Bimfred

joined 1 year ago
[–] [email protected] 2 points 1 year ago* (last edited 1 year ago) (1 children)

Yeah, it compiled system files/shaders on every launch. I'm honestly surprised they coded the game to do that instead of storing the shaders after first launch, though I suppose it's to account for newer drivers possibly changing the shader pipeline. I think I ran it off my M.2 drive, loading times to get in-game were around 5 minutes and nearly all of that was shader compile.

I haven't overclocked my CPU or GPU, but I have enabled the XMP equivalent on my RAM. That still only brings it up to 32GB@3200MHz.

Bought and launched through Steam.

And optimizing for PC is HARD. There's countless permutations of hardware. As a developer you can aim for the median configuration, the rig built of all the most common components, but what do you do when that's just not enough oomph to run the game well? Hell, there's variability even among the same components. CPUs of the same model can ramp up to higher or lower boost speeds due to minute imperfections in the silicon. Someone else, who got the same RAM sticks as I did, might find that their system becomes unstable at 3000MHz. As the components get more and more intricate, such tiny faults can have mounting effects on overall performance.

[–] [email protected] 2 points 1 year ago (2 children)

Even if the US and EU pony up the not insignificant amount of cash to do it, there's still nothing that can put 1000t into orbit, let alone L1. And splitting it up into 100t segments isn't a solution, since L1 is unstable. The segments will need power, thrusters, gyros, propellant and guidance for station-keeping, so there goes a large chunk of your mass budget. To compensate for that, you need more mirrors. And they need to be continuously replaced as they break down or run out of propellant.

[–] [email protected] 3 points 1 year ago (3 children)

Man, I keep hearing of the game running awful and crashing all the time, but that just was not my experience. I played it from day one. And yeah, the game did crash once and there were stutters in the wide-open areas of Koboh, but those were like half a second and while running around. My rig is no beast either, it's a 5600X and a 3070. As a general rule, at 1080p Ultra, I was getting a stable 60+ fps.

[–] [email protected] 4 points 1 year ago* (last edited 1 year ago) (1 children)

Peter Parker as a Prime Warframe.

[–] [email protected] 1 points 1 year ago

Horizon: Zero Dawn. I got absolute shite aim on the best of days and playing on a controller just makes it worse. Switched to m+kb eventually, but by then, the experience was already marred. Think I'll give it some more time, then try again.

[–] [email protected] 4 points 1 year ago (5 children)

I took my old gaming rig and set it up in the living room. Hooked it straight to the TV, got a wireless keyboard and 4 controllers. Couch gaming, emulators, streaming, whatever the hell I want.

[–] [email protected] 3 points 1 year ago (1 children)

Most likely? Nostalgia and familiarity. We'll probably never know if the decision to make it Baldur's Gate 3 was WotC/Hasbro's or Larian's.

There's precedent, though. Baldur's Gate: Dark Alliance had less of a connection to Bioware's BG than this one does.

[–] [email protected] 9 points 1 year ago* (last edited 1 year ago) (4 children)

And it shouldn't be. Baldur's Gate 1 and 2 are amazing games that pioneered or popularized many things we've come to expect in modern RPGs, but they're also 20+ years old. If Bioware's Baldur's Gate was released today, it wouldn't be revolutionary. It would be an excellently made throwback to how RPGs used to be.

BG3 isn't made by the same studio, let alone the same people. Their admiration of what they're building upon is clear as a sunny day, though. So let this carry on the spirit of what was and be the foundation of something new.

[–] [email protected] 1 points 1 year ago

In case you didn't already know, there's a fan made 4k remaster of the show.

[–] [email protected] 1 points 1 year ago (2 children)

And how well do 3dsMax and Solidworks work? Cause Blender was the first modeling program I ever tried and couldn't stand the UI, so that's straight up not an option after 20 years of experience.

[–] [email protected] 5 points 1 year ago

Entirely reasonable. With the graphical fidelity gamers expect these days, and how much everyone hates long load times, HDDs simply do not cut it any more. The number and filesizes of all the art assets that need to be loaded is too great.

[–] [email protected] 3 points 1 year ago

Nope. I have my doubts if it'd be immortality for me or a separate consciousness that believes it's me. The distinction wouldn't matter to literally anyone except me, but where it matters, it REALLY matters.

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