this post was submitted on 13 Sep 2023
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Starfield

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[–] amenotef 9 points 1 year ago* (last edited 1 year ago) (4 children)

How bad is the stuttering?

Like once every few minutes while walking into a new area? Or constantly like in the middle of a fight.

[–] [email protected] 7 points 1 year ago* (last edited 1 year ago) (1 children)

I put it on my M.2 and I haven't seen any stuttering at all; and I'm even playing with an unsupported GPU (1660 Super). This is by far the smoothest a Bethesda game has ever been at launch for me, and I've been a fan since the release of Morrowind.

[–] jackoneill 1 points 1 year ago

Same! Installed on am m.2, playing on a 1080ti, best launch experience since Morrowind for sure. I’ve had a few crashes here and there but for the most part it’s very solid for Bethesda

[–] [email protected] 5 points 1 year ago (1 children)

I've noticed something going on but it doesn't really bother me. My fps might drop from like 50 down to 30ish for a second here and there. Nothing that interferes with playing the game. Article says it's during traversal, specifically, so when you're running from one place to another, not in the middle of a fight.

[–] [email protected] 5 points 1 year ago (1 children)

I get it on load in to cities, specifically Akila. On console too, which seemed decently well insulated to the GPU bugs. It's for maybe two seconds. Compared to other games I play, two seconds of frame drops from 30 fps to 21 fps is negligible so I don't really care. I'm just sprinting to a quest marker anyway, I'm not missing anything.

[–] [email protected] 1 points 1 year ago (2 children)

I never noticed stuttering in Akila, but man did that first mission with Sam there CTD'd like a mother fucker. I had more crashes in that one mission than playing the rest of the game so far.

[–] [email protected] 1 points 1 year ago

@Unaware7013
I had problems, too, in that mission - but i was copying lots of files in the background, so i thaught that's the issue.
@ylai @amenotef @SwampYankee @CMLVI

[–] [email protected] 1 points 1 year ago (1 children)

I've been pretty insulated from bugs so far, so I may just be lucky. On console; I've had one crash and maybe 4-5 instances of freezing for like ~5 seconds, then resuming without issue. Only "bug" I'd say is once Andreja went stealth, then her head stayed stealth but the rest of her didn't. Dismissing and reacquiring her as a follower fixed it; no restart or anything.

[–] [email protected] 1 points 1 year ago (1 children)

The CTDs are an issue with my system (only running R5 2k6 and rx570), but thankfully I haven't experienced the stutter issues yet

[–] [email protected] 1 points 1 year ago

That's tough. Hopefully that gets resolved for you soon

[–] [email protected] 4 points 1 year ago

It's non-existent with a WD SN850X NVME. No issues whatsoever for me.

[–] [email protected] 1 points 1 year ago (2 children)

I have ~3 seconds freeze every weapon change, 0.5 seconds freeze every shotgun shot.

[–] amenotef 0 points 1 year ago

That's terrible lol

[–] [email protected] 0 points 1 year ago (1 children)

Have you tried increasing the power to your potato?

[–] [email protected] 1 points 1 year ago (1 children)
[–] [email protected] 1 points 1 year ago

That's pretty egregious on that rig. I'm on i7-9700K, 3080, 48gb RAM, and an NVME SSD, no issues that I've spotted in 12hrs or so on high settings.

[–] [email protected] 8 points 1 year ago

I originally installed this on a SATA SSD and noticed it hitting 500MB/s when loading (the limit of SATA). So I moved it to an NVMe SSD to get more performance. It hit 555MB/s.

Worth it /s

[–] [email protected] 3 points 1 year ago

This is the best summary I could come up with:


Compusemble from YouTube contends they have discovered that Starfield suffers from a large amount of traversal stuttering due to poor SSD utilization, even on the Best SSDs.

As Compusemble's character strolled through the city, the frame rate dropped momentarily several times during the "benchmark run" due to traversal stuttering, causing GPU usage to drop to almost 0% due to the above-mentioned SSD bottlenecking issues.

SSD usage was hitting 100% utilization several times, with peak read speeds spiking as little as 555MB/s during one of these periods.

Compusemble reports that many games today read from storage drives in large block sizes to hit SSDs where they perform best.

For instance, Microsoft recommends a block size range anywhere between 32-64k and very high queue depths for DirectStorage support.

Starfield does not have DirectStorage support, but you don't need to optimize a game with Microsoft's storage API to make it work with this more appropriate IO workload.


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