Archelon
Edit: I can’t take credit for this, I’ve just seen it around here a bunch.
Yeah, the joke was good but the delivery was wooden.
Come on, Germany, last time you did this you went from the most powerful country in Europe to the 5th-most powerful country in Berlin.
Black Ops IIIIII
But seriously this does actually explain why. A taller person’s stomach is closer to a shorter person’s shoulder-level, making it easier to stab.
Thank you for this gift.
Wait wait wait, are you saying that ethnonationalists from different ethnicities and nations might not like each other? Impossible!
Definitely holesome
The change that I always notice whenever I jump between earlier and later TW is the addition of hit points and how it really feels line it blunts a lot of impacts.
I mean, compare a heavy cavalry charge in Medieval 2 to one in Total Warhammer. A properly formed unit of Teutonic Knights is a devastating hammer blow that can shatter an enemy army since the charge bonus massively increases the chance to kill. Meanwhile, Empire Knights can get a proper rear charge against basic infantry and despite how far those rats get flung, they’ll all get back up because all the charge does is make the line go down faster.
The other big impact I find with this change is it makes the rout really annoying to deal with. In early total war, you always want some cavalry to pursue fleeing enemies since once they’re broken it won’t take much to capture or kill them and preventing those armies from regrouping really matters. Meanwhile, in modern total war, pursuing fleeing enemies never seems to result in significant damage because instead of capturing fleeing enemies you’re just making the line go down again.
I dunno, it just feels weird.
Well, maybe take the land battles into more of a Dawn of War or Tiberium Wars direction. Other than that, make everything bigger and more detailed.
https://lemmy.world/comment/10286195