this post was submitted on 03 Oct 2023
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[–] [email protected] 17 points 1 year ago

It makes me feel sick to be around anything Facebook. So for me, the answer is an easy NO

[–] [email protected] 12 points 1 year ago (1 children)

They didn't fix the VR induced nausea. They moved to a mixed reality headset. You still see the room you are in as well as the game.

The question I then have to ask is: Why strap this to your head?

[–] [email protected] 6 points 1 year ago

I have no clue. VR has its uses, but it absolutely has no place in my daily life like the zuck wants to believe.

There would be more sympathy for Meta of they actually produced something innovative, but they aren't. The screens and the lenses might be getting better and the device might be getting a few ounces lighter, but that is about it. Maybe augmented reality is getting a bit better? Whatever they are doing, it can't justify the billions they have spent on it.

[–] [email protected] 3 points 1 year ago (1 children)

Play different games. Walkabout golf is a fantastic multiplayer game. I consider it the killer app. My family plays it regularly.

I wish they'd focus more on releasing VR board games. My family and friends are scattered around the world and VR is fantastic for playing board games with them if only they'd release them.

If the only thing you like playing is FPS games then I guess VR isn't for you though.

[–] chipsydev 1 points 1 year ago

This is the answer IMO. I suffer from terrible motion sickness from all of the normal stuff like riding in the back of a car and when I go out fishing on the ocean, like very quickly and very intense, but I have zero issues playing hours of VR elite dangerous....thank god

[–] [email protected] 3 points 1 year ago

This is the best summary I could come up with:


I'd made a rookie error: starting out with an intense game that triggered motion sickness.

But finding a solution is critical if Mark Zuckerberg wants to create a metaverse that people spend serious time in.

The same held true as I tried Stranger Things - a mixed reality game version of the hit Netflix series.

After my demonstration I had a chat with Chris Cox, chief product officer at Meta, and asked him what his favourite thing about the new headset was.

But part of feeling ill is based simply on your eyes seeing things that the rest of your body isn't experiencing.

I didn't feel sick, but an unwanted dizziness began to creep over me - my brain still telling me that it's not enjoying the experience.


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