Sure but this is not an example of that.
DungeonMystic
Thanks for the crosspost!
He died the death he deserved.
I've converted LMOP, DOIP, and Dragon Heist. A lot could be converted by just changing some surface details. Especially converting factions. It's also pretty easy to take straightforward adventures and wrap them up in a larger political plot.
The biggest challenge honestly was that a lot of the connecting tissue in WOTC adventures was just stupid.
WOTC really likes to tell the players about quests and expect the players to follow them just because they're there. Quest boards, or the Fireball in Dragon Heist just happening with no reason to investigate. The "why are you asking us" problem is ubiquitous, and most of the time the NPCs have no good reason to ask the players for help other than that they are the main characters.
NPCs being completely illogical: "go ahead and borrow my Apparatus of Kwalish to go underwater and find treasure for me" even through the PCs are total strangers and could just fuck off with your legendary artifact and the underwater treasure. And now they can protect themselves from vengeance using that legendary artifact you gave them.
WOTC modules also reproduce the same colonialist bullshit that D&D always has. Orcs and goblins are filthy marauders with little motivation beyond causing chaos. Drow are always villains despite no longer being inherently evil in the lore. The PCs are guardians of the status quo rather than heroes who free oppressed people from it. You can switch the fluff around, but at a certain point the structure of the story has to fall back on those tropes.
At a certain point I had to just use the modules as inspiration and turn them completely into my own thing.
Whoa apparently my faith/dex cipher pata miserecorde build is meta now