Roadhog
Developer comments: Roadhog benefitted greatly from the recent headshot reduction passive for Tanks so we are nerfing his survivability. This change to Take a Breather is aimed at encouraging more mindful resource management. The change to Whole Hog will make the ultimate more of a zoning tool while lowering its lethality, especially against tanks with their recently increased knockback resistance.
Take a Breather
- Resource regeneration rate reduced from 10 to 8 per second.
- Maximum healing reduced from 450 to 400.
- Cooldown reduced from 1.5 to 1.25 seconds.
Whole Hog
- Knockback increased from 14 to 16.
- Damage per pellet reduced from 7 to 6.
Sigma
Developer comments: Our last patch aimed to make some Tank ultimates more forgiving to use during combat. Sigma’s Gravitic Flux can suffer from missing due to slight line of sight checks but we don’t believe this change had proper communication for all instances. We may return to this change for Sigma down the line with updated visuals.
Gravitic Flux
- Gravitic Flux now requires line-of-sight to lift targets again.
New Map: Runasapi
Hero Updates
General
Developer Comments: This stun time reduction applies to the knockdown that happens when two charging abilities collide and result in a tie (with Reinhardt, Doomfist, Brigitte, Mauga, Bob). The counterplay and interaction of two charging abilities impacting each other is great, but it took both players out of the fight a little too long.
Tank
D.Va
Fusion Cannons
Boosters
Junker Queen
Jagged Blade
Rampage
Orisa
Javelin Spin
Roadhog
Take a Breather
Damage
Cassidy
The Deadeye ultimate is getting an adjustment to increase its flexibility toward the end of its duration, enabling it to get value outside of buying time for Cassidy or his allies, though it may be riskier to hold it for a long time as the damage reduction will fade away along with the movement speed penalty.
Peacekeeper
Combat Roll
Flashbang
Deadeye
Mei
Endothermic Blaster
Reaper
Hellfire Shotguns
Shadow Step
Sojourn
Railgun
Overclock
Symmetra
Photon Projector
Support
Illari
Outburst
Healing Pylon
Kiriko
Developer Comments: “Hard knockdown stuns” refer to most all of the existing knockdowns where the player is stunned and laying on the ground (such as Reinhardt’s Earthshatter), with the exception of Ana’s Sleep Dart effect, which is removed upon taking damage or Protection Suzu’s cleanse.
Swift Step
Protection Suzu
Map Updates
Colosseo