there is a guy how does a lot of robot modeling, there he uses a two subdiv workflow that is really good for doing simple and fast hard surface stuff. I think i would do it like that, here a link where the workflow is explained: https://youtu.be/FB8rBDLw3iE
its probably good, that when you have no reference for the head to take a base mesh from https://www.blender.org/download/demo-files/
I used the human base mesh bundle a lot as a reference when i did masks