this post was submitted on 15 Dec 2024
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Advent Of Code

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Day 15: Warehouse Woes

Megathread guidelines

  • Keep top level comments as only solutions, if you want to say something other than a solution put it in a new post. (replies to comments can be whatever)
  • You can send code in code blocks by using three backticks, the code, and then three backticks or use something such as https://topaz.github.io/paste/ if you prefer sending it through a URL

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sorted by: hot top controversial new old
[โ€“] [email protected] 2 points 1 day ago

C#

beautiful

public class Day15 : Solver
{
  private char[][] map;
  private int width, height;
  private string movements;

  public void Presolve(string input) {
    var blocks = input.Trim().Split("\n\n").ToList();
    map = blocks[0].Split("\n").Select(line => line.ToArray()).ToArray();
    width = map[0].Length;
    height = map.Length;
    movements = blocks[1];
  }

  public string SolveFirst() {
    var data = map.Select(row => row.ToArray()).ToArray();
    int robot_x = -1, robot_y = -1;
    for (int i = 0; i < width; i++) {
      for (int j = 0; j < height; j++) {
        if (data[j][i] == '@') {
          robot_x = i;
          robot_y = j;
          data[j][i] = '.';
          break;
        }
      }
    }
    foreach (var m in movements) {
      var (dx, dy) = m switch {
        '^' => (0, -1), '>' => (1, 0), 'v' => (0, 1), '<' => (-1, 0),
          _ => (0, 0)
      };
      if ((dx, dy) == (0, 0)) continue;
      var (x, y) = (robot_x + dx, robot_y + dy);
      if (data[y][x] == '#') continue;
      if (data[y][x] == '.') {
        (robot_x, robot_y) = (x, y);
        continue;
      }
      var (end_of_block_x, end_of_block_y) = (x + dx, y + dy);
      while (data[end_of_block_y][end_of_block_x] == 'O') {
        (end_of_block_x, end_of_block_y) = (end_of_block_x + dx, end_of_block_y + dy);
      }
      if (data[end_of_block_y][end_of_block_x] == '.') {
        data[end_of_block_y][end_of_block_x] = 'O';
        data[y][x] = '.';
        (robot_x, robot_y) = (x, y);
      }
    }
    long answer = 0;
    for (int i = 0; i < width; i++) {
      for (int j = 0; j < height; j++) {
        if (data[j][i] == 'O') {
          answer += i + 100 * j;
        }
      }
    }
    return answer.ToString();
  }

  public string SolveSecond() {
    var expanded_data = map.Select(row => row.SelectMany<char, char>(ch => ch switch {
          '#' => ['#', '#'], 'O' => ['[', ']'], '.' => ['.', '.'], '@' => ['@', '.'] }).ToArray()).ToArray();
    int robot_x = -1, robot_y = -1;
    for (int i = 0; i < width * 2; i++) {
      for (int j = 0; j < height; j++) {
        if (expanded_data[j][i] == '@') {
          robot_x = i;
          robot_y = j;
          expanded_data[j][i] = '.';
          break;
        }
      }
    }
    if (robot_x < 0) throw new InvalidDataException();
    foreach (var m in movements) {
      var (dx, dy) = m switch {
        '^' => (0, -1), '>' => (1, 0), 'v' => (0, 1), '<' => (-1, 0),
          _ => (0, 0)
      };
      if ((dx, dy) == (0, 0)) continue;
      var (x, y) = (robot_x + dx, robot_y + dy);
      if (expanded_data[y][x] == '#') continue;
      if (expanded_data[y][x] == '.') {
        (robot_x, robot_y) = (x, y);
        continue;
      }
      if (dy == 0) {
        var (end_of_block_x, end_of_block_y) = (x + dx * 2, y);
        while (expanded_data[end_of_block_y][end_of_block_x] == '[' ||
               expanded_data[end_of_block_y][end_of_block_x] == ']') {
          (end_of_block_x, end_of_block_y) = (end_of_block_x + dx, end_of_block_y);
        }
        if (expanded_data[end_of_block_y][end_of_block_x] == '.') {
          var (fill_start, fill_end) = dx > 0 ? (x + 1, end_of_block_x) : (end_of_block_x, x);
          for (int fill_x = fill_start; fill_x < fill_end; fill_x += 2) {
            expanded_data[y][fill_x] = '[';
            expanded_data[y][fill_x + 1] = ']';
          }
          expanded_data[y][x] = '.';
          (robot_x, robot_y) = (x, y);
        }
        continue;
      }
      List<(int, int)> boxes_to_move = [(x, y)];
      if (expanded_data[y][x] == ']') {
        boxes_to_move.Add((x - 1, y));
      } else {
        boxes_to_move.Add((x + 1, y));
      }
      List<(int, int)> boxes_move_ordered = [];
      bool impossible = false;
      while (boxes_to_move.Count > 0) {
        HashSet<(int, int)> next_boxes = [];
        foreach (var (box_x, box_y) in boxes_to_move) {
          boxes_move_ordered.Add((box_x, box_y));
          if (expanded_data[box_y + dy][box_x] == '.') continue;
          if (expanded_data[box_y + dy][box_x] == '#') {
            impossible = true;
            break;
          }
          next_boxes.Add((box_x, box_y + dy));
          if (expanded_data[box_y + dy][box_x] == ']') {
            next_boxes.Add((box_x - 1, box_y + dy));
          } else {
            next_boxes.Add((box_x + 1, box_y + dy));
          }
        }
        if (impossible) break;
        boxes_to_move = [..next_boxes];
      }
      if (impossible) continue;
      boxes_move_ordered.Reverse();
      foreach (var (box_x, box_y) in boxes_move_ordered) {
        expanded_data[box_y + dy][box_x] = expanded_data[box_y][box_x];
        expanded_data[box_y][box_x] = '.';
      }
      (robot_x, robot_y) = (x, y);
    }
    long answer = 0;
    for (int i = 0; i < width * 2; i++) {
      for (int j = 0; j < height; j++) {
        if (expanded_data[j][i] == '[') {
          answer += i + 100 * j;
        }
      }
    }
    return answer.ToString();
  }
}
[โ€“] [email protected] 1 points 1 day ago

C

3h+ train ride back home from weekend trip but a little tired and not feeling it much. Finished part 1, saw that part 2 was fiddly programming, left it there.

Finally hacked together something before bed. The part 2 twist required rewriting the push function to be recursive but also a little care and debugging to get that right. Cleaned it up over lunch, happy enough with the solution now!

Code

#include "common.h"

#define GW 104
#define GH 52

struct world { char g[GH][GW]; int px,py; };

static int
can_clear(struct world *w, int x, int y, int dx, int dy)
{
	assert(x>=0); assert(x<GW);
	assert(y>=0); assert(y<GH);
	assert((dx && !dy) || (dy && !dx));

	return
	    (x+dx >= 0 || x+dx < GW) &&
	    (y+dy >= 0 || y+dy < GW) &&
	    (w->g[y][x] == '.' || (
	     w->g[y][x] != '#' && can_clear(w, x+dx,y+dy, dx,dy) &&
	     (!dy || w->g[y][x]!='[' || can_clear(w, x+1,y+dy, 0,dy)) &&
	     (!dy || w->g[y][x]!=']' || can_clear(w, x-1,y,    0,dy)) &&
	     (!dy || w->g[y][x]!=']' || can_clear(w, x-1,y+dy, 0,dy))));
}

/* check can_clear() first! */
static void
clear(struct world *w, int x, int y, int dx, int dy)
{
	assert(x>=0); assert(x<GW); assert(x+dx>=0); assert(x+dx<GW);
	assert(y>=0); assert(y<GH); assert(y+dy>=0); assert(y+dy<GH);

	if (w->g[y][x] == '.')
		return;
	if (dy && w->g[y][x] == ']')
		{ clear(w, x-1,y, dx,dy); return; }

	if (dy && w->g[y][x] == '[') {
		clear(w, x+1,y+dy, dx,dy);
		w->g[y+dy][x+dx+1] = ']';
		w->g[y][x+1] = '.';
	}

	clear(w, x+dx,y+dy, dx,dy);
	w->g[y+dy][x+dx] = w->g[y][x];
	w->g[y][x] = '.';
}

static void
move(struct world *w, int dx, int dy)
{
	if (can_clear(w, w->px+dx, w->py+dy, dx,dy)) {
		clear(w, w->px+dx, w->py+dy, dx,dy);
		w->px += dx;
		w->py += dy;
	}
}

static int
score(struct world *w)
{
	int acc=0, x,y;

	for (y=0; y<GH && w->g[y][0]; y++)
	for (x=0; x<GW && w->g[y][x]; x++)
		if (w->g[y][x] == 'O' || w->g[y][x] == '[')
			acc += 100*y + x;

	return acc;
}

int
main(int argc, char **argv)
{
	static struct world w1,w2;
	int x,y, c;
	char *p;

	if (argc > 1)
		DISCARD(freopen(argv[1], "r", stdin));

	for (y=0; fgets(w1.g[y], GW, stdin); y++) {
		if (!w1.g[y][0] || w1.g[y][0]=='\n')
			break;

		assert(y+1 < GH);
		assert(strlen(w1.g[y])*2+1 < GW);

		for (x=0; w1.g[y][x]; x++)
			if (w1.g[y][x] == 'O') {
				w2.g[y][x*2]   = '[';
				w2.g[y][x*2+1] = ']';
			} else {
				w2.g[y][x*2]   = w1.g[y][x];
				w2.g[y][x*2+1] = w1.g[y][x];
			}

		if ((p = strchr(w1.g[y], '@'))) {
			w1.py = y; w1.px = p-w1.g[y];
			w2.py = y; w2.px = w1.px*2;

			w1.g[w1.py][w1.px]   = '.';
			w2.g[w2.py][w2.px]   = '.';
			w2.g[w2.py][w2.px+1] = '.';
		}
	}

	while ((c = getchar()) != EOF)
		switch (c) {
		case '^': move(&w1, 0,-1); move(&w2, 0,-1); break;
		case 'v': move(&w1, 0, 1); move(&w2, 0, 1); break;
		case '<': move(&w1,-1, 0); move(&w2,-1, 0); break;
		case '>': move(&w1, 1, 0); move(&w2, 1, 0); break;
		}

	printf("15: %d %d\n", score(&w1), score(&w2));
	return 0;
}

https://github.com/sjmulder/aoc/blob/master/2024/c/day15.c

[โ€“] ooterness 2 points 2 days ago

Rust

The work is all in the "push" method. The robot pushes one square, which may chain to additional squares. HashSet probably isn't the optimal data structure, but it's good enough.

Large codeblock

/// Advent of Code 2024, Day 15
/// Copyright 2024 by Alex Utter

use aocfetch;
use std::collections::HashSet;

type Rc = (usize, usize);
type Delta = (isize, isize);
type Moves = Vec<Delta>;

fn add(rc:&Rc, mv:&Delta) -> Rc {
    (rc.0.saturating_add_signed(mv.0),
     rc.1.saturating_add_signed(mv.1))
}

struct Warehouse {
    part2: bool,
    robot: Rc,
    boxes: HashSet<Rc>,
    walls: HashSet<Rc>,
}

impl Warehouse {
    fn new(input: &str, part2: bool) -> (Warehouse, Moves) {
        let mut init = Warehouse {
            part2: part2,
            robot: (0,0),
            boxes: HashSet::new(),
            walls: HashSet::new(),
        };
        let mut moves = Vec::new();
        for (r,line) in input.trim().lines().enumerate() {
            for (c,ch) in line.trim().chars().enumerate() {
                let c2 = if part2 {2*c} else {c};
                match ch {
                    '@' => {init.robot = (r,c2);},
                    'O' => {init.boxes.insert((r,c2));},
                    '#' => {init.walls.insert((r,c2));
                            if part2 {init.walls.insert((r,c2+1));}},
                    '^' => {moves.push((-1, 0));},
                    '>' => {moves.push(( 0, 1));},
                    'v' => {moves.push(( 1, 0));},
                    '<' => {moves.push(( 0,-1));},
                    _   => {},
                }
            }
        }
        return (init, moves);
    }

    fn gps(&self) -> usize {
        self.boxes.iter().map(|(r,c)| 100*r + c).sum()
    }

    fn get_box(&self, rc: &Rc) -> Option<Rc> {
        let ll = add(rc, &(0,-1));
        let rr = rc.clone();
        if self.part2 && self.boxes.contains(&ll) {
            return Some(ll);
        } else if self.boxes.contains(&rr) {
            return Some(rr);
        } else {
            return None;
        }
    }

    fn push(&mut self, mv: &Delta) -> bool {
        // Identify all boxes affected by this push.
        let mut boxes = HashSet::new();     // List of affected boxes
        let mut queue = Vec::new();         // Squares being pushed
        queue.push(add(&self.robot, mv));
        while let Some(rc) = queue.pop() {
            if let Some(bx) = self.get_box(&rc) {
                // Push all square(s) affected by this box.
                let left  = add(&bx, mv);
                let right = add(&left, &(0,1));
                boxes.insert(bx);
                if left != rc {queue.push(left);}
                if self.part2 && right != rc {queue.push(right);}
            } else if self.walls.contains(&rc) {
                // If we hit a wall, the move cannot be applied.
                return false;
            }
        }

        // Move successful, update the warehouse state.
        self.robot = add(&self.robot, mv);
        for bx in boxes.iter() {self.boxes.remove(bx);}
        for bx in boxes.iter() {self.boxes.insert(add(bx, mv));}
        return true;
    }
}

fn part1(input: &str) -> usize {
    let (mut state, moves) = Warehouse::new(input, false);
    for mv in moves.iter() {state.push(mv);}
    return state.gps();
}

fn part2(input: &str) -> usize {
    let (mut state, moves) = Warehouse::new(input, true);
    for mv in moves.iter() {state.push(mv);}
    return state.gps();
}

const EXAMPLE1: &'static str = "\
    ########
    #..O.O.#
    ##@.O..#
    #...O..#
    #.#.O..#
    #...O..#
    #......#
    ########

    <^^>>>vv<v>>v<<";

const EXAMPLE2: &'static str = "\
    ##########
    #..O..O.O#
    #......O.#
    #.OO..O.O#
    #[email protected].#
    #O#..O...#
    #O..O..O.#
    #.OO.O.OO#
    #....O...#
    ##########

    <vv>^<v^>v>^vv^v>v<>v^v<v<^vv<<<^><<><>>v<vvv<>^v^>^<<<><<v<<<v^vv^v>^
    vvv<<^>^v^^><<>>><>^<<><^vv^^<>vvv<>><^^v>^>vv<>v<<<<v<^v>^<^^>>>^<v<v
    ><>vv>v^v^<>><>>>><^^>vv>v<^^^>>v^v^<^^>v^^>v^<^v>v<>>v^v^<v>v^^<^^vv<
    <<v<^>>^^^^>>>v^<>vvv^><v<<<>^^^vv^<vvv>^>v<^^^^v<>^>vvvv><>>v^<<^^^^^
    ^><^><>>><>^^<<^^v>>><^<v>^<vv>>v>>>^v><>^v><<<<v>>v<v<v>vvv>^<><<>^><
    ^>><>^v<><^vvv<^^<><v<<<<<><^v<<<><<<^^<v<^^^><^>>^<v^><<<^>>^v<v^v<v^
    >^>>^v>vv>^<<^v<>><<><<v<<v><>v<^vv<<<>^^v^>^^>>><<^v>>v^v><^^>>^<>vv^
    <><^^>^^^<><vvvvv^v<v<<>^v<v>v<<^><<><<><<<^^<<<^<<>><<><^^^>^^<>^>v<>
    ^^>vv<^v^v<vv>^<><v<^v>^^^>>>^^vvv^>vvv<>>>^<^>>>>>^<<^v>^vvv<>^<><<v>
    v^^>>><<^^<>>^v^<v^vv<>v^<<>^<^v^v><^<<<><<^<v><v<>vv>>v><v^<vv<>v^<<^";

fn main() {
    // Fetch input from server.
    let input = aocfetch::get_data(2024, 15).unwrap();

    assert_eq!(part1(EXAMPLE1), 2028);
    assert_eq!(part1(EXAMPLE2), 10092);
    assert_eq!(part2(EXAMPLE2), 9021);

    println!("Part 1: {}", part1(&input));
    println!("Part 2: {}", part2(&input));
}

[โ€“] [email protected] 2 points 2 days ago* (last edited 2 days ago)

Haskell

Runs in 12 ms. I was very happy with my code for part 1, but will sadly have to rewrite it completely for part 2.

Code

import Control.Monad.State.Lazy
import qualified Data.Map.Strict as M

type Coord = (Int, Int)
data Block = Box | Wall
type Grid = M.Map Coord Block

parse :: String -> ((Coord, Grid), [Coord])
parse s =
    let robot = head
            [ (r, c)
            | (r, row) <- zip [0 ..] $ lines s
            , (c, '@') <- zip [0 ..] row
            ]
        grid = M.fromAscList
            [ ((r, c), val)
            | (r, row) <- zip [0 ..] $ lines s
            , (c, Just val) <- zip [0 ..] $ map f row
            ]
    in  ((robot, grid), go s)
    where
        f 'O' = Just Box
        f '#' = Just Wall
        f _ = Nothing
        go ('^' : rest) = (-1,  0) : go rest
        go ('v' : rest) = ( 1,  0) : go rest
        go ('<' : rest) = ( 0, -1) : go rest
        go ('>' : rest) = ( 0,  1) : go rest
        go (_   : rest) =            go rest
        go [] = []

add :: Coord -> Coord -> Coord
add (r0, c0) (r1, c1) = (r0 + r1, c0 + c1)

moveBoxes :: Coord -> Coord -> Grid -> Maybe Grid
moveBoxes dr r grid = case grid M.!? r of
    Nothing   -> Just grid
    Just Wall -> Nothing
    Just Box  ->
        M.insert (add r dr) Box . M.delete r <$> moveBoxes dr (add r dr) grid

move :: Coord -> State (Coord, Grid) Bool
move dr = state $ \(r, g) -> case moveBoxes dr (add r dr) g of
    Just g' -> (True, (add r dr, g'))
    Nothing -> (False, (r, g))

moves :: [Coord] -> State (Coord, Grid) ()
moves = mapM_ move

main :: IO ()
main = do
    ((robot, grid), movements) <- parse <$> getContents
    let (_, grid') = execState (moves movements) (robot, grid)
    print $ sum [100 * r + c | ((r, c), Box) <- M.toList grid']

[โ€“] VegOwOtenks 1 points 2 days ago

Haskell

I'm late today, anyway here is my blazingly fast solution using haskell

Large codeblock

{-# LANGUAGE MultiWayIf #-}

import Control.Arrow
import Data.Bifunctor hiding (first, second)

import Data.Array.Unboxed (UArray)
import Data.Array.ST (STUArray)
import Control.Monad.ST (ST, runST)
import Control.Monad (join)

import qualified Data.Char as Char
import qualified Data.List as List
import qualified Data.Set as Set
import qualified Data.Array.Unboxed as UArray
import qualified Data.Array.ST as MArray

parse :: String -> (UArray (Int, Int) Char, String)
parse s = (grid, orders)
        where 
                l = lines s
                orderLines = drop 1 . dropWhile (/= "") $ l
                orders     = foldl (++) "" $ orderLines
                gridLines  = takeWhile (/= "") $ l
                gridHeight = length gridLines
                gridWidth  = length . head $ gridLines
                grid       = UArray.listArray ((1, 1), (gridHeight, gridWidth)) . foldl (++) "" $ gridLines

moveRobot :: UArray (Int, Int) Char -> String -> ST s (UArray (Int, Int) Char)
moveRobot g s = do
        let robotPosition = maybe (error "Robot not in grid") fst . List.find ((== '@') . snd) . UArray.assocs $ g
        mg <- MArray.thaw g
        moveRobot' mg robotPosition s

type RobotPosition = (Int, Int)

walkDirection :: (Int, Int) -> (Int, Int) -> [(Int, Int)]
walkDirection p d = iterate (.+. d) p

orderDirection :: Char -> (Int, Int)
orderDirection '>' = ( 0,  1)
orderDirection '<' = ( 0, -1)
orderDirection '^' = (-1,  0)
orderDirection 'v' = ( 1,  0)

(y1, x1) .+. (y2, x2) = (y1 + y2, x1 + x2)

(y1, x1) .*. (y2, x2) = (y1 * y2, x1 * x2)

countBarrels :: STUArray s (Int, Int) Char -> RobotPosition -> (Int, Int) -> ST s Int
countBarrels g p d = do
        currentTile <- MArray.readArray g p
        if currentTile == 'O' then
                do
                        n <- countBarrels g (p .+. d) d
                        return $! n + 1
        else
                return 0

moveRobot' :: STUArray s (Int, Int) Char -> RobotPosition -> String -> ST s (UArray (Int, Int) Char)
moveRobot' g _ [] = MArray.freeze g
moveRobot' g p (o:os) = do
        let direction = orderDirection o
        let nextCoordinate = p .+. direction
        nextTile <- MArray.readArray g nextCoordinate
        case nextTile of
                '#' -> moveRobot' g p os
                '.' -> MArray.writeArray g p '.' 
                        *> MArray.writeArray g nextCoordinate '@'
                        *> moveRobot' g nextCoordinate os
                'O' -> do
                        barrelCount <- countBarrels g nextCoordinate direction
                        let postBarrelPosition = p .+. (direction .*. (1 + barrelCount, 1 + barrelCount))
                        postBarrelTile <- MArray.readArray g postBarrelPosition
                        case postBarrelTile of
                                '#' -> moveRobot' g p os
                                '.' -> MArray.writeArray g p '.'
                                        *> MArray.writeArray g nextCoordinate '@'
                                        *> MArray.writeArray g postBarrelPosition 'O'
                                        *> moveRobot' g nextCoordinate os

part1 (g, o) = UArray.assocs
        >>> filter (snd >>> (== 'O'))
        >>> map (uncurry (+) . ((*100) *** id) . (join bimap pred) . fst)
        >>> sum
        $ g'
        where 
                g' = runST $ (moveRobot g o)

translate :: Char -> String
translate '#'  = "##"
translate '.'  = ".."
translate '@'  = "@."
translate 'O'  = "[]"
translate '\n' = "\n"
translate c    = [c]

moveWideRobot :: UArray (Int, Int) Char -> String -> ST s (UArray (Int, Int) Char)
moveWideRobot g s = do
        let robotPosition = maybe (error "Robot not in grid") fst . List.find ((== '@') . snd) . UArray.assocs $ g
        mg <- MArray.thaw g
        moveWideRobot' mg robotPosition s

moveChestHorizontally g p d = do
        tile <- MArray.readArray g p
        case tile of
                '.' -> return True
                '#' -> return False
                _   -> do
                        let p' = p .+. d
                        canMove <- moveChestHorizontally g p' d
                        if canMove then MArray.writeArray g p' tile else return ()
                        return canMove

boxCounterpart ('[', (y, x)) = (']', (y, x+1))
boxCounterpart (']', (y, x)) = ('[', (y, x-1))

moveChestVertically :: STUArray s (Int, Int) Char -> [(Int, Int)] -> (Int, Int) -> ST s Bool
moveChestVertically g [] d = return True
moveChestVertically g ps d = do
        tiles <- flip zip ps <$> mapM (MArray.readArray g) ps
        let counterParts = List.map boxCounterpart . List.filter (fst >>> flip List.elem "[]") $ tiles
        let tiles' = List.nub $ tiles ++ counterParts
        if | any ((== '#') . fst) tiles' -> return False
           | otherwise -> do
                let boxTiles = List.filter (fst >>> flip List.elem "[]") $ tiles'
                let boxPositions = List.map snd $ boxTiles
                let positionsAhead = List.map (.+. d) $ boxPositions
                success <- moveChestVertically g positionsAhead d
                if success then do
                        mapM_ (second (.+. d) >>> uncurry (flip (MArray.writeArray g))) boxTiles
                        mapM_ (flip (MArray.writeArray g) '.') boxPositions
                else 
                        return ()

                return $ success


moveWideRobot' :: STUArray s (Int, Int) Char -> RobotPosition -> String -> ST s (UArray (Int, Int) Char)
moveWideRobot' g p [] = MArray.freeze g
moveWideRobot' g p (o:os) = do
        let direction = orderDirection o
        let nextCoordinate = p .+. direction
        nextTile <- MArray.readArray g nextCoordinate
        case nextTile of
                '#' -> moveWideRobot' g p os
                '.' -> MArray.writeArray g p '.'
                        *> MArray.writeArray g nextCoordinate '@'
                        *> moveWideRobot' g nextCoordinate os
                '[' -> do
                        success <- if o == '>' 
                        then 
                                moveChestHorizontally g nextCoordinate direction
                        else
                                moveChestVertically g [nextCoordinate, second succ nextCoordinate] direction

                        if success then do
                                MArray.writeArray g p '.'
                                MArray.writeArray g nextCoordinate '@'
                                moveWideRobot' g nextCoordinate os
                        else
                                moveWideRobot' g p os
                ']' -> do
                        success <- if o == '<'
                        then
                                moveChestHorizontally g nextCoordinate direction
                        else
                                moveChestVertically g [nextCoordinate, second pred nextCoordinate] direction

                        if success then do
                                MArray.writeArray g p '.'
                                MArray.writeArray g nextCoordinate '@'
                                moveWideRobot' g nextCoordinate os
                        else
                                moveWideRobot' g p os

part2 (g, o) = UArray.assocs
        >>> List.filter (snd >>> (== '['))
        >>> map (uncurry (+) . ((*100) *** id) . (join bimap pred) . fst)
        >>> sum
        $ g'
        where
                g' = runST $ (moveWideRobot g o)

main = getContents
        >>= print
        . (part1 *** part2)
        . join bimap parse
        . second (List.concatMap translate)
        . join (,)

[โ€“] [email protected] 2 points 2 days ago

Rust

Part 2 was a bit tricky. Moving into a box horizontally works mostly the same as for part 1, for the vertical case I used two recursive functions. The first recurses from the left and right side for each box just to find out if the entire tree can be moved. The second function actually does the moving in a similar recursive structure, but now with the knowledge that all subtrees can actually be moved.

Lots of moving parts, but at least it could very nicely be debugged by printing out the map from the two minimal examples after each round.

Solution

use euclid::{default::*, vec2};

// Common type for both parts. In part 1 all boxes are BoxL.
#[derive(Clone, Copy)]
enum Spot {
    Empty,
    BoxL,
    BoxR,
    Wall,
}

impl From<u8> for Spot {
    fn from(value: u8) -> Self {
        match value {
            b'.' | b'@' => Spot::Empty,
            b'O' => Spot::BoxL,
            b'#' => Spot::Wall,
            other => panic!("Invalid spot: {other}"),
        }
    }
}

fn parse(input: &str) -> (Vec<Vec<Spot>>, Point2D<i32>, Vec<Vector2D<i32>>) {
    let (field_s, moves_s) = input.split_once("\n\n").unwrap();
    let mut field = Vec::new();
    let mut robot = None;
    for (y, l) in field_s.lines().enumerate() {
        let mut row = Vec::new();
        for (x, b) in l.bytes().enumerate() {
            row.push(Spot::from(b));
            if b == b'@' {
                robot = Some(Point2D::new(x, y).to_i32())
            }
        }
        field.push(row);
    }

    let moves = moves_s
        .bytes()
        .filter(|b| *b != b'\n')
        .map(|b| match b {
            b'^' => vec2(0, -1),
            b'>' => vec2(1, 0),
            b'v' => vec2(0, 1),
            b'<' => vec2(-1, 0),
            other => panic!("Invalid move: {other}"),
        })
        .collect();
    (field, robot.unwrap(), moves)
}

fn gps(field: &[Vec<Spot>]) -> u32 {
    let mut sum = 0;
    for (y, row) in field.iter().enumerate() {
        for (x, s) in row.iter().enumerate() {
            if let Spot::BoxL = s {
                sum += x + 100 * y;
            }
        }
    }
    sum as u32
}

fn part1(input: String) {
    let (mut field, mut robot, moves) = parse(&input);
    for m in moves {
        let next = robot + m;
        match field[next.y as usize][next.x as usize] {
            Spot::Empty => robot = next, // Move into space
            Spot::BoxL => {
                let mut search = next + m;
                let can_move = loop {
                    match field[search.y as usize][search.x as usize] {
                        Spot::BoxL => {}
                        Spot::Wall => break false,
                        Spot::Empty => break true,
                        Spot::BoxR => unreachable!(),
                    }
                    search += m;
                };
                if can_move {
                    robot = next;
                    field[next.y as usize][next.x as usize] = Spot::Empty;
                    field[search.y as usize][search.x as usize] = Spot::BoxL;
                }
            }
            Spot::Wall => {} // Cannot move
            Spot::BoxR => unreachable!(),
        }
    }
    println!("{}", gps(&field));
}

// Transform part 1 field to wider part 2 field
fn widen(field: &[Vec<Spot>]) -> Vec<Vec<Spot>> {
    field
        .iter()
        .map(|row| {
            row.iter()
                .flat_map(|s| match s {
                    Spot::Empty => [Spot::Empty; 2],
                    Spot::Wall => [Spot::Wall; 2],
                    Spot::BoxL => [Spot::BoxL, Spot::BoxR],
                    Spot::BoxR => unreachable!(),
                })
                .collect()
        })
        .collect()
}

// Recursively find out whether or not the robot can move in direction `dir` from `start`.
fn can_move_rec(field: &[Vec<Spot>], start: Point2D<i32>, dir: Vector2D<i32>) -> bool {
    let next = start + dir;
    match field[next.y as usize][next.x as usize] {
        Spot::Empty => true,
        Spot::BoxL => can_move_rec(field, next, dir) && can_move_rec(field, next + vec2(1, 0), dir),
        Spot::BoxR => can_move_rec(field, next - vec2(1, 0), dir) && can_move_rec(field, next, dir),
        Spot::Wall => false,
    }
}

// Recursively execute a move for vertical directions into boxes.
fn do_move(field: &mut [Vec<Spot>], start: Point2D<i32>, dir: Vector2D<i32>) {
    let next = start + dir;
    match field[next.y as usize][next.x as usize] {
        Spot::Empty | Spot::Wall => {}
        Spot::BoxL => {
            do_move(field, next, dir);
            do_move(field, next + vec2(1, 0), dir);
            let move_to = next + dir;
            field[next.y as usize][next.x as usize] = Spot::Empty;
            field[next.y as usize][next.x as usize + 1] = Spot::Empty;
            field[move_to.y as usize][move_to.x as usize] = Spot::BoxL;
            field[move_to.y as usize][move_to.x as usize + 1] = Spot::BoxR;
        }
        Spot::BoxR => {
            do_move(field, next - vec2(1, 0), dir);
            do_move(field, next, dir);
            let move_to = next + dir;
            field[next.y as usize][next.x as usize - 1] = Spot::Empty;
            field[next.y as usize][next.x as usize] = Spot::Empty;
            field[move_to.y as usize][move_to.x as usize - 1] = Spot::BoxL;
            field[move_to.y as usize][move_to.x as usize] = Spot::BoxR;
        }
    }
}

fn part2(input: String) {
    let (field1, robot1, moves) = parse(&input);
    let mut field = widen(&field1);
    let mut robot = Point2D::new(robot1.x * 2, robot1.y);
    for m in moves {
        let next = robot + m;
        match field[next.y as usize][next.x as usize] {
            Spot::Empty => robot = next, // Move into space
            Spot::BoxL | Spot::BoxR if m.y == 0 => {
                let mut search = next + m;
                let can_move = loop {
                    match field[search.y as usize][search.x as usize] {
                        Spot::BoxL | Spot::BoxR => {}
                        Spot::Wall => break false,
                        Spot::Empty => break true,
                    }
                    search += m;
                };
                if can_move {
                    robot = next;
                    // Shift boxes by array remove/insert
                    field[next.y as usize].remove(search.x as usize);
                    field[next.y as usize].insert(next.x as usize, Spot::Empty);
                }
            }
            Spot::BoxL | Spot::BoxR => {
                if can_move_rec(&field, robot, m) {
                    do_move(&mut field, robot, m);
                    robot = next;
                }
            }
            Spot::Wall => {} // Cannot move
        }
    }
    println!("{}", gps(&field));
}

util::aoc_main!();

Also on github

[โ€“] mykl 2 points 2 days ago* (last edited 2 days ago)

Dart

canMove does a recursive search and returns all locations that need moving, or none if there's an obstacle anywhere downstream. For part2, that involves checking if there's half of a box in front of us, and if so ensuring that we also check the other half of that box. I don't bother tracking whether we're double-checking as it runs fast enough as is.

import 'dart:math';
import 'package:collection/collection.dart';
import 'package:more/more.dart';

var d4 = <Point<num>>[Point(1, 0), Point(-1, 0), Point(0, 1), Point(0, -1)];
var m4 = '><v^';

solve(List<String> lines, {wide = false}) {
  if (wide) {
    lines = lines
        .map((e) => e
            .replaceAll('#', '##')
            .replaceAll('.', '..')
            .replaceAll('O', '[]')
            .replaceAll('@', '@.'))
        .toList();
  }
  var room = {
    for (var r in lines.takeWhile((e) => e.isNotEmpty).indexed())
      for (var c in r.value.split('').indexed().where((c) => (c.value != '.')))
        Point<num>(c.index, r.index): c.value
  };
  var bot = room.entries.firstWhere((e) => e.value == '@').key;
  var moves = lines.skipTo('').join('').split('');
  for (var d in moves.map((m) => d4[m4.indexOf(m)])) {
    if (didMove(d, bot, room)) bot += d;
  }
  return room.entries
      .where((e) => e.value == '[' || e.value == 'O')
      .map((e) => e.key.x + 100 * e.key.y)
      .sum;
}

bool didMove(Point m, Point here, Map<Point, String> room) {
  var moves = canMove(m, here, room).toSet();
  if (moves.isNotEmpty) {
    var vals = moves.map((e) => room.remove(e)!).toList();
    for (var ms in moves.indexed()) {
      room[ms.value + m] = vals[ms.index];
    }
    return true;
  }
  return false;
}

List<Point> canMove(Point m, Point here, Map<Point, String> room) {
  if (room[here + m] == '#') return [];
  if (!room.containsKey(here + m)) return [here];
  var cm1 = canMove(m, here + m, room);
  if (m.x != 0) return (cm1.isEmpty) ? [] : cm1 + [here];

  List<Point> cm2 = [here];
  if (room[here + m] == '[') cm2 = canMove(m, here + m + Point(1, 0), room);
  if (room[here + m] == ']') cm2 = canMove(m, here + m - Point(1, 0), room);

  return cm1.isEmpty || cm2.isEmpty ? [] : cm1 + cm2 + [here];
}
[โ€“] [email protected] 2 points 3 days ago

TypeScript

Not very optimized code today. Basically just a recursive function

Code

import fs from "fs";

type Point = {x: number, y: number};

enum Direction {
    UP = '^',
    DOWN = 'v',
    LEFT = '<',
    RIGHT = '>'
}

const input = fs.readFileSync("./15/input.txt", "utf-8").split(/[\r\n]{4,}/);
const warehouse: string[][] = input[0]
    .split(/[\r\n]+/)
    .map(row => row.split(""));
const movements: Direction[] = input[1]
    .split("")
    .map(char => char.trim())
    .filter(Boolean)
    .map(char => char as Direction);

// Part 1
console.info("Part 1: " + solve(warehouse, movements));

// Part 2
const secondWarehouse = warehouse.map(row => {
    const newRow: string[] = [];
    for (const char of row) {
        if (char === '#') { newRow.push('#', '#'); }
        else if (char === 'O') { newRow.push('[', ']'); }
        else if (char === '.') { newRow.push('.', '.'); }
        else { newRow.push('@', '.'); }
    }
    return newRow;
});
console.info("Part 2: " + solve(secondWarehouse, movements));

function solve(warehouse: string[][], movements: Direction[]): number {
    let _warehouse = warehouse.map(row => [...row]); // Take a copy to avoid modifying the original
    const robotLocation: Point = findStartLocation(_warehouse);

    for (const move of movements) {
        // Under some very specific circumstances in part 2, tryMove returns false, but the grid has already been modified
        // "Fix" the issue ba taking a copy so we can easily revert all changes made
        // Slow AF of course but rest of this code isn't optimized either, so...
        const copy = _warehouse.map(row => [...row]);
    
        if (tryMove(robotLocation, move, _warehouse)) {
            if (move === Direction.UP) { robotLocation.y--; }
            else if (move === Direction.DOWN) { robotLocation.y++; }
            else if (move === Direction.LEFT) { robotLocation.x--; }
            else { robotLocation.x++; }
        } else {
            _warehouse = copy; // Revert changes
        }
    }

    // GPS
    let result = 0;
    for (let y = 0; y < _warehouse.length; y++) {
        for (let x = 0; x < _warehouse[y].length; x++) {
            if (_warehouse[y][x] === "O" || _warehouse[y][x] === "[") {
                result += 100 * y + x;
            }
        }
    }
    return result;
}

function tryMove(from: Point, direction: Direction, warehouse: string[][], movingPair = false): boolean {
    const moveWhat = warehouse[from.y][from.x];
    if (moveWhat === "#") {
        return false;
    }

    let to: Point;
    switch (direction) {
        case Direction.UP: to = {x: from.x, y: from.y - 1}; break;
        case Direction.DOWN: to = {x: from.x, y: from.y + 1}; break;
        case Direction.LEFT: to = {x: from.x - 1, y: from.y}; break;
        case Direction.RIGHT: to = {x: from.x + 1, y: from.y}; break;
    }

    const allowMove = warehouse[to.y][to.x] === "."
        || (direction === Direction.UP && tryMove({x: from.x, y: from.y - 1}, direction, warehouse))
        || (direction === Direction.DOWN && tryMove({x: from.x, y: from.y + 1}, direction, warehouse))
        || (direction === Direction.LEFT && tryMove({x: from.x - 1, y: from.y}, direction, warehouse))
        || (direction === Direction.RIGHT && tryMove({x: from.x + 1, y: from.y}, direction, warehouse));

    if (allowMove) {
        // Part 1 logic handles horizontal movement of larger boxes just fine. Needs special handling for vertical movement
        if (!movingPair && (direction === Direction.UP || direction === Direction.DOWN)) {
            if (moveWhat === "[" && !tryMove({x: from.x + 1, y: from.y}, direction, warehouse, true)) {
                return false;
            }
            if (moveWhat === "]" && !tryMove({x: from.x - 1, y: from.y}, direction, warehouse, true)) {
                return false;
            }
        }

        // Make the move
        warehouse[to.y][to.x] = moveWhat;
        warehouse[from.y][from.x] = ".";
        return true;
    }
    return false;
}

function findStartLocation(warehouse: string[][]): Point {
    for (let y = 0; y < warehouse.length; y++) {
        for (let x = 0; x < warehouse[y].length; x++) {
            if (warehouse[y][x] === "@") {
                return {x,y};
            }
        }
    }

    throw new Error("Could not find start location!");
}

[โ€“] [email protected] 2 points 3 days ago

Nim

Very fiddly solution with lots of debugging required.

Code

type
  Vec2 = tuple[x,y: int]
  Box = array[2, Vec2]
  Dir = enum
    U = "^"
    R = ">"
    D = "v"
    L = "<"

proc convertPart2(grid: seq[string]): seq[string] =
  for y in 0..grid.high:
    result.add ""
    for x in 0..grid[0].high:
      result[^1] &= (
        if grid[y][x] == 'O': "[]"
        elif grid[y][x] == '#': "##"
        else: "..")

proc shiftLeft(grid: var seq[string], col: int, range: HSlice[int,int]) =
  for i in range.a ..< range.b:
    grid[col][i] = grid[col][i+1]
  grid[col][range.b] = '.'

proc shiftRight(grid: var seq[string], col: int, range: HSlice[int,int]) =
  for i in countDown(range.b, range.a+1):
    grid[col][i] = grid[col][i-1]
  grid[col][range.a] = '.'

proc box(pos: Vec2, grid: seq[string]): array[2, Vec2] =
  if grid[pos.y][pos.x] == '[':
    [pos, (pos.x+1, pos.y)]
  else:
    [(pos.x-1, pos.y), pos]

proc step(grid: var seq[string], bot: var Vec2, dir: Dir) =
  var (x, y) = bot
  case dir
  of U:
    while (dec y; grid[y][x] != '#' and grid[y][x] != '.'): discard
    if grid[y][x] == '#': return
    if grid[bot.y-1][bot.x] == 'O': swap(grid[bot.y-1][bot.x], grid[y][x])
    dec bot.y
  of R:
    while (inc x; grid[y][x] != '#' and grid[y][x] != '.'): discard
    if grid[y][x] == '#': return
    if grid[bot.y][bot.x+1] == 'O': swap(grid[bot.y][bot.x+1], grid[y][x])
    inc bot.x
  of L:
    while (dec x; grid[y][x] != '#' and grid[y][x] != '.'): discard
    if grid[y][x] == '#': return
    if grid[bot.y][bot.x-1] == 'O': swap(grid[bot.y][bot.x-1], grid[y][x])
    dec bot.x
  of D:
    while (inc y; grid[y][x] != '#' and grid[y][x] != '.'): discard
    if grid[y][x] == '#': return
    if grid[bot.y+1][bot.x] == 'O': swap(grid[bot.y+1][bot.x], grid[y][x])
    inc bot.y

proc canMoveVert(box: Box, grid: seq[string], boxes: var HashSet[Box], dy: int): bool =
  boxes.incl box
  var left, right = false
  let (lbox, rbox) = (box[0], box[1])
  let lbigBox = box((lbox.x, lbox.y+dy), grid)
  let rbigBox = box((rbox.x, lbox.y+dy), grid)

  if grid[lbox.y+dy][lbox.x] == '#' or
     grid[rbox.y+dy][rbox.x] == '#': return false
  elif grid[lbox.y+dy][lbox.x] == '.': left = true
  else:
    left = canMoveVert(box((lbox.x,lbox.y+dy), grid), grid, boxes, dy)

  if grid[rbox.y+dy][rbox.x] == '.': right = true
  elif lbigBox == rbigBox: right = left
  else:
    right = canMoveVert(box((rbox.x, rbox.y+dy), grid), grid, boxes, dy)

  left and right

proc moveBoxes(grid: var seq[string], boxes: var HashSet[Box], d: Vec2) =
  for box in boxes:
    grid[box[0].y][box[0].x] = '.'
    grid[box[1].y][box[1].x] = '.'
  for box in boxes:
    grid[box[0].y+d.y][box[0].x+d.x] = '['
    grid[box[1].y+d.y][box[1].x+d.x] = ']'
  boxes.clear()

proc step2(grid: var seq[string], bot: var Vec2, dir: Dir) =
  case dir
  of U:
    if grid[bot.y-1][bot.x] == '#': return
    if grid[bot.y-1][bot.x] == '.': dec bot.y
    else:
      var boxes: HashSet[Box]
      if canMoveVert(box((x:bot.x, y:bot.y-1), grid), grid, boxes, -1):
        grid.moveBoxes(boxes, (0, -1))
        dec bot.y
  of R:
    var (x, y) = bot
    while (inc x; grid[y][x] != '#' and grid[y][x] != '.'): discard
    if grid[y][x] == '#': return
    if grid[bot.y][bot.x+1] == '[': grid.shiftRight(bot.y, bot.x+1..x)
    inc bot.x
  of L:
    var (x, y) = bot
    while (dec x; grid[y][x] != '#' and grid[y][x] != '.'): discard
    if grid[y][x] == '#': return
    if grid[bot.y][bot.x-1] == ']': grid.shiftLeft(bot.y, x..bot.x-1)
    dec bot.x
  of D:
    if grid[bot.y+1][bot.x] == '#': return
    if grid[bot.y+1][bot.x] == '.': inc bot.y
    else:
      var boxes: HashSet[Box]
      if canMoveVert(box((x:bot.x, y:bot.y+1), grid), grid, boxes, 1):
        grid.moveBoxes(boxes, (0, 1))
        inc bot.y


proc solve(input: string): AOCSolution[int, int] =
  let chunks = input.split("\n\n")
  var grid = chunks[0].splitLines()
  let movements = chunks[1].splitLines().join().join()

  var robot: Vec2
  for y in 0..grid.high:
    for x in 0..grid[0].high:
      if grid[y][x] == '@':
        grid[y][x] = '.'
        robot = (x,y)

  block p1:
    var grid = grid
    var robot = robot
    for m in movements:
      let dir = parseEnum[Dir]($m)
      step(grid, robot, dir)
    for y in 0..grid.high:
      for x in 0..grid[0].high:
        if grid[y][x] == 'O':
          result.part1 += 100 * y + x

  block p2:
    var grid = grid.convertPart2()
    var robot = (robot.x*2, robot.y)
    for m in movements:
      let dir = parseEnum[Dir]($m)
      step2(grid, robot, dir)
      #grid.inspect(robot)

    for y in 0..grid.high:
      for x in 0..grid[0].high:
        if grid[y][x] == '[':
          result.part2 += 100 * y + x


Codeberg Repo

[โ€“] [email protected] 1 points 3 days ago

Haskell

This was a fun one! I'm quite pleased with moveInto, which could be easily extended to support arbitrary box shapes.

Solution

import Control.Monad
import Data.Bifunctor
import Data.List
import Data.Map (Map)
import Data.Map qualified as Map
import Data.Set (Set)
import Data.Set qualified as Set

type C = (Int, Int)

readInput :: String -> (Map C Char, [C])
readInput s =
  let (room, _ : moves) = break null $ lines s
   in ( Map.fromList [((i, j), c) | (i, l) <- zip [0 ..] room, (j, c) <- zip [0 ..] l],
        map dir $ concat moves
      )
  where
    dir '^' = (-1, 0)
    dir 'v' = (1, 0)
    dir '<' = (0, -1)
    dir '>' = (0, 1)

moveInto :: Int -> Set C -> C -> C -> Set C -> Maybe (Set C)
moveInto boxWidth walls (di, dj) = go
  where
    go (i, j) boxes
      | (i, j) `Set.member` walls = Nothing
      | Just j' <- find (\j' -> (i, j') `Set.member` boxes) $ map (j -) [0 .. boxWidth - 1] =
          Set.insert (i + di, j' + dj)
            <$> foldM
              (flip go)
              (Set.delete (i, j') boxes)
              [(i + di, j' + z + dj) | z <- [0 .. boxWidth - 1]]
      | otherwise = Just boxes

runMoves :: (Map C Char, [C]) -> Int -> Int
runMoves (room, moves) scale = score $ snd $ foldl' move (start, boxes) moves
  where
    room' = Map.mapKeysMonotonic (second (* scale)) room
    Just start = fst <$> find ((== '@') . snd) (Map.assocs room')
    walls =
      let ps = Map.keysSet $ Map.filter (== '#') room'
       in Set.unions [Set.mapMonotonic (second (+ z)) ps | z <- [0 .. scale - 1]]
    boxes = Map.keysSet $ Map.filter (== 'O') room'
    move (pos@(i, j), boxes) dir@(di, dj) =
      let pos' = (i + di, j + dj)
       in maybe (pos, boxes) (pos',) $ moveInto scale walls dir pos' boxes
    score = sum . map (\(i, j) -> i * 100 + j) . Set.elems

main = do
  input <- readInput <$> readFile "input15"
  mapM_ (print . runMoves input) [1, 2]