activation decreased by 43%

DAMAGE

 

Hanzo

Developer Comments: We’re reverting the previous change to the base projectile size of Hanzo’s arrows and replacing it with the general global reduction, which affects all travel time projectiles with a speed greater than 50 meters per second, resulting in Hanzo’s arrow projectile staying the same total size as before this patch.

  • Base projectile sizes increased from 0.075 to 0.1 meters. The total projectile size, when combined with the general hero change, is still 0.175 meters.

 

Mei

 

Endothermic Blaster

  • Ammo increased from 120 to 140.

Cryofreeze

  • Heal per second increased from 50 to 62.5.

 

Reaper

Death Blossom

  • Damage per second increased from 170 to 185.
  • Ultimate cost decreased by 12%.

 

Sombra

Developer Comments: Virus deals critical impact damage when it hits Hacked targets, and this change makes using it as a follow-up more compelling. The Translocator now destroys breakable objects, preventing Sombra from teleporting a shorter distance than expected.

Virus

  • Impact damage increased from 10 to 25.

Translocator

  • Destroys breakables while in flight.

EMP

  • Ultimate cost reduced by 8%.
Symmetra

Photon Projector

  • Primary fire damage per second increased from 60 to 65, scaling with each stage. The new maximum damage per second is 195.

Sentry Turret

  • Health increased from 30 to 50.
  • Damage per second increased from 25 to 30.

Teleporter

  • Health increased from 50 to 100.
  • Shields increased from 150 to 200.

 

Torbjörn

Deploy Turret

  • Turret damage increased from 11 to 13.

 


SUPPORT

 

Ana

Biotic Grenade

  • Explosion damage and healing increased from 60 to 90.

 

Brigitte

Repair Pack

  • Cooldown reduced from 6 to 5 seconds.

Rally

  • Cost reduced 8%.
Illari

Developer Comments: We are adjusting the firing cadence of the Solar Rifle, making it more responsive to use and increasing the damage per second but not the burst damage.

Solar Rifle

  • Primary fire recovery time reduced from 0.3 to 0.2 seconds.
  • Maximum charge time reduced from 0.7 to 0.65 seconds.

 

Lifeweaver

Developer Comments: We’re increasing the burst potential of the Heal Blossom to reinforce Lifeweaver’s role as a high healing throughput support. The heal per second is roughly the same as before, but individual Heal Blossoms can be charged further.

Heal Blossom

  • Maximum heal amount increased from 70 to 80.
  • Maximum charge time increased from 1 to 1.15 seconds.h
[–] IIImpact 5 points 9 months ago* (last edited 9 months ago) (1 children)

DPS passive nerf

  • healing reduction from 20% to 15%

Ana

  • Biotic Granade buff - from 60 to 90

Lifeweaver

Healing Blossom buff

  • Maximum heal from 70 to 80
  • Maximum charge from 1 to 1.5 seconds

Doomfist

Meteor Strike buff

  • Minimum damage from 15 to 50

Mauga

Cardilac Overdrive adjust

  • Duration from 5 to 4 seconds
  • Cooldown from 12 to 10
  • It will fill Passive Overhealth to 100

Overrun buff

  • Stomp damage from 45 to 60

Additional info

Wrecking Ball

  • small rework in S10

Mid season update will be release next march. 12

[–] IIImpact 3 points 10 months ago

HERO UPDATES

GENERAL

Developer Comments: Season 9 features changes to the fundamentals of Overwatch 2 gameplay that affect every hero. We’ve heard the community feedback around some gameplay pain points, and these changes are in response to many of those.

Most damage-dealing projectile sizes have been increased by a new global modifier added to their base size.

  • +0.05 meters for hitscan projectiles with a high rate of fire or spread (e.g., Tracer’s Pulse Pistols or Reaper’s Hellfire Shotguns).
  • +0.08 meters for hitscan projectiles that are more precise (e.g., Cassidy’s Peacekeeper or Soldier:76’s Heavy Pulse Rifle).
  • +0.05 meters for travel time projectiles that are shotguns or have a very high rate of fire (e.g., Roadhog’s Scrap Gun or Ramattra’s Void Accelerator).
  • +0.10 meters for travel time projectile with a speed greater than 50 meters per second (e.g., Zenyatta’s Destruction Orb).
  • +0.15 meters for travel time projectile with a speed less than or equal to 50 meters per second (e.g., Pharah’s Rocket Launcher).
  • Very large projectiles with a base size greater than 0.5 meters have been excluded from these increases (e.g., Orisa’s Energy Javelin or Reinhardt’s Fire Strike).

Hero combined HP (base health/armor/shields) increased by 15-25%.

  • 150-175 HP heroes increased by 25 HP.
  • 200-300 HP heroes increased by 50 HP.
  • 300+ HP (Tanks) increased by 75-100 HP.
  • Each hero’s precise health increases are listed in their patch notes below.

Ultimate Charge

  • All Ultimate ability costs increased by 10%.

Regenerative Passive for All Heroes

  • All heroes now regenerate 20 health per second after 5 seconds of not taking damage.

Support Role Passive

  • Now reduces the delay before regeneration begins by half (2.5 seconds).

Damage Role Passive

  • Reload speed bonus on elimination has been removed.
  • New role passive: Dealing damage reduces enemy healing received by 20% for 2 seconds.

Quick Melee

  • Damage increased from 30 to 40.

TANK

D.Va

  • Pilot health increased from 150 to 175.
  • Mech armor increased from 300 to 375.

Self Destruct

  • Explosion maximum damage increased from 900 to 1000.
  • Inner explosion radius (range for maximum damage before falloff begins) increased from 4 to 6 meters.

Doomfist

  • Health increased from 300 to 375.

Rocket Punch

  • Max impact damage increased from 50 to 75.
  • Max wall slam damage increased from 30 to 40.

Junker Queen

  • Health increased from 300 to 375.

Rampage

  • Wound damage over time increased from 60 to 90.

Mauga

  • Health increased from 300 to 400.

Orisa

  • Armor increased from 275 to 350.

Ramattra

  • Health increased from 200 to 275.

Reinhardt

  • Health increased from 200 to 250.
  • Armor increased from 250 to 275.

Rocket Hammer

  • Damage increased from 85 to 100.

Charge

  • Wall impact damage increased from 225 to 275.

Roadhog

  • Health increased from 550 to 650.

Sigma

  • Shields increased from 200 to 275.

Winston

  • Health increased from 200 to 225.
  • Armor increased from 200 to 250.

Tesla Cannon

  • Damage increased from 60 to 75 damage per second.

Primal Rage

  • Punch damage increased from 40 to 50.

Wrecking Ball

  • Armor increased from 100 to 175.

Zarya

  • Health increased from 100 to 175.

Particle Cannon

  • Primary fire beam width increased from 0.15 to 0.2 meters.

DAMAGE

Ashe

  • Health increased from 200 to 250.

B.O.B.

  • B.O.B.’s weapon damage increased from 14 to 17.

Bastion

  • Health increased from 200 to 250.

Cassidy

  • Health increased from 225 to 275.

Deadeye

  • Initial damage rate increased from 130 to 150.
  • Damage rate increased from 260 to 300.

Echo

  • Health increased from 200 to 250.

Focusing Beam

  • Width increased from 0.2 to 0.25 meters.

Duplicate

  • Maximum combined health value increased from 300 to 350.

Genji

  • Health increased from 200 to 250.

Dragonblade

Swing recovery decreased from 0.9 to 0.7 seconds.

Hanzo

  • Health increased from 200 to 250.

Storm Arrows

  • Damage increased from 65 to 75.
  • Cooldown reduced from 10 to 8 seconds.

Junkrat

  • Health increased from 200 to 250.

Frag Launcher

  • Base projectile size reduced from 0.25 to 0.2 meters.

Mei

  • Health increased from 250 to 300.

Pharah

  • Health increased from 200 to 250.

Rocket Launcher

  • Recovery reduced from 0.85 to 0.80 seconds.
  • Projectile speed increased from 35 to 40 meters per second.
  • Explosion self-damage reduced from 50% to 25%.

Jet Dash

  • New Secondary Fire Ability.
  • Provides a quick horizontal boost in the direction Pharah is moving.
  • 8-second cooldown.
  • Added a setting to activate Jet Dash on Double Jump instead.

Jump Jet

  • Now restores 50% of Hover Jets fuel and can briefly overfill the maximum fuel amount.
  • Vertical boost height reduced by 20%.
  • Cooldown increased from 10 to 14 seconds.

Concussive Blast

  • Cooldown decreased from 9 to 7 seconds.
  • Explosion now deals 30 damage to enemy targets.
  • Explosion radius reduced from 8 to 6 meters.
  • Knockback reduced by 10%.

Barrage

  • Now instantly refills Hover Jets fuel.

Hover Jets

  • Speed boost increased from 20% to 40%.
  • Now requires landing to recharge fuel.
  • Can now be activated without fuel to slow your descent.

Developer Comments: Pharah has a significant update that empowers more individual plays and shifting her movement capabilities from high up in the air to more horizontal movement that can cover distance quickly.

Reaper

  • Health increased from 250 to 300.

Sojourn

  • Health increased from 200 to 250.

Railgun

  • Secondary Fire base projectile size reduced from 0.1 to 0.07 meters.

Soldier: 76

  • Health increased from 200 to 250.

Sombra

  • Health increased from 200 to 250.

Symmetra

  • Shields increased from 100 to 150.

Photon Projector

  • Primary fire beam width increased from 0.2 to 0.25 meters.

Torbjörn

  • Health increased from 200 to 250.

Tracer

  • Health increased from 150 to 175.

Widowmaker

  • Health increased from 175 to 200.

SUPPORT

Ana

  • Health increased from 200 to 250.

Baptiste

  • Health increased from 200 to 250.

Brigitte

  • Health increased from 150 to 200.

Rocket Flail

  • Damage increased from 35 to 45.

Illari

  • Health increased from 200 to 250.

Kiriko

  • Health increased from 200 to 250.

Kunai

  • Base projectile size reduced from 0.18 to 0.15 meters.

Lifeweaver

  • Health increased from 175 to 225.

Lúcio

  • Health increased from 200 to 250.

Soundwave

  • Damage increased from 25 to 35.
  • Knockback increased 12%.
  • Movement lockout duration increased from 0.3 to 0.45 seconds.

Mercy

  • Health increased from 200 to 250.

Guardian Angel

  • Active duration on jump/crouch cancel reduced from 1.5 to 1 second.

Sympathetic Recovery passive

  • Health recovered increased from 25% to 40% of healing dealt.

Moira

  • Health increased from 200 to 250.

Biotic Grasp

  • Secondary fire damage increased from 50 to 65 damage per second.
  • Secondary fire target acquisition radius increased from 0.6 to 0.7 meters.

Zenyatta

  • Health increased from 75 to 100.
  • Shields increased from 150 to 175.

JUNKERTOWN UPDATE

[–] IIImpact 1 points 11 months ago* (last edited 11 months ago) (1 children)

This weekend only, Sombra is changing up the rules for Quick Play. Enjoy Quick Play: Hacked – Quicker Play - a fun, new way to play with faster capture speeds, payloads, and respawn times. Experience more team fights, more games, and new strategies. Here are the changes:

  • Respawning times are now 75% of their original time.
  • Payloads in Escort and Hybrid maps will move 60% faster.
  • Taking control of the Objective Point in Hybrid is 40% faster than normal.
  • Taking control of the objective point in Control is 40% faster than normal, and scoring the capture progress percentage is 80% faster.
  • Taking control of the objective point in Flashpoint is 20% faster than normal, and scoring the capture progress percentage is 40% faster.
  • When you play an Escort, Hybrid, or Push map, the initial match time has been reduced to 70% of the original time, and any time extensions are also reduced to 70% of the total time added.
  • These changes only apply to all players who play in Role Queue and Open Queue Quick Play modes during the duration of the event and will return to normal after January 14. Competitive Play and Arcade modes are not affected by these changes.

Quicker Play is the first Quick Play: Hacked. We want to explore new and fun ways to change core Quick Play gameplay. Changes will happen periodically and only for a limited time.

[...]

[–] IIImpact 3 points 11 months ago

To the heroes of Overwatch,

We want to keep you up to date on some of the bugs and issues we’re aware of that are affecting the game. This is not a complete list of all currently tracked issues affecting Overwatch 2, rather, this is a targeted list of some known specific issues with this release.

We’re sorry for any inconvenience, and we appreciate y’all’s understanding. Our team is working to resolve these issues, and we will provide more information as soon as we have updates!

Current Issues

  • Illari has been disabled for Competitive Play as we investigate an issue with her ammunition not resetting correctly.
  • We are investigating an issue where crosshair settings is not working correctly when setting the center gap.
  • Career Profile may not be updating correctly for console players.
  • Some players are experiencing an LC-208 error.
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