it's an inevitable problem caused by trying to use flat grid coordinates on a curved surface. these distortions are reason there are so many different map projections, eg mercator.
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That's what happens in real life because the world is a sphere, but in the game Is the map base actually curved or flat? It wouldn't make sense to introduce a curve which just complicated things.
The map is flat, but even subtle texture on the map could cause warping
For the life of me I can't figure out what causes it exactly. It seems to happen more around slopes. Sometimes I can "fix" it by rerunning the road, or by placing paths to push the grid around a little then delete paths.
I haven't played with the zone control mod, but maybe it would help.
i literally spent half an hour on this before i rage quit in frustration. Drawing, redrawning, running the level tool over it, etc etc. It just..refuses to cooperate. I feel like sisyphus, lol
I cant believe the games been out for over a year and zoning is still a nightmare. Then again, it still runs like shit too. Wish I could refund the damn thing.
I don't have issues running like shit, and learned to just work around the zoning quirks lol