Adramis

joined 5 months ago
[–] Adramis 14 points 3 months ago (1 children)

Defrigerator

[–] Adramis 18 points 3 months ago (14 children)

Do you get immediate medical treatment after, and is it free?

[–] Adramis 6 points 3 months ago* (last edited 3 months ago) (1 children)

But isn't the point of crash bar locks that just the act of being crushed against the door will force it open? The only thing you have to do to open it is push on it or be pushed into it. Of course that won't help you when you fall as the door swings open and get trampled, but it's better than everyone burning to death.

[–] Adramis 4 points 3 months ago

Acute subdural hematoma is usually secondary to a head injury, such as from a fall. In that case it'd be covered, right?

[–] Adramis 12 points 3 months ago (1 children)

Practical Engineering is such a good channel. I feel like Grady strikes a really good balance of high enough production value that it doesn't get in the way of paying attention, while still being extremely educational.

[–] Adramis 3 points 3 months ago

One of those nail polish organizers but for mini paints instead. A pandaria poster and Hades poster I haven't hung in the two years I've been here.

[–] Adramis 15 points 3 months ago* (last edited 3 months ago) (1 children)

I agree with your point, especially "Educated feminists know that poor mental health for men only hurt their situation," but it's really frustrating to be told "This isn't real feminism" when the harm misandrists do is very real. It feels like there's a double standard - when men talk about the problems misguided or undereducated feminists cause, they're told to be specific in their language and not to generalize. In the same breath, people who at minimum appropriate the feminist banner do a lot of generalization about men. You see it all over this site and in pop feminist circles, and being told "Well you can't criticize feminism just because some people do it badly" leads to a lot of resentment.

It also doesn't feel fair to say "Well they were being vague". A lot of the harm perpetuated by patriarchy, misandry and other elements in society is amorphous. A lot of people don't have an acute moment of pain - they internalize things over time, or have lots of small incidents. Getting hurt and being told to man up, being told that men don't belong in queer spaces, or that all men are pigs.

[–] Adramis 13 points 3 months ago (5 children)

Looks like your spoilers aren't working - spoilers on lemmy are three : on either side of the spoiler.

[–] Adramis 30 points 3 months ago* (last edited 3 months ago) (8 children)

The article: Rural people aren't just racist, homophobic assholes - they're struggling with apocalyptic economic destruction, constant discrimination and hatred, and have fallen through the cracks of society while society stomps on their face.

The comments: RURAL PEOPLE ARE BAD, FUCK RURALS

I guess you can lead a horse to water, but you can't make them read the article...

I will say, though, that as much as rural people get fucked out of their votes in most situations, they are vastly over-represented in others. For example, each vote in the electoral college for California represents 703,000 people. In Montana, on the other hand, each electoral vote represents closer to 250,000 people. There's a strong sense among city dwellers that the rural folk are dragging the entire country into hell just because they're suffering under capitalism - and they aren't wrong, in some sense. America's inconsistent, patchwork electoral system definitely contributes greatly to the urban / rural conflict.

[–] Adramis 10 points 4 months ago

Because people just show up at rush hour for shits and giggles, and not because that's their non-negotiable lunch break or their trip home. This is a stupid move.

[–] Adramis 4 points 4 months ago (1 children)
 

The patch says it includes pathfinding AI fixes, but at least for me, Pal pathfinding seems a bit worse. My tombats now really want to climb the mountain behind my base whereas before they weren't having any issues. How are your Pals faring?

242
submitted 5 months ago by Adramis to c/palworld
 
109
Palworld_irl (startrek.website)
submitted 5 months ago by Adramis to c/palworld
 
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submitted 5 months ago* (last edited 5 months ago) by Adramis to c/palworld
 

Highlights:

In the 24 hours since the early access game came out it already eclipsed Starfield’s highest concurrent Steam player count

“We had an emergency meeting with the Epic Games team and had them add an update to the Epic Games backend at short notice. We have confirmed that this has resolved the connectivity errors and issues when hosting co-op games on Xbox and PC.”

 

Palworld is a really interesting fusion of genres - creature collecting, FPS, and base / factory building.

The creature collecting elements are strong even this early in the game - obviously you want to collect as many unique species of pals as possible, but there is also heavy incentive to collect individuals of species you already have. Each pal has unique traits that impact its work speed, work preferences, or combat strength, so you can spend some time collecting ideal pals. You also get extra exp for your first ten captures of a species, which is extremely important for progression. Finally, Palworld pulls some inspiration from Pokemon Legends: Arceus and has what it calls "Lucky Pals" - effectively alpha pokemon. These have boosted work capacity and battle capability.

I am not a huge fan of FPS games, so I can't speak as to how good the FPS elements are compared to other games. The combat generally feels very good - the hitboxes are on point, attacks are fast enough to be scary to dodge without feeling impossible. The first boss felt like a bit of a health sponge. I ended up dealing the majority of my damage myself rather than relying on my pals, which felt a bit sad, but I might just not be using the right pals.

Base building is extremely fun! Picking which pals work is a complex and meaningful choice, and watching them run around and go about their day is lovely. There are some bugs in this arena, which is to be expected - sometimes pals that are collecting items will get stuck in a loop of picking the item up, dropping it, picking it up again, forever. Sometimes pals get stuck on terrain and have to be reset using the palbox. Sometimes pals ignore jobs - this seems to largely affect heating jobs and handiwork jobs.

At this point in the game, I'm heavily dependent on my pals picking the right thing to work on, or else losing a lot of time assigning them to stations that are only active sometimes. I hope to see some refinement in these systems - a way to prioritize work would be extremely helpful. It would also be great to be able to set resource levels - something like "Keep 200 berries". Pals would work berry farms until you hit 200 berries in storage, then stop. I'm hoping for the complexity of factory building to continue to increase.

All in all I am loving the game so far - it's a lot of fun even in its current early access state, and shows a lot of promise going into the future.

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You can pet the pals!! (steamcommunity.com)
submitted 5 months ago by Adramis to c/palworld
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