this post was submitted on 18 Jun 2023
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I will come back to this post in September to see if I was right lol

Biggest concerning signs:

  1. 30 FPS lock on xbox, there's no way to spin that positively, absolute fail

  2. Predatory pre-order bonus skins to get people to buy before they know what they're actually going to experience (buggy shitshow)

  3. Countless attempts to hype up the game and huge random assurances from the devs

  4. Preemptively admitting the game has jank and trying to make it seem okay lol

https://www.msn.com/en-us/news/us/starfield-has-that-bethesda-rpg-jank-and-i-couldnt-be-happier/ar-AA1cGkxv

At least the bugs will be absolutely hilarious I think.

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[–] [email protected] 2 points 2 years ago (1 children)

Has there been any mention of mod support?

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[–] [email protected] 2 points 2 years ago

Considering the bugs they didn't hide in showcases and footage, I've gotta agree.

There's footage of the player character's head clipping through their spaceship when they exit it. The planetoid they showed for the lighting had the lighting at the incorrect angle for the arch. On the storepage is a character's hand clipping through their gun. No doubt their entire team of workers spotted these flaws, but still waved it through.

This is either two things; This is the most jank, broken game ever... It's actually really well-made, and they're incredibly confident with the gameplay that such minor errors are minuscule compared to the fun factor.

[–] [email protected] 2 points 2 years ago (1 children)

I just hope this game isn't going to need like 200gb of drive space.

[–] mordred 1 points 2 years ago
[–] Resonosity 0 points 2 years ago
  1. Idk, as a console user I'm pretty used to 30 fps myself. I actually get motion sickness pretty easily at higher fps. It's why I can't stand soap operas or TVs that run at 60 fps (or higher)

  2. Oh yeah, no pre-orders. Fuck that noise

  3. I mean, there's two sides to this coin. On one side, a company needs to hype their product up in order to get customers on the bandwagon so they'll buy the game. On the other side, developers are nerdy and can be proud of something they've made. That genuine pride can bleed over and seem authentic to the customer, which again might more consider to pick the game up. Either way, this is what companies do lol. Also I don't think they're random, what the devs talked about in the 45 min Deep Dive were probably aspects of the game that they worked on. You can't interviewevery developer on a game and cover all the bases: that Deep Dive might end up being like 3 hours or more.

  4. Has jank? Do you mean junk? Or is jank? I mean, some gamers appreciate that they can break the engine and make meme content. To them, that is fun. I imagine that you find other ways of playing games fun, and I'm sure you'll be able to have your uber serious playthroughs yourself. There's choice there, which is good.

The bugs are features :)

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