this post was submitted on 22 Oct 2024
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Satisfactory

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Optimising the oil residue-creating part of my turbofuel factory. This isnt super advanced math but still.

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[–] Dabundis 28 points 4 weeks ago (1 children)

Try not to accidentally become a competent process engineer

[–] [email protected] 2 points 4 weeks ago* (last edited 4 weeks ago)

I blame factorio pyanodon's mods for my life choice to become a chemical engineer. And no, i have not finished it, at some point i just realized that i need a degree in chemical engineering to fish that mod

[–] [email protected] 19 points 4 weeks ago

One nice thing compared to Factorio is that the ratios in this are pretty approachable - I know some people go fucking crazy trying to be hyper optimized about power usage but, tbh, there's a fuckton of power available unless you start power-slugging production buildings so the math has always felt manageable to me.

[–] [email protected] 4 points 4 weeks ago

me when recycled rubber and recycled plastic balancing

[–] [email protected] 2 points 3 weeks ago

I keep a journal in a text file and do what I call "watneying" after Mark Watney of The Martian. Looks a bit like this:

80 rubber plants (4 gangs of 20) will produce 1600 HOR/min. The turbo blend fuel recipe takes HOR, Fuel and Coke, plus sulfur. 15 fuel, 30 HOR and 22.5 coke/min. Need to figure up the fuel and coke in terms of HOR/min

Diluted fuel takes 50 HOR/min and makes 100 fuel/min.

Petrol coke takes 40 HOR/min and makes 120 coke/min.

So we're talking about 30 raw HOR, 7.5 fuel HOR and 7.5 coke HOR/min. So 45 HOR/min plus some sulfur becomes 45 turbofuel/min.

My play time counter in this game is wildly inaccurate because I spend about as much time looking at the map, wiki and planning in my text document as I do in-engine building factories and shooting piggies.

[–] [email protected] 1 points 4 weeks ago (5 children)

Why don't you just use a solver instead of doing linear programming with pencil and paper?

[–] [email protected] 14 points 4 weeks ago* (last edited 4 weeks ago)

"yOu WoN'T aLwaYs haVe a CaLcUlator aROund."

And other statements from the 90s

[–] [email protected] 8 points 4 weeks ago (3 children)

The solver didnt work for what i wanted to do /:

[–] [email protected] 4 points 4 weeks ago

That when you get out python or Matlab, or if insanity beacons Fortran, or maybe even c++

[–] [email protected] 4 points 4 weeks ago (2 children)

I think that suggestion about Matlab is silly, that's so overkill.

But, in case you ever run out of graph paper, consider Desmos, I use it a lot because it's simple:

Here's your graph on desmos

[–] [email protected] 3 points 4 weeks ago

Good suggestion (although that isnt my graph), i might use it next time

[–] [email protected] 3 points 4 weeks ago

I think that suggestion about Matlab is silly, that’s so overkill.

right? use calc-mode like a self-respecting unix geek.

[–] [email protected] 1 points 2 weeks ago

ChatGPT, Gemini and alike are good in this. And before/still also WolframAlpha. They even display and explain the steps to you. You should still check if the results make sense, but my experience so far is very positive.

[–] Maggoty 6 points 4 weeks ago

Same reason I still do mortar math on paper in games that actually have it matter. It's more fun that way, and I can do it faster than going to a website and plugging it in.

[–] [email protected] 6 points 4 weeks ago

joy of accomplishment? :)

[–] [email protected] 3 points 4 weeks ago

So you don't forget how to do it?