this post was submitted on 13 Dec 2023
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What's new in Update 2.2.3? (store.steampowered.com)
submitted 10 months ago* (last edited 10 months ago) by [email protected] to c/[email protected]
 

Update 2.2.3

brings a new map rework, improvements to Invasion, sound improvements and more!

Patch Notes

  • DustyDew & TensaTown - 32v32 Invasion has been added.
  • Isle Invasion - A vehicle repair station has been added to ground objectives.
  • Invasion Kodiak - One objective at the last stage near defender base has been removed.
  • Invasion 32v32 has been added to Kodiak map.
  • Chromatic aberration on the Loadout screen has been reduced.
  • Film Grain settings have been added to the video settings.
  • Squad points now display on the interaction menu.
  • Camo previews are now available when hovering over them.
  • The ability to change the size of enemy pings is now available.
  • The 'ping' button function remains the same; holding it now opens a menu.
  • The maximum number of pings at a time has been increased from 3 to 6 per squad.
  • Air drone spotting of players is now possible; spots now last 12 seconds.
  • The radial menu flags have been sorted.
  • Players can now ping enemies while down, with pings lasting for 2 seconds.
  • The sound spread of all snipers has been increased to 2000 meters.
  • Sniper rifles now leave a bullet trail that lasts for 3 seconds.
  • The sound of a sniper's bullet whizzing past is now distinct from other weapons.
  • The glint angle of sniper's long-range scopes has been heavily reduced.
  • Smoke density has been updated, obstructing outside views from within.
  • The animations for proning/crouching transitions have been adjusted.
  • Grenades now trigger 'In combat' status for player spawning.
  • The Basra map has been reworked.
  • In the Invasion gamemode, flags are now created from 4 stages, with 3 locked after capture.
  • Footstep sounds have been made more directional.
  • Enemy footstep sounds are now louder and sharper than ally footsteps.
  • Ally player's footsteps are no longer audible beyond 20 meters.

Bug Fixes

  • The issue causing the game to crash in spectator mode has been fixed.
  • Slight stutters introduced with the new update have been fixed.
  • Server-side performance and movement issues have been improved.
  • A bug preventing players from being killed while using a humvee's turret has been fixed.
  • MDX's glint no longer appears through foliage and obstacles.
  • Attachment barrel sizes have been readjusted.
  • The issue with trees not destroying and causing server errors has been fixed.
  • The solid color has been moved to the bottom in Pattern 1, and they have been renamed to avoid confusion.
  • The inability to place hesco walls on roofs has been fixed.
  • Positional hitmarkers have been fixed.
  • The inconsistency in pinging players has been addressed.
  • The issue of inconsistent mouse sensitivity on the radial menu, particularly at resolutions other than 1920x1080, has been fixed.
  • Players are no longer able to ping through bushes.
  • Network stability has been improved.
  • A backend bug related to players having more than 100 items in their inventory has been fixed.

Known Issue:

  • You may not able to see / access your twitch drops temporarily. However, you haven't lost them, the game won't display them until the issue is fixed.
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