this post was submitted on 27 Jun 2023
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The original was posted on /r/linux_gaming by /u/Material_Bite9433 on 2023-06-27 05:05:02+00:00.


I hear it said time and time again that now that anticheat works on Linux, it's simply a matter of the devs enabling it which is supposedly easy to do. However I see a lot of games which still don't work even after the community keeps asking the devs. Is there a reason why the devs would leave linux out? Or is it just laziness? There has to be a good reason right?

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[–] NakedGardenGnome 1 points 1 year ago

In short: because there isn't one Linux, every install can/will differ from another.

I am not a game developer, but this is how I understand it:

There are many differences between rolling, stable releases, which kernel you use, which packages (and version of) you have installed, which window manager or desktop edition you use... All of those factors make it harder to just say "we support Linux"

On top of that, a lot of rolling is greater towards windows users and DirectX. So game developers can create a game quite easily to run on windows, and be quite certain it will run on most windows PCs. But to be able to make it run on Linux, they have to possibly use older features of a specific tool, or another one which does not have all the easy hardware access necessary to make their game run at all, or perform very poorly.

On top of that, Linux gamers are still a very small market share, it has increased with the steam deck, but the amount of console and windows users still far outnumber the Linux ones. So why bother with all the trouble for such a small part of the market?