this post was submitted on 12 Oct 2023
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Baldur's Gate 3

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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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Is there any news about when FSR 2 will come out? I saw this which said it was like coming closer to September 6, which was around a month ago. Are there any plans to implement FSR 3?

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[–] [email protected] 7 points 11 months ago (1 children)

Pardon the silly question, but what is FSR?

[–] [email protected] 7 points 11 months ago

It’s a technology by AMD. FidelityFX Super Resolution. Basically, it is a technology that lets you improve the performance of a game while not sacrificing too much quality.

If I remember correctly, the way it works is by running the game at lower than native resolution (say 720p instead of 1080p) and then using fancy algorithms to upscale the graphics back to native resolution. It tries to get the best of both worlds, the better performance of running at a lower resolution and the better graphics of a higher resolution.

[–] [email protected] -5 points 11 months ago (1 children)
[–] [email protected] 6 points 11 months ago (2 children)

Right, but doesn’t each game developer need to implement it into their game? It’s my understanding that the technology is released, but not yet implemented in Baldur’s Gate 3.

[–] [email protected] 6 points 11 months ago

Ah, i didn't saw which community this was posted in, my bad.

[–] [email protected] 5 points 11 months ago (1 children)

Correct. FSR 1 can be implemented on a system level (it's done that way on SteamOS). But FSR 2 has to be implemented for each game individually.

[–] [email protected] 2 points 11 months ago (1 children)

Interestingly enough, the Steam Deck is why I ask. I’m hopeful that with FSR 2/3 I can get solid performance on it.

[–] [email protected] 4 points 11 months ago (1 children)

The game seems to be more CPU bound. FSR helps more with graphics.

But, FWIW with these settings I get more or less acceptable performance and visual quality:

  • vsync and frame rate cap off
  • in-game FSR: Ultra Quality
  • everything on low, except textures on medium with x2 anisotropic filtering
  • anti-aliasing: TAA (this resets every launch for some reason)
[–] [email protected] 1 points 11 months ago

Interesting, I’ll have to test those settings out. Thanks!