this post was submitted on 07 Aug 2023
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JRPG or RPG didn't matter when creativity was at the forefront of the industry.

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[–] TopLoaderNES 9 points 11 months ago (2 children)

Haven't played any of the others mentioned, but listing Nier Automata as a part of "games that don't offer unique perspectives as much as the words unique and perspective imply" is such a dumb hot take. Whole article feels like stirring the por for the sake of views instead of offering anything constructive

[–] [email protected] 7 points 11 months ago

I thought it made a really good point about turn-based games, though. So many RPGs made in Japan are running away from turn-based gameplay, claiming it’s old and out of fashion and that western audiences don’t like them, but Baldur’s Gate 3 is selling like mad and is fun to play.

[–] Katana314 1 points 11 months ago

“Maybe do not fight enemy we actually know nothing about?” didn’t feel so poignant or powerful to me.

It’s certainly a hot take, one I don’t expect articles to state so publically, but it’s one I absolutely agree with.

[–] kadu 7 points 11 months ago (1 children)

I think in the modern era JRPG is an outdated term.

Turn-based vs Action is the real differentiator from these categories. There are Japanese RPGs with real control over the actions, and western RPGs with turn based combat, so this division can be misleading.

[–] [email protected] 4 points 11 months ago (1 children)

The other differentiator used to be custom character vs fixed character, too. JRPGs used to be you stepping into an existing character (the most you could change was their name and their abilities) in a fixed story. Not so much anymore.

[–] [email protected] 1 points 11 months ago* (last edited 11 months ago)

Imo, this kinda reflects how the term RPG is used so loosely used leading it to be both a misused and overused term.

It's just so generic and meaningless now since it's just anything with stats, equipment, or you pretend to be someone else. Before you could refer to RPGs as games that used systems from the Tabletop scene because that's where they got their inspiration from. It combined a giant world, the importance of player choice, a vast world, and character stats which served as a sandbox for the player to explore. Then it sorta changed into CRPG which people are now also trying to redefine into Western RPG for some reason?

For me though, the key defining feature of a CRPG was always the power the player had to control the story. They're given real choices that impact the story and the world within it. I haven't seen an JRPG have that same scope since most of them play out similar to Visual Novels (this isn't me making it a negative but outlining what CRPGs focus on compared to RPGs)

RPGs also weren't ever locked into turn based or real time. Games like Baldurs Gate 1 and 2, and Pillars of Eternity could be considered CRPGs rather than just RPGs and they use both turn based and real time. Baldurs Gate 3 is the exception to the Baldur's Gate series with it locking into Turn based only. But even then, you had games like Underrail staying completely turn based.