this post was submitted on 05 Sep 2023
20 points (100.0% liked)

Warframe

2359 readers
2 users here now

dormi.zone community and fansite for the free-to-play third-person co-op action shooter, Warframe. The game is currently in open beta on PC, PlayStation 4 & 5, Xbox One & Series X/S, and Nintendo Switch.

Got a question for the /c/warframe mods? Send a message!

Strike System

We use a 3 strike system. Strikes are given for breaking the Golden Rule, Excessive Trolling Rule, repeated failure to credit artwork, or for continued spam after a warning. Upon the third strike, the offending user is banned from accessing dormi.zone.

Extreme offenses, including but not limited to wishing death on another user or extreme bigotry will result in an instant permanent ban from dormi.zone.

Rules on dormi.zone

The following rules apply to users registered on dormi.zone, as well as users from instances federated with dormi.zone who interact with our users and communities.

Posts, Comments & Private Messages

These rules apply to posts and comments within dormi.zone communities, as well as private messages that include users registered on dormi.zone.

Golden Rule

Do not be rude, condescending, hateful, or discriminatory.

Excessive Trolling Rule

Do not intentionally mislead or antagonize others or act contrarian.

Prohibited Content

Do not post any of the following:

Violating this rule will result in an instant ban from dormi.zone.

Ban Evasion Rule

Do not create an account to evade punishment or avoid restrictions.

Posts & Comments

These rules apply to posts and comments within dormi.zone communities.

Accusation Rule

You may only accuse another person's or organization's integrity, business practices, etc. if you have sufficient evidence.

Begging Rule

Do not beg for in-game items.

Link Obfuscation Rule

Do not obfuscate links using link shorteners like bit.ly.

Naming Rule

You must obscure other person's names or usernames in your posts and comments.

Real World Controversy

Do not introduce politics or other real-world controvery in your posts and comments.

Spoiler Formatting

When the sidebar of a community states that "Spoiler Formatting" is being enforced, the following rules apply for posts that involve lore/story spoilers:

Posts only

These rules apply only to posts within dormi.zone communities.

Context Rule

Posts with vague or no context or with little-to-no information are removed.

Expired Event Rule

Event posts are removed after the event (alert, invasion, etc.) is over.

Fluff Post Quality Rule

Meme posts must be 100% (or very close to it) Warframe content, even if it's modelled after an existing meme template.

Help Desk Rule

Posts that involve issues with your Warframe account are removed and referred to the official Warframe support desk.

Relevance Rule

Posts that are not directly related to the community they're posted in are removed. A clever title or text placed over an image are not enough.

Creative Content Rule

You must limit posts of your own creative content (Captura,art, videos, etc.) to twice a calendar week, starting on Sunday, with at least 24 hours in between.

Trading Rule

Posts that offer trades or exchanges of any kind are removed.

Recruitment Rule

Squad recruitment posts are removed and redirected to the pinned Squad Recruitment post.

founded 2 years ago
MODERATORS
 

I think the three big problems in his kit are:

  • Lowest damage potential in the game. He needs damage buffing or armour removal
  • Tentacles move enemies out of range, necessitating radial weapons (and making most of them significantly worse due to the length of the tentacles)
  • THE CAST TIMES

Also a mild nuisance that Barrage essentially doesn't scale off range. The knockdown radius does but big whoop, that's not how you use it anyway.

I love Hydroid, and I have a hot take that he's really good for when you get him due to having what you need to clear the starchart in a really fun way, but by god the scaling on this poor frame is atrociously bad.

Anyway, some hopes:

Passive is some kind of damage buff or a loot buff.

Undertow and Tidal Surge are merged. New ability is a damage vulnerability or an armour strip. (I don't see them buffing Barrage given they completely passed over Corrosive Barrage previously, maybe for Helminth reasons.)

NO MORE CAST TIMES

Tentacles have damage transference a la Tornadoes, or at least don't lift enemies up in the air where you can't hit them. Suction effect so enemies actually get caught in them.

Tentacles scale off range or power strength, or at least spawn intelligently according to the navmesh so you don't get random wasted tentacles doing SFA.

top 12 comments
sorted by: hot top controversial new old
[–] [email protected] 8 points 1 year ago

scrap everything and start from 0

[–] Mpeach45 6 points 1 year ago (1 children)

He should not summon the Kraken. He must BECOME the Kraken!

[–] [email protected] 5 points 1 year ago

He's a kid now he's a squid now

[–] [email protected] 5 points 1 year ago

Tempest Barrage - Let it fully armor strip and bake the augment into the ability.

Tidal Surge - Enemies hit by Tidal Surge are grouped similar to Mach Crash.

Undertow - Replace it with something Siren themed. Lures enemies towads a Siren, enemies within n-meters take extra damage. (I think I remember them saying something about replacing one of his abilities).

Tentacles - ~~More Tentacles~~ Less flailing around, and maybe group captures enemies into the Kraken's beak/mouth instead of flailing, or have damage done to a tentacle transfered to the enemy. I also remember them just ignoring enemies occasionally, would be nice if they were more grabby.

[–] [email protected] 5 points 1 year ago (1 children)

At the very, very least, I would like his 4 to just hold enemies still and rooted to the ground, rather than flailing them around. It's as annoying as swinging enemies in a Khora dome, and there's no easy solution like the Khora actually using her whip. We're away from the aoe Bramma/Zarr spam meta now, we're in the precise headshot Incarnon meta :^)

I feel like his 1, 2, 3 all need some sort of extensive rework and possibly larger changes. Undertow is a cool idea but just... lacking in any oomph. Tempest Barrage's cast time is too long. Tidal Surge just lacks oomph again. Any stronger and interesting synergy between the abilities would be better than what he's currently got

[–] [email protected] 4 points 1 year ago (1 children)

Or just do it like the Zephyr way. Shoot the tentacles and redistribute the damage. Though I'm not sure if that would be better or annoying since it may unintentionally block weapons fire if there are a lot of tentacles.

[–] [email protected] 1 points 1 year ago

It would be great if shooting/hitting the tentacles transfers the damage to the trapped enemy, but if it increases the damage in any way it will basically be a copy of Zephyr's tornadoes so I don't know if DE would go that route. But yeah - I'd honestly just rather the tentacles hold things still than flop them about all over the place, it's a lot of visual clutter

[–] Tgnome 1 points 1 year ago (1 children)

I'm of the opinion that reworking warframes generally is not worth the effort but there are exceptions, hydroid being one of them. In most cases I think adding a new warframe is better than a rework in case there are enough people that liked the old abilities. With that in mind I think his abilities need to be improved and made more fun instead of scraped.

  1. reduce cast time and remove charging. He's just too slow.

  2. replace puddle with a water form that starts at 100% damage reduction and reduces to 0% damage reduction towards the end of the ability as he dries out and as it negates damage.

  3. increase damage for his abilities by the number of tentacles spawned. Damage of abilities increases by 10% per tentacle active.

  4. tentacles don't grab enemies but attack them and stun them. Tentacles grab corpses and throw them at other enemies.

  5. killing an enemy has a chance of spawning a tentacle in addition to ground slams. Raise the maximum number of tentacles from the passive to 5.

  6. enemies hit by tentacles take 10% more damage from all sources every time they are hit.

[–] [email protected] 1 points 1 year ago (1 children)

Your suggestions give me Illaoi vibes hahahaha!

[–] Tgnome 1 points 1 year ago

Never heard of Illaoi until this comment

[–] ConditionOverload 1 points 1 year ago (1 children)

Maybe his Tidal Surge can be a maintained ability that balances on duration and efficiency? His water body can just absorb damage/let bullets and melee attacks pass right through, while also giving him some fast mobility. Let him absorb enemies as a water blob and kill them, like his Undertow, and more enemies killed = longer he can maintain the form OR more damage he can dish out as a killer water blob.

[–] Mpeach45 1 points 1 year ago

More impact damage as the bodies accumulate.