this post was submitted on 05 Nov 2024
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Factorio

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[–] RustyNova 15 points 2 weeks ago (1 children)

The only bad thing about the new tracks is that roundabouts don't fit a chunk

[–] [email protected] 3 points 2 weeks ago

Do they cut corners? If not, it might not bee that bad for cityblock bases where the spacing is one chunk.

[–] BombOmOm 14 points 2 weeks ago* (last edited 2 weeks ago)

In defense of the new tracks, the trains did seem to careen around corners a bit too much.

I'll tell you what though, took me awhile to figure out why nothing was lining up properly. I have a saved blueprint that is just two lengths of straight track with a rail signal on both, set to the length of a 1 engine, 4 car train and separated by the width of a (not in the blueprint) turnaround. Yeah.....that blueprint needed a quick adjustment after laying down way too much track.

[–] [email protected] 11 points 2 weeks ago

FYI: any old rail seems to have been converted to "legacy rail" which isn't the same as normal rail. I found that I couldn't place my (old) blueprints down on top of (new) rail that I'd placed manually because the tracks aren't technically the same

[–] Noodle07 5 points 2 weeks ago (1 children)

I really need to learn proper 2 way trains now.. My Nauvis needs a full rework

[–] [email protected] 2 points 1 week ago* (last edited 1 week ago)

As in single-lane two-way or two-lane two-way (single-way per lane)?

Either one is pretty easy. Single-lane you just put chain signals on both sides on entering the segment. This may be all you need, but for longer stretches you'll want a sidetrack. This is just a parallel segment that's one-way on both sides (in Factorio, real life can have either direction sidetrack). This breaks your rail into segments, so a train can move up to the sidetrack and wait for a train coming the other way clear it, instead of waiting all the way back at the station for a clear path.

Two-lane is harder to build but easier to manage. Any large-scale network will probably use this, at least for busy tracks. You just need to make sure your signals are only on the right-hand side of the rail (if you want left-handed travel then put them on the left instead). Chain signal when entering an intersection and rail signal when existing, unless there's not enough room for a train ahead before the next intersection.

I've got a mix of both of these. Most of my rails to resource patches are single-lane, because they don't get much traffic. My factory is two-lane.