Charzard4261

joined 3 months ago
[–] [email protected] 11 points 3 weeks ago

There has been several game "mechanics" that have been patented in the past. Two examples I know off the top of my head are "overhead arrows that point in the direction of the destination" and "minigames during loading screens".

That said, these were applied for specifically as patents in the US, and every other game made does not go through this process (especially since I doubt that this would worm in this day and age... I hope, wtf is going on across the pond) especially for entire game concepts, and OP is definitely in the clear.

[–] [email protected] 8 points 1 month ago (1 children)

Now you've got me wondering if your super hearing stops at machinery or if you could hear the human body doing it's thing, provided a stethoscope and test subject- I mean willing participant.

[–] [email protected] 4 points 1 month ago (1 children)

Honestly this. I'd love to maintain my own database of music, but streaming services did something right to make it so accessible.

Prices will need to hit a breaking point to scare people away, and even then they will keep using the next easiest thing (e.g. YT Music + ad block in my case).

[–] [email protected] 13 points 1 month ago

It was such an interesting talk, and just made their closure hit even harder.

[–] [email protected] 3 points 2 months ago

Definitely, but the person I replied to mentioned any type of anti-cheat in a PvE game.

[–] [email protected] 2 points 2 months ago

Whilst we're shilling for indie games.... CrossCode is such a fantastic game with a well thought out and told story with some of the most fun environmental puzzle design I've ever seen.

[–] [email protected] 5 points 2 months ago* (last edited 2 months ago) (2 children)

I mean look at Payday 2, it had a pretty big cheater problem. I agree that if it's not PvP then you don't need an aggressive anti cheat, but there should be some kind of "You're using cheats? Can't matchmake with legit players." system.

[–] [email protected] 3 points 2 months ago

Absolutely this. 99% of people I know never want to touch a terminal, and I don't blame them. They've been shown that what they want to do can be simple, why would they settle for less? Something really big needs to happen for them to change browser, let alone a whole OS.

[–] [email protected] 11 points 2 months ago

The content he gave us a teaser of looks amazing. I'm really happy to see him back, and most importantly to see him happy.

[–] [email protected] 4 points 2 months ago* (last edited 2 months ago)

It's not been that long since I started learning this engine, and it has been an absolute delight to work with this entire time! I can't wait to see what the future has in store for Godot.

[–] [email protected] 5 points 2 months ago (2 children)

Started to get into this, and the tutorials are always saying to be mindful of the limits and optimise your stuff. I always had a feeling that there's no way that everything I've seen fits in those limits, but hearing that most people don't even try is saddening.

[–] [email protected] 2 points 2 months ago (1 children)

How's that fairing? I'll be switching once the last few games I care about get support, but as someone new to Linux with a NVIDIA card I'm feeling a little lost.

Lemmy likes to say Nobara is great for gaming but Mint is great for newcomers, and I really don't want to have to come home and tinker with my PC after work.

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