DarkMetatron

joined 2 months ago
[–] [email protected] 8 points 2 weeks ago

It gets even more complicated nowadays because most DE will mount removable drives somewhere in folders like /run/$USER/

[–] [email protected] 45 points 2 weeks ago (2 children)

Mostly historical reasons, /home was often a network mounted directory, but /root must be local.

And only regular users have their home in /home

[–] [email protected] 1 points 2 weeks ago

It should be part of Lutris since 5.17 Not sure if or how it works with flatpack though, should you use that.

[–] [email protected] 4 points 2 weeks ago (2 children)

As far as I understood this is due to preferring ULWGL for proton/wine in lutris now.

[–] [email protected] 1 points 2 weeks ago

Well then the answer will most likely be: because they can and want to do it.

[–] [email protected] 12 points 2 weeks ago (2 children)

Maybe because that person uses systemd everywhere else and just doesn't want the overhead of maintaining two different init systems.

[–] [email protected] 3 points 2 weeks ago

There is no indication that anyone will be pruning systemd from distros in the near or far future. Systemd is here to stay and if anything it will only spread into more and more places as can be seen with projects like this.

[–] [email protected] -1 points 2 weeks ago

I don't fully understand that comment, but game mechanics and world building are two very different things.

[–] [email protected] 2 points 2 weeks ago

Gravjumps are Instant, there is literally no time to move on the ship. And the loading screen for gravjumps takes a second or two on my very middle class system, yes it short fades to black but why should I care?

Maybe I am way more tolerant to loading screens because I am old and my first experience were with C64 and Amiga 500. Or maybe I just like the game so much that the loading screens doesn't bother me.

[–] [email protected] -3 points 2 weeks ago* (last edited 2 weeks ago) (2 children)

The game has proper navigation between planets, you gravjump because space even between planets are huge and nobody wants to travel multiple hours, days, weeks or months (depending how close to the limit of C your story allows) in empty interplanetary space from planet A to planet B in the same system.

And the loading screens well that is the price to have a engine that allows for large numbers of manipulatable and change objects. All other engines have less loading screens yes but their worlds and places are full of statics that look good but can't be taken or manipulated in any way. And I am very happy to pay that price.

[–] [email protected] 2 points 2 weeks ago (6 children)

Having a space game where every planet and every place in space is a super interesting stage feels so fake and wrong because space is not like that. If we go out into space and to other planets we will find way more boring then interesting (for the normal person) planets and locations between the planets out there then anything else. I love that Starfield is brave enough to show space more realistic even if that means boring.

That's why I don't really get into No Man's Sky, the space and planets feels manufactured.

[–] [email protected] 5 points 2 weeks ago

My God… doing what, exactly? It took me like 40 hours to 100% the game, then everything else is pointless. Every planet is completely barren…

Having fun mostly. Doing quests, exploring the planets, building bases, building ships, doing NG+ multiple times and playing different playstyles in every new universe. There is so much in the game to do and to experience. And saying that you 100% the game, yeah sure when that means having every achievements, but that is not how to really 100% the game at all. At least not for me.

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