Because Baldur's Gate 3 didn't disprove that?
Gaming
The Lemmy.zip Gaming Community
For news, discussions and memes!
Community Rules
This community follows the Lemmy.zip Instance rules, with the inclusion of the following rule:
- No NSFW content
You can see Lemmy.zip's rules by going to our Code of Conduct.
What to Expect in Our Code of Conduct:
- Respectful Communication: We strive for positive, constructive dialogue and encourage all members to engage with one another in a courteous and understanding manner.
- Inclusivity: Embracing diversity is at the core of our community. We welcome members from all walks of life and expect interactions to be conducted without discrimination.
- Privacy: Your privacy is paramount. Please respect the privacy of others just as you expect yours to be treated. Personal information should never be shared without consent.
- Integrity: We believe in the integrity of speech and action. As such, honesty is expected, and deceptive practices are strictly prohibited.
- Collaboration: Whether you're here to learn, teach, or simply engage in discussion, collaboration is key. Support your fellow members and contribute positively to shared learning and growth.
If you enjoy reading legal stuff, you can check it all out at legal.lemmy.zip.
Came to say the same shit and even rdr2 showed that a good story and mechanics is a hit.
But then they have to try harder, I guess
Let's ignore any and all context that might have made BG3 an exception. Famous IP is something the frostpunk devs don't really have. They've got a great start, but 50 plus years of books to pull from, it has none.
Alan Wake 2, Cyberpunk 2077, the Resident Evil games. Even Frostpunk sold well enough to expect a sequel to do better.
Meanwhile “Last of Us” “Resident Evil” and “Fallout” are over here getting turned into movies and tv shows after their huge success.
I can't speak for frostpunk 2, but frostpunk 1 was like a roguelike city simulator that teased some lore while beating your face in with disaster after disaster. It was novel for a bit, but i had zero interest in repeating that experience with frost punk 2.
I think narrative driven story rich games are great, but I don't think frostpunk fits into that category. Frost punk was a rogue-like with a theme.
https://www.youtube.com/watch?v=3kwK3m261Mw Even when the stupendium song came out for frostpunk 2, i watched it with interest, but didn't really want to play the game again.
One of the big problems with NARRATIVE games, where there is only one narrative - is replayability. BG3 is a master-class in branching narrative and evolving worlds, more akin to a D&D session with a really, really, really, well prepared GM - so people play it over and over... and their friends seem them playing it, and it encourages them to try it.
I don't think i've ever seen any of my friends playing frostpunk
Even if you want to play a single player narrative game, there is no urgency to buy it, it is 100% perfect for patient gamers to wishlist and wait for a deep discount, there is no social urgency to play with friends like hell divers 2.
Steamdb:
- Frostpunk 1 - 3,300 concurrent https://steamdb.info/app/323190/charts/
- Frostpunk 2 - 1,100 concurrent https://steamdb.info/app/1601580/charts/
It's unusual for the sequel to have less players
That is with an assumption that both games are equally well received. I was actually pretty hyped for frost punk 2 after finishing the first game but was disappointed when the review came in. It was overall considered as a downgrade or not as good as the first game and the ratings show that as well. Same situation with the forest but I think sons of forest will also improve with time but as a patient gamer, I can wait and get a better discount anyway.
My problem is that I'm absolutely not interested in a story driven wannabe city sim. Same issue I had with that space station game. It just turns those games into a puzzle game that you need to solve in order for you to reach its end, but that's absolutely not why I play games like this. I'd be way more interested in Frostpunk if it was an open ended game that focuses more on its building and simulation instead of a story. Be more dynamic and varied. We saw very successful survival based city builders like Banished before. Granted, Banished was also fairly simple, but that was also afaik a one man project - and despite that still managed to gain a lot of popularity and replay value. Of course the community making mods helped with that too.
I think the devs here just fell into the "more of the same" trap with their game.
For BG3 I kinda hope to see some more persistent & dynamic open world stuff too from the modders, now that the mod tools are kinda unlocked to their full potential.
Really well said, I totally agree. If your a simulation, be a simulation!