Previously, I covered all of the changes I'd make to the Smash 64 characters and the Melee characters, which means that now, it's time for me to look at all of the Brawl characters and think about the changes I'd make to their movesets. I honestly think Sakurai did a better job with the brawl fighter roster compared to the ones of Smash 64 and Melee. Just like before, while moves are the primary things being changed, I'll also list changes made to alternate costumes, animations such as taunts and victory poses, etc.
Meta Knight:
1.Dash Attack - Piercing Slash: Dashes forward and performs a lunge with his sword, hitting multiple times.
2.Side Tilt - Meta Triple Slash: Performs a sequence of 3 sword slashes: an inward slash, followed by an outward slash, followed by an overhead slash.
3.Up Tilt - Up Thrust: Thrusts his sword into the air.
4.Down Tilt - Slide Kick: Performs a forward slide Kick.
5.Side Smash: Remains the same, though now he can shoot a beam projectile from his sword.
6.Up Smash - Meta Upper: Performs a rising uppercut with his sword, hitting multiple times.
7.Down Smash - Meta Spin Slash: Winds back his sword while charging, then twirls rapidly with it outstretched, hitting enemies to both sides in a close range.
8.Neutral Aerial - Knight Spin: Only the name is changed.
9.Forward Aerial - Meta Chop: Slashes his sword in a downward arc.
10.Back Aerial: Performs a powerful horizontal slash with his sword.
11.Up Aerial - Up Thrust: Performs an Upwards thrust in the air.
12.Down Aerial - Down Thrust: Points his sword to the ground as he plummets downwards. Can meteor smash opponents as he is falling downwards.
13.Forward Throw: kicks the opponent forward, knocking them away.
14.Side Special - Charges up the Galaxia with energy (with his wings transforming into his cape) and then he disappears before reappearing, performing the Meta Spin Slash (only this time, he spins once). The move activates when the special button is released.
15.Up Special: Goes to its brawl version, however it can no longer be cancelled into an aerial.
16.Down Special - Galactic Counter: Assumes a defensive stance to retaliate against incoming attacks. He reels back to avoid it, then rushes forward and slashes.
17.Final Smash - Upper Calibur: Slashes the ground before raising it up to hit the opponent and if he succeeds, he will do a flurry of Slashes before striking the opponent downwards.
Pit:
1.When Fighting Palutena, Pit's wings glow green.
2.Dash Attack: Upperdash Arm is moved here.
3.Side Smash - Atlas Club: Swings the Atlas Club forward.
4.Up Smash - Magnus Club: Swings the Magnus Club Upwards.
5.Down Smash - Ore Club: Swings the Ore Club downward.
6.Neutral Aerial - First Blade: Spins the blade around.
7.Forward Aerial - Crusader Blade: Performs forward slashes.
8.Back Aerial - Palutena Blade: Performs backward slashes.
9.Up Aerial - Royal Blade: Performs two upward slashes.
10.Down Aerial - Optical Blade: Performs two downward slashes, meteor spiking opponents.
11.Forward Throw - Violet Palm: Throws the opponent forwards, then rapidly fires at the opponent.
12.Back Throw - Pudgy Palm: Throws the opponent backwards, then fires fancy balloon-like shots at them.
13.Up Throw - Needle Palm: Throws the opponent upwards, then fires needle like shots at opponents.
14.Down Throw - Midnight Palm: Slams them downwards, then fires shots downwards.
15.Side Special - Tiger Claws: Puts on the Tiger Claws, then lunges forward, performing slashes 5 times in a row.
16.Final Smash: Goes back to his Smash 4 Final Smash.
Zero Suit Samus:
1.Final Smash: Goes back to her Smash 4 Final Smash.
Wario:
1.Wario will now be played by Kevin Afghani instead of Charles Martinet due to the latter retiring.
2.His overalls are now the default outfit, as well as his odd-numbered alts., and his biker outfit is now his even-numbered alts.
3.Entrance Animation: Appears via a vortex from Wario Land 4, and says "Oh yeah, Let's-a go!". The vortex then disappears.
4.Jab: The first two hits of the jab remain the same, but he now has a third hit where he headbutts his opponent.
5.Dash Attack - Skull Bash: Runs in, and dashes head-first into the opponent.
6.Down Tilt - Roll: Does a roll forward.
7.Side Smash - Dragon Wario: Puts on the Dragon helmet, leans forward, and then he says "FIRE!", causing the Dragon Helmet to shoot a long stream of fire from the helmet's nostrils.
8.Up Smash - Bouncy Wario: Performs an upward forward headbutt.
9.Down Smash - Flat Wario: "Magically" morphs his body, transforming into Flat Wario, stretching his body to attack on both sides.
10.Down Aerial - Ground Pound, Performs a downward Slam butt-first, meteor spiking opponents.
11.Grab - Foe Grab: Reaches out with one hand, and holds the opponent up with one arm.
12.Pummel - Shake It!: Shakes the opponent violently, dropping collectables (EX: Coins from the Mario Universe characters, Rupees from the Zelda Universe characters, Rings from Sonic and Halos from Bayonetta).
13.Forward Throw - Power Throw: Reels the enemy back and violently throws them forward with one arm.
14.Back Throw - Wild Swing-Ding: Only the name is changed.
15.Up Throw - Piledriver: Jumps upwards with the opponent while they are upside-down.
16.Neutral Special - Burp: Burps out a nasty stench.
17.Side Special: Shoulder Tackle is moved here.
18.Up Special - Wario Balloon: Rises himself in the air & inflates his cheeks to become a balloon to float down.
19.Down Special - Earthshake Punch: Smashes the ground with a punch, creating an earthquake & meteor smashing opponents in the air.
20.Final Smash: It now ends with a strong punch. 21.Idle Animation #1: Turns away from the camera and flexes his arms while saying "cmon!".
22.Idle Animation #2: Gloatingly laughs.
23.Up Taunt: Wario performs his signature "W" sign pose and laughs.
24.Side Taunt: He flexes his arms, saying "Im-a gonna win!".
25.Down Taunt: Wario turns around, and spanks his rear end towards the camera.
26.Victory Pose #1: Wario runs in and performs a somersault, then does his signature macho stretch and flex with his arms.
27.Victory Pose #2: Wario shakes his glorious butt towards the camera, then turns around and puts up his stgnature "W" sign with both hands.
28.Victory Pose #3: Wario drives off in his car, with a giant bag of coins in the back seat, then gives off his "W" sign, while saying "Yes!". He then continues to drive as the camera follows him in the result screen.
Snake:
1.Up Tilt: Performs an Uppercut.
2.Up Smash: The Grenade is moved here and now it can be angled upward only.
3.Down Smash: Goes back to his down smash from Brawl.
4.Neutral Aerial: A Midair Flying Kick.
5.Up Aerial: An Upward kick.
6.Down Aerial: Performs a Stomp, which meteor spikes opponents.
7.Up Throw: Tosses the opponent upwards, then slams a mortar onto the ground and fires a shell into the air, which explodes when hitting the opponent.
8.Neutral Special - Beretta 92: Shoots a dart that puts opponents to sleep forward.
9.Final Smash - Metal Gear REX: Fires a stinger missile, and if it hits an opponent, he climbs aboard Metal Gear REX and unleashes a barrage of bullets and missiles upon them. Finishes the attack off by firing a large and powerful laser beam from the mech.
10.Up Taunt: Remains the same, though he can now move around and stay in the box as the up taunt button is held.
11.Side Taunt: Pulls out his SOCOM and points it forward, before twirling and putting it back in its holster.
12.Down Taunt: Kneels down on the ground and put his hands on his codec, saying "Colonel, Come In!". Occasionally, Colonel Campbell will say "Come In, Snake!", Otacon will sometimes say "Keep It Up, Snake!" and Mei Ling will Say "You Can Do It, Snake!".
13.Up Victory Pose: Remains the same but there's an alternative line where Snake also says "This is Snake, I'm done here".
14.Right Victory Pose: Points his SOCOM to the Left, then holds it close to his head while pointing it upwards saying "You're pretty Good".
Ike:
1.Jab - Sword Bash: Performs a high, wide sweep of the sword, then spins and performs a low, downward sweep, with the sword coming to rest at his hip.
2.Dash Attack - Lunge: Swings his sword wide in front of him as he comes to a skidding halt. 3.Side Tilt - Sweep: Lunges forward with a wide, spinning slash.
4.Up Smash - Plunge: Squats down, then leaps into the air and performs a somersault with his sword raised above his head, slamming the sword down hard onto the ground.
5.Up Aerial: Goes back to Brawl and Smash 4 Up Aerial.
6.Neutral Special - Ragnell Beam: Releases a blue beam of energy from Ragnell.
7.Up Special: Remains the same, though now has Urvan.
8.Down Special - Resolve: If Ike has 100% or more damage, he enters a two-second charging period. If he has less than 100% however, he instead just shrugs.
9.Final Smash - Radiant Aether: Dramatically points his sword forward, then performs a quick two-hit maneuver.
10.Victory Pose #3: Hoists his sword high into the air, while the swords, lances and axes of a few offscreen warriors can be seen also being raised in the corners of the screen. In his Path of Radiance skins, he says “Don't drop your guard! Don't turn your back!" or In his Radiant Dawn skins, he says “I feel like I can take on anyone.”
Red:
1.Him (and/or Leaf) switching Pokémon out of battle is now their shield special rather than down special.
Squirtle:
1.Jab - Frustration: Punches with its fists in frustration.
2.Dash Attack - Aqua Jet: Surrounds itself with water, then lunges forward.
3.Side Tilt - Ice Punch: One of its fist becomes icy, then punches forward with it.
4.Up Tilt - Mega Punch: Punches upwards with full force.
5.Down Tilt - Skull Bash: Bashes with its forward.
6.Side Smash - Zen Headbutt: Headbutts the opponent with willpower.
7.Up Smash - Water Pledge: Summons a column of water.
8.Down Smash - Mega Kick: Performs a spinning kick.
9.Neutral Aerial - False Swipe: Thrusts its fist forward.
10.Forward Aerial - Iron Tail: Its tail gets coated in Iron, then swings it forward, Meteor Spiking opponents.
11.Down Aerial - Body Slam: Performs a downward body slam, meteor spiking opponents.
12.Forward Throw - Liquidation: Slams the opponent with water at full force.
13.Back Throw - Fling: Picks the opponent up, then throws them backwards.
14.Down Throw - Aqua Tail: Its tail becomes aqua blue, then slams it downwards.
15.Neutral Special: Behavior is the same, though now it damages the opponent instead of pushing them.
16.Side Special - Rapid Spin: Only the name is changed.
17.Down Special - Iron Defense: Hides in its shell to protect itself.
18.Final Smash - Water Geyser: Retreats into its shell and starts to bounce on the ground while two large geysers of water attack opponents from either side of the move.
Ivysaur:
1.Jab - Power Whip: Its vines glow greener then violently whirls the opponents with them.
2.Dash Attack - Take Down: Recklessly charges into the opponent, then damages them.
3.Side Tilt - Acid Spray: Spits a glob of acid from its mouth.
4.Up Tilt - Frustration: Thrusts its vines upwards in frustration.
5.Down Tilt - Bullet Seed: Fires a bullet forward.
6.Side Smash - Sludge Bomb: Fires a Purple Sludge from its Mouth, dealing poison damage.
7.Up Smash - Grass Knot: Puts a root plant on tied to cause opponents to trip on it and then it snaps.
8.Down Smash - Mega Drain: Put its root into the ground, then drains their health, healing half of its health.
9.Neutral Aerial - Magical Leaf: Summons leaves and they spin around.
10.Forward Aerial - False Swipe: Thrusts its vines forwards.
11.Up Aerial - Seed Bomb: Fires a seed that explodes on contact upwards with its bulb.
12.Down Aerial - Body Slam: Performs a downward body slam, meteor spiking opponents.
13.Pummel - Bind: Squeezes the opponent with its vines.
14.Down Throw - Knock Off: Slams the opponent downwards with one of its vines.
15.Neutral Special - Energy Ball: Fires a ball of concentrated energy from its mouth.
16.Down Special - Synthesis/Solar Beam: Heals itself of approximately 1% damage per second, If Held and builds up bulb charge at the same rate. Once fully charged, it fires a powerful energy beam.
17.Final Smash - Leaf Storm: Whips up a storm of sharp leaves, then travels slowly to the direction that it faces
Charizard:
1.Jab - Slash: Now only does 2 claw slashes.
2.Dash Attack: Flare Blitz is moved here.
3.Side Tilt - Fire Fang: Its fangs become aflame, then bites forward them.
4.Up Tilt - Thunder Punch: One of its fists becomes electrified, then punches upward with it.
5.Down Tilt - Shadow Claw: Slashes downward with claws made of Shadow twice.
6.Side Smash - Outrage: Does three slashes, while in a rage.
7.Up Smash - Fire Punch: One of its fists becomes aflame, then punches upwards with it.
8.Down Smash - Earthquake: Jumps, then lands onto the ground hard, creating shockwaves on the ground in the progress.
9.Neutral Aerial - Wing Attack: Attacks opponents in the air with one of its wings.
10.Forward Aerial - Dragon Claw: Only the name is changed. 11.Back Aerial - Dragon Tail: Only the name is changed.
12.Up Aerial - Metal Claw: Slashes with its claw made of metal upwards.
13.Down Aerial - Body Slam: Performs a downward Body Slam, meteor spiking opponents.
14.Pummel - Crunch: Bites the opponent hard.
15.Forward Throw - Brutal Swing: Swings its body and its target forwards violently to inflict damage before throwing them.
16.Back Throw - Fling: Picks the opponent up, then throws them backwards.
17.Up Throw - Seismic Toss: Charizard flies upwards while holding the enemy, flips twice, then plummets down, creating an explosion upon landing.
18.Down Throw - Rock Slide: Causes a pile of rocks to crush opponents down.
19.Side Special - Heat Wave: Releases a wind of Flames from its mouth.
20.Up Special - Aerial Ace: Does a Claw slash as it throws itself into the sky, and if held it does a second claw slash that launches upwards or if not held, then reaches into the apex of its launch, and performs a Glide.
21.Down Special - Dragon Dance: Spins around temporarily, then Increases its Attack and Speed stats.
22.Final Smash - Mega Charizard X/Fire Blast: Mega Evolves into Mega Charizard X and then uses Fire Blast, where it fires a five pointed fire projectile, dealing fire damage.
Diddy Kong:
1.He will now have his canon voice from Katsumi Suzuki.
2.Neutral Aerial - Tail Whip: Swings his tail in a circular motion.
3.Side Special - Go-Kart: Summons his Go-Kart and rushes forward.
4.Right Victory Pose: Wears some shades and holds up a boombox, jamming out to some sick beats.
Lucas:
1.When Lucas' Side Smash is fully charged, the SMAAAASH!!! text box will appear.
2.Down Smash - Spiky Weapon: Spins around with the spiky weapon.
3.Grab: Now he can grabs with his hands.
4.Neutral Special - Offense Up: Begins to charge up energy, which can be done by holding down the Special button. At full power, each of his Smash attacks deal even more damage and knockback.
5.Side Special - PK Flash: Fires a light blue sphere of light forward.
6.Up Special - Bird Cage: Grabs the Bird Cage with his hands, swinging upwards, backwards & forwards.
7.Down Special - PSI Counter: Readies himself, then retaliates against incoming attacks, doing half of PSI damage.
8.Final Smash - PK Love Ω: Attacks the opponent with psychedelic waves, which then spread out in hexagons as it lands.
Sonic:
1.I'd give him some more vivid expressions when idle posing, taunting, winning, and getting hit to make him feel more alive.
2.I'd change up the colors completely to make the alts. reference different characters throughout his franchise.
2.1.Orange
2.2.Pink
2.3.Red
2.4.Black
2.5.Gray
2.6.Light Purple
2.7.Yellow
3.If Sonic gets blast zone KO'd (with the exception of Star and Screen KOs respectively), some chunks of rings will spill from the Blast Zone. He will also have some rings from his body if he is hit by an attack that does 30% or more damage.
4.Entrance Animation: Comes out of a warp ring.
5.Jab - Sonic Punch/Sonic Kick/Top Kick: Hits the opponents with a straight punch, then if tapped, a swift, upward kick and then sits down in a kneeling position and leaps up to perform a stationary high-kicking punt forward.
6.Dash Attack - Sliding: Performs a forward Sliding kick.
7.Up Tilt - Sonic Up Draft: Performs a somersault kick to knock opponents into the air.
8.Down Tilt - Low Sweep: Performs a Low Sweeping kick with his right foot.
9.Up Smash: Remains the same but now he bounces off the opponent.
10.Down Smash - Sonic Flare: Performs a breakdance sweep kick.
11.Neutral Aerial: Remains the same but it adds a Insta-shield.
12.Forward Aerial - Sonic Eagle: Does a somersault axe kick, spiking opponents if the opponents are hit in the middle of his back foot or sends opponents forward if opponents are not hit in the middle of his back foot.
13.Down Aerial - Stomp: Performs a vertically downward stomp.
14.Pummel: Remains the same but is now faster.
15.Forward Throw - Blue Tornado: Creates a Blue Tornado, then moves it forward.
16.Up Throw - Cyloop: Spins around the opponent before launching them upward with an updraft.
17.Neutral Special - Homing Shot (Ground)/Homing Attack (Air): Releases a sphere, containing a shockwave before launching it with a wave of his hand on the ground or curls up into a ball while briefly ascending, homes onto the nearest opponent as a target reticle appears & then rams into them in the air.
18.Side Special - Boost: Bolts forwards at incredible speeds, surrounded by a large blue aura. This move is tied to a gauge, and the more the gauge is filled up, the more Sonic can use the move. If the gauge gets empty, Sonic cannot use the move anymore, but can refill the gauge by attacking other opponents. The move can be charged to greatly increase its power, speed, and distance, but the longer the move is charged, the more the gauge will empty.
19.Up Special - Wild Rush: Dashes quickly through the air up to three times, which can be moved into different directions.
20.Final Smash - Super Sonic: Transforms into Super Sonic and rushes forward, hitting up to three opponents. If a success at hitting opponents, then he will do a flurry of punches and kicks before ending it with a strong dive kick.
21.Side Taunt: Says "You're too slow!".
King Dedede:
1.Dash Attack - Heel Slide: Only the name is changed.
2.Down Tilt - Slide Kick: Performs a forward slide kick.
3.Side Smash - Hammer Flip: Puts his hammer above his heads and it ignites. He then unleashes a powerful swing with his hammer.
4.Down Smash - Giant Swing: Only the name is changed.
5.Neutral Aerial - Giant Swing: Spins around in a circle once using his hammer.
6.Forward Aerial: Swings his hammer in a large downward arc forcefully with a double grip after a delay.
7.Back Aerial: Goes back to his Back Aerial from Smash 4.
8.Down Aerial - Hammer Twirl: Goes to Down Aerial from brawl but also a fire effect.
9.Side Special - Hammer Throw: Throws the hammer forward and spins it at a new location, which can be further done when the button is held.
10.Down Special - Jet Missiles: Puts his hammer down and opens it, firing three missiles.
11.Final Smash: It now consists of Putting on his mask, then smacking opponents with his hammer before performing a flurry of hammer swings before ending it with a powerful hammer swing.
Olimar:
1.Olimar and Alph will now have their canon voices from Kazumi Totaka and Hajime Wakai respectively.
2.Alph will use the S.S. Drake instead of Olimar's Hocotate Ship for his Entrance Animation and Final Smash.
3.Rock (for Alph), Winged (For Both) and Ice (For Olimar) Pikmin are now added to the Pikmin line Up appearing after the Purple Pikmin. Rock Pikmin Don't fly far when thrown, move slower & possess less range in their smash attacks & grab, but also have the stronger smash attacks, the most powerful throw & the most health, the Winged Pikmin Can Fly and be thrown far though possess weak attack strength and can be easily killed by Water, electric, fire and Poison attacks and the Ice Pikmin Deal ice damage, freeze opponents & are immune to ice attacks though possess weak attacks & don't get thrown far.
4.The Pikmin now have a Heads Up Display for their Standby.
5.The Whistles for Olimar and Alph have similar colors to their own respective colors from the Pikmin games (especially Pikmin 3).
6.Up Special - Ionum Jet: Jets upwards diagonally, dealing damage while flying. If hit, the jump will fail.
Lucario:
1.The Aura Gimmick is kept though now it can only increase attack by Power Up Punch.
2.Lucario’s shiny coloration replaces its Teal Color as 5th Alt.
3.Jab - Power Up Punch: Punches the opponent, increasing its attack power.
4.Dash Attack - High Jump Kick: Jumps high up a bit, then knee kicks the opponent.
5.Side Tilt - Bullet Punch: Performs fast forward punches.
6.Up Tilt - Bone Rush: Swings the Bone Upwards.
7.Down Tilt - Low Sweep: Performs a low Sweeping Kick.
8.Side Smash - Zen Headbutt: Headbutts the opponent with willpower.
9.Up Smash - Drain Punch: Punches upwards and drains the opponent's health, healing itself.
10.Down Smash - Meteor Mash: Uses one of its fists downward like a meteor.
11.Neutral Aerial - Thunder Punch: One of its fists becomes electrified and punches forward.
12.Forward Aerial - Aerial Ace: Performs a fast forward punch.
13.Back Aerial - Poison Jab: Performs a backward poisonous punch, poisoning opponents.
14.Down Aerial - Low Kick: Performs a downward kick.
15.Pummel - Psychic: Attacks the opponents with psychic power.
16.Forward Throw - Vacuum Wave: Creates a powerful wave beam of wind that damage the opponent.
17.Back Throw - Fling: Picks the Opponent up, then throws them backwards.
18.Down Throw - Rock Slide: Summons a Slide of rocks downwards.
19.Neutral Special: Remains the same except it now only uses only one hand and the Aura Sphere fires automatically after being fully charged.
20.Up Special: Remains the same though it can now attack in the process.
21.Down Special - Counter: Assumes a Stance, then retaliates against incoming attacks, inflicting double the damage towards opponents.
22.Final Smash - Mega Lucario/Close Combat: Mega Lucario remains though it now uses Close Combat, where it releases a flurry of punches before being hit with a strong punch.
R.O.B.:
1.He now has a Robo-Gauge, where he has a UI as he is using his up special and refills when he’s not using it.
Toon Link:
1.He will now have the Mirror Shield instead of the Hero Shield.
2.Side Smash - Skull Hammer: Swings the Skull Hammer forward.
3.Neutral Special - Gust Jar: Pulls out the Gust Jar, then it blows wind, pushing opponents back.
4.Side Special: Spin Attack is moved here.
5.Up Special - Deku Leaf: Pulls out a Deku Leaf, going up then gliding down.
6.Down Special - Bombchu: Pulls out a Bombchu, then puts it down, making it forward and on the stage until it makes contact with the opponent.
7.Final Smash - Spirit Train: Hops aboard the train, then has it ram opponents forward before taking them to a cinematic where Toon Link fires the cannon at the opponents before ending with a strong charge.
Wolf:
1.Up Special - Twister Wolf: Only the name is changed.
2.Final Smash - Wolfen: Same as Fox and Falco’s Final Smashes.