It's super easy. Having a goal like this is the perfect opportunity to learn how to use git, make PRs and what the difference between TypeScript and JavaScript is.
AngryClosetMonkey
joined 1 year ago
The problem is that firefox for some reason uses TLS 1.2 when pulling icons but vger.app only support's TLS 1.3.
What's the specific error that you are seeing?
What can it do that macos built-in screenshots and preview can't do?
I'm curious. What workflow do you have that requires window snapping? I'm asking because I have no use for window snapping and I'm trying to understand why people require it.
Where is the definition of your signal? Would be best to compare that with your usage-site.
Also, in Godot 4 you don't have to reference signals as strings, they exist as properties on your class. You should be able to reference the signal as i.e. TilemapMovement.movement_finished.connect(...)
Regarding 3d models, you can:
Since you ask for the easiest solution, just use CSGMeshes for your maze and a cube or sphere mesh for your enemies.