this post was submitted on 04 Dec 2023
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Overwatch

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[–] IIImpact 3 points 1 year ago

HERO UPDATES

  • Maximum ultimate charge preserved on hero swap reduced from 25 to 15%.
  • Added Hero-Specific Options to every character to adjust the rumble strength of each of their abilities.

TANK

Doomfist

Meteor Strike

  • Now regenerates 75 health per second while in the air.
  • Ultimate cost increased 16%.  

Junker Queen

Scattergun

  • Spread reduced 8%.

  Mauga

  • Base health reduced from 500 to 350.
  • Base armor increased from 0 to 150.
  • Head hit volume reduced 15%.

Incendiary and Volatile Chainguns

  • Spread for firing both guns reduced 15%.
  • Fire rate multiplier for firing both guns reduced from 25% to 0%.
  • Damage per shot increased from 4.5 to 5.
  • Damage falloff range increased from 25 to 30 meters.
  • Max ammo increased from 300 to 350.
  • Movement speed penalty reduced from 20% to 15% per gun.

Overrun

  • Can no longer be interrupted by Hack.
  • Damage reduction increased from 30 to 50%.

Cardiac Overdrive

  • Lifesteal increased from 60 to 70%.

Berserker (Passive)

  • Overhealth conversion rate increased from 40% to 50%.

Ramattra

  • Base health reduced from 300 to 200.
  • Base armor increased from 0 to 100.

Void Accelerator

  • Projectile size increased from 0.075 to 0.1 meters.
  • Damage increased from 4.5 to 5.

Sigma

Experimental Barrier

  • Regeneration rate reduced from 100 to 85 health per second.

Winston

Tesla Cannon

  • Now ignores armor damage reduction.

Developer Comments: This is a special property for the Tesla Cannon intended to increase Winston’s effectiveness against other tanks with large armor health pools. He still won’t specialize in dealing with tanks since his single target damage output is low, but it will be less of an extreme disadvantage.

DAMAGE

Mei

Endothermic Blaster

  • Maximum ammo reduced from 150 to 120.

Developer Comments: We’re reducing the maximum ammo to limit how long Mei is able to continuously slow an enemy target now that the primary fire deals more damage.

Soldier: 76

Biotic Field

  • Cooldown increased from 15 to 18 seconds.

Developer Comments: Soldier’s self-sustain ability is potent and makes him difficult to deal with while he’s in its area. Rather than reduce its raw healing output again we’re increasing the amount of time between consecutive uses to open up longer periods of vulnerability.

Sombra

EMP

  • Ability lockout duration increased from 1.5 to 3 seconds.
  • Damage reduced from 30 to 25% of current health.

Developer Comments: The 1.5 second lockout duration didn’t feel impactful enough for an ultimate ability but generally EMP is more interesting and effective when it’s focused on the disabling aspect rather than the damage.

Torbjörn

Overload

  • Overhealth increased from 75 to 100.

Developer Comments: The health decrease on Overload severely impacted Torbjorn’s overall effectiveness so we’re reverting that change.

Tracer

Pulse Pistols

  • Damage increased from 5.5 to 6.

Developer Comments: This damage value has been changed a few times over the course of OW2 and is now back to Tracer’s original damage. It was previously adjusted due to a couple of bugs with the Pulse Pistol falloff range and spread being much better than they should have.

SUPPORT

Baptiste

Biotic Launcher

  • Primary fire ammo reduced from 45 to 36.

Developer Comments: Baptiste has a high amount of sustained damage in addition to his various survival tools. We would prefer to keep his long cooldown abilities feeling impactful so we’re going to be pulling back on some of his damage potential here.

Brigitte

Whip Shot

  • Damage reduced from 80 to 70.

Developer Comments: Brigitte ended up being the best performing support hero in the game by a fair margin since the last patch. It’s likely a result of more than just the damage breakpoint change that she received but it was a significant increase to her offense so we’re reverting it and will continue to evaluate further.

Kiriko

Healing Ofuda

  • Projectile speed increased from 14 to 18 meters per second.

Protection Suzu

  • Invulnerability duration reduced from 0.85 to 0.65 seconds.
  • Healing explosion increased from 40 to 80 health.

Developer Comments: Reducing the Protection Suzu invulnerability time further will help it feel less frustrating to play against but still enable it to have big play making moments although with a stricter timing requirement. To counterbalance that power loss we’re making Kiriko’s healing more reliable.

Mercy

Valkyrie

  • Activating Valkyrie no longer disconnects Caduceus Staff from its target.

Developer Comments: This is just a small quality-of-life improvement to help keep Mercy healing or powering up her allies without penalty for activating her ultimate.