For all we know "space" is the same map for each planet and only a few assets get swapped depending on orbit. Maybe this was a cheeky way to make their ancient engine run all these new features without crashing.
Games
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
My best guess is that it's a debris effect from your ship taking damage, and it's supposed to fly away and expire, but somehow got stuck instead of disappearing, so now it's an "effect" on your character that doesn't know its supposed to have timed out already.
Other Bethesda games, especially Skyrim, had bugs like this of status effects that would get stuck on your character longer than they were supposed to and you'd only realize hours later when your character has some weird blue fog following them
That has precedent and is a very interesting conjecture. I vote this explanation.
I'm having memories of Bethesda getting trains to work in Fallout 3 by making an NPC wear a train as a hat and then run really fast.
Its all smoke and mirrors, my friend. The cake is a lie.
Here is an alternative Piped link(s):
Piped is a privacy-respecting open-source alternative frontend to YouTube.
I'm open-source, check me out at GitHub.
Would not be surprised if this were true.
I have had one since hour 12, I've changed ships multiple times, been all over, still following. It's basically a space buddy now, I'm on hour 96
Quantum Asteroid? Outer Wilds style!
It's a weird visual bug. The only solution to remove it (so far) is by using console commands. Open the console, click on the asteroid, then type disable on the console.
I was already disappointed with the unimmersive the space travel is in the game, and this bug just added itself to the list of disappointments.
Some technical notes: When I looked at the asteroids using the console, I expected them to be STATIC Objects; they were actually something called CONST iirc. Just some fun facts.
I guess I'm gonna have to actually check. I always play entirely in 1st person so I wouldn't have noticed unless it was always in my windshield or something.