I would never finish a game 8 times longer than Witcher 3+exansions. I started once, got burned out and had to restart a year later to get to the end. Enjoyed it a lot but yeah. I don't need like 1600 hours of anything.
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1600 hours is insane gameplay loop not content size imo, I have that amount of hours in a few game but they're either fighting games or ARPGs which are repetitive by nature.
Horizontally I'm fine with how big games are. They should grow vertically, and I wouldn't mind 6 times the depth.
What do I mean by that? I have no idea. Maybe you people have
I'd interpret vertical content growth as content per area, deep story lines, stuff like that. It's a common enough comment, see e.g. MMO players complaining about "content drought".
A cyberpunk game that takes place entirely in a replica of the Kowloon walled city would be cool as fuck. Just as much map "area" as fallout 4 but packed into a 1 mile cube.
I've thought a lot about this. It would have to be a game with no combat. Too cramped. It'd be a nice puzzle game like Myst, tho.
Edit: Stray 2: Kowloon
Yeah, I guess, but as long as the challenge is still achievable I can dig a large field.
It's easier to place and organize finished assets than to create new ones, though, so after a while a lot of it starts to feel copy-pasted. I'm sure that noticeable lack of effort will only be exasperated by modern automation.
The biggness doesn't matter as much as how much there is to do in a meaningful and rewarding way.
Counterpoint. Mordor II.