HERO UPDATES
Developer comments: This balance patch is largely focused on widening the window of time players have during combat between some impactful cooldowns, such as Bastion’s reconfigure, Cassidy’s grenade, and many of the support utilities.
TANK
D.Va
Developer comments: The added projectile speed to Micro Missiles helps improve their consistency at medium range while the decreased movement speed penalty on Fusion Cannons enable D.Va to stick closer to mobile targets, making her more of a threat when diving into the enemy team.
Fusion Cannons
- Movement speed penalty reduced from 40 to 30%.
Micro Missiles
- Projectile speed increased from 40 to 50.
Doomfist
Developer comments: This change will give the stunned player more opportunities to react to Doomfist following a wall stun.
Rocket Punch
- Minimum wall stun duration decreased from 0.25 to 0.15 seconds.
- Maximum wall stun duration decreased from 0.75 to 0.6 seconds.
Winston
Developer comments: Increasing the range of the alternate fire will give Winston some more flexibility in positioning while dealing damage from range.
Tesla Cannon
- Secondary fire range increased from 30 to 40 meters.
DAMAGE
Bastion
Configuration: Assault
- Cooldown increased from 10 to 12 seconds.
- Weapon spread increased 10%.
Cassidy
Magnetic Grenade
- Cooldown increased from 10 to 12 seconds.
Mei
Developer comments: With some of the recent changes, Mei is now slightly overperforming. Her improved primary fire damage output is good for her role, so rather than adjust that further, we’re instead targeting the more commonly frustrating crowd control aspect of its slowing effect.
Endothermic Blaster
- Slow effect decreased from 40 to 30%.
Sombra
EMP
- Ultimate cost decreased 10%.
Symmetra
Developer comments: With Symmetra recently gaining more lethality in her long-ranged secondary fire, she’s no longer as reliant on playing at close range, so we’re reverting her total health back to 200.
- Base shield health reduced from 125 to 100 (total 200 HP).
Widowmaker
Developer comments: Recon Visor is taking a long time to charge on average relative to other ultimate abilities so we’re reducing the cost. Widowmaker is also at a more severe disadvantage against Sombra with the recent rework and these changes will add more counterplay.
Widow’s Kiss
- Unscoped shots to reach maximum spread increased from 3 to 7.
Infra-Sight
- Ultimate cost reduced 10%.
SUPPORT
Ana
Biotic Grenade
- Cooldown increased from 10 to 12 seconds.
Baptiste
Immortality Field
- Health decreased from 150 to 125.
- Cooldown increased from 23 to 25 seconds.
Illari
Developer comments: Illari’s overall damage output throughout a match is too high so we’re reducing how consistent her Solar Rifle damage is to apply. Her weapon has some other disadvantages such as needing to charge up and a reduced critical damage multiplier, but we’ll be evaluating how much of an effect this change has in combination with the reduced Healing Pylon uptime.
Solar Rifle
- Primary fire projectile size reduced from 0.1 to 0.05 meters.
Healing Pylon
- Base health reduced from 75 to 50 (total 100 HP).
- Cooldown when destroyed increased from 12 to 15 seconds.
Kiriko
Protection Suzu
- Cooldown increased from 14 to 15 seconds.
Lifeweaver
Dev Comment: Lifeweaver’s total healing over a match is significantly higher than any other hero so to help bring it more in line we’re making some adjustments to his primary Healing Blossom.
Healing Blossom
- Ammo reduced from 20 to 16.
- Max heal reduced from 75 to 70.
Life Grip
- Cooldown increased from 16 to 19 seconds.
Zenyatta
Developer comments: The goal of these changes is to add more counterplay against Discord Orb and encourage Zenyatta players to think more about who to place it on. Now, if the effect ends for any reason, the target is temporarily unable to be targeted again by Discord Orb. A new soft-targeting reticle appears when aiming toward an enemy player that cannot be affected by Discord Orb to display the remaining duration before it can be reapplied. This is a significant change both to how the ability feels to use and how clear it is to understand, so we will be keeping a close eye on player feedback.
Base health increased from 50 to 75 (total 225 HP).
Harmony Orb
- Time to wear off when not in line-of-sight increased from 3 to 5 seconds.
Orb of Discord
- Can no longer be reapplied to the same target for 7 seconds after the effect has been removed.
- Range increased from 30 to 40 meters.