Chailles

joined 2 years ago
[–] Chailles 2 points 1 year ago (1 children)

It also isn't any different than what was originally announced, no? It was always like that and still shit.

[–] Chailles 2 points 1 year ago* (last edited 1 year ago)

If you find the appmanifest file for the game (it's in the steamapps folder where your games are installed) and set it to read-only, Steam can't update the game. I think it's based on the appid so the file should be called appmanifest_1091500.acf. You can open it up like a textfile where it'll have the name of the game inside if you wanted to make sure.

[–] Chailles 3 points 1 year ago

For me, that tends to be a sign of burning out. Or at least it's imminence.

[–] Chailles 2 points 1 year ago

So, in other words, there really aren't any devs? The comparisons to Fallout garnered by the Outer Worlds are largely due to it being made by Obsidian and to be fair, even New Vegas, a game built on the same engine has design principles that falter away from the Bethesda-style.

[–] Chailles 3 points 1 year ago (2 children)

Not a whole lot? Are there even any?

[–] Chailles 5 points 1 year ago

Regardless of any political machinations, this is Unity being given a choice between making more money and making less money. Unsurprisingly, they claim that they're choosing to make more money.

[–] Chailles 2 points 1 year ago

Except you're looking at Unreal from a purely graphical perspective and as if Bethesda's slowest process was making the engine work. If either of those two points were the issue, we'd have a whole bunch of Bethesda-style games on Unreal already, but we don't.

[–] Chailles 33 points 1 year ago (1 children)

It took them a week to make a tweet saying basically nothing?

[–] Chailles 18 points 1 year ago (4 children)

I really don't get why whoever keeps putting these inventories so close to the surface. To the point that I think it's intentional and they just sit and wait to see how long it takes for someone to find it.

[–] Chailles 2 points 1 year ago* (last edited 1 year ago)

Let's be real here though, Terraria is an unfair comparison considering it's modloader is integrated into the game itself and holds significantly greater support than most other mods with Steam Workshop support. (Oh and that the modloader is basically a community made mod manager anyways and is akin to using the community mod managers for the games mentioned below)

Stellaris, Rimworld, Divinity: Original Sin 2, Total War: Warhammer 3, Binding of Isaac, Dwarf Fortress, Space Engineers, Cities: Skylines, all of these very popular games with massive modding support are still plagued by the issues I mentioned above. And you know what? It has the issues you mentioned as well. Did you subscribe to an outdated mod? Oh, well, good luck figuring out which one that is. Forgot to download a dependency? Crash. Did a mod update and Steam just didn't update the mod? Figure out what mod that was and unsubscribe to it and subscribe to it again. Did a mod just update and Steam updated the mod, even though the update breaks save compatibility? Well, unless the mod author uploaded the older version of the mod, good luck trying to have fun.

[–] Chailles 8 points 1 year ago

Mods uploaded to github does really suck for discoverability though. There's the roguelike Cataclysm: Dark Days Ahead. The modding scene exists entirely on Github and you'd basically never find them unless you go searching for mods on their Discord channel.

[–] Chailles 2 points 1 year ago (2 children)

There's a couple issues with it. I mean, it's simple for games where you're not using a bunch of mods, but at some point it just becomes excessive. Not to mention that when a mod updates, the mod will automatically update breaking your game sometimes, or when you're trying to play a game, a mod just doesn't update causing it to break the game that way too. There's just a lack of control that's often necessary when modding.

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