As i sadly have not found them here:
-Gothic (all three). One of the first non-us-centric and it showef
- giants:citizen kabuto. Weird genre-mashup that also was funny.
And a ton more I'm too lazy to list.
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As i sadly have not found them here:
-Gothic (all three). One of the first non-us-centric and it showef
And a ton more I'm too lazy to list.
I remember having a demo for giants: citizen Kabuto, it was a weird and fun third person shooter. The thing I remember most is the initial quest giver guy and the way he would say "huuungry" something about it stuck in my brain
Ahh Reggie, I hear yer quite the man aboot toon
I have been playing a lot of Arma reforger and rimworld lately and I love both but they definitely won't meet everyones taste.
Which kind of games. From an Rpg perspective,
Alice is missing a silent Rpg, which is played using instant messenging. That one is absolutely crazy, with a lot of potential for bleed
Blade in the dark, which is basically the latest revolution in Rpg. And led to the FITD games, it kept the yes but partial success from previous generations of PBTA games, use long term actions (aka clock) for everything (same mechanics for opening a lock, seducing the princess or fighting a guard), and has this downtime phase which is more than just spending XP. It also has flashback mechanic letting you jump to the action and plan latter
Mork Borg, the system is fine but banal. However, the weird aesthetic makes it a must have in a rpg lover collection
Forged in the Dark games are great; I haven't gotten to play Blades, but I've run some Scum & Villainy (which is a space opera setting: think Star Wars meets Firefly), and it's probably my new favorite system
MorkBorg is fun for the aesthetic, but the combat always seems to just drag on, with round after round of damage getting blocked by armor. On the up side, the rounds go really quick.
Velocity 2x - extremely fun fast paced 2d space shooter & platformer. Is extremely rewarding when you start to get to good at it and learn the levels.
Muramasa Demon Blade/Rebirth - also really fun and satisfying skill-based combat game but with some light RPG elements. What I really love about it though is the sheer vibes. Set in feudal Japan with gorgeous artwork and sound/music. Great fun and a piece of art.
Doom 1993/doom 2. Decades of gaming since it came out and STILL nothing has beat the tactile sound of the super shotgun paired with the moans of demons collapsing. Absolutely amazing. though I only have 100+ hours in these 2 games combined they are a must play.
Closest I can think of is the engineers plasma gun in Deep Rock Galactic which is my #2 must play game. Its SO fun and a successful grapple + special powder x2 + grapple + skull crusher to get into a nitra vein when the engie isn't around is so incredibly satisfying. 1700 hours shows I love it so much.
Minecraft. Need I say more? rough estimate as a lot hasn't been tracked but 1500 on switch and 153 days on prismlauncher is around 5,000 hours in this silly block game.
EDIT: didn't expect the variety of games in this thread, very interesting
To give something that most likely has not been mentioned: Marvel's Guardians of the Galaxy. The character banter is the best I've encountered in any video game thus far.
Civilization III and/or V
Edit: If you have lot's of time available.
I only play a certain part of games, I don't care for rpgs or top-down games as much as I like first person shooters, racing games, or simulation games.
With that being said, here's my list.
I will second your recommendation of Red Dead Redemption:2.
After hundreds of hours I know there are many things I have not encountered, it's amazing.
My wife, who does not game, watched me playing for the storyline only(like a movie/soap opera) and only complained about staring at a horses rear end occasionally.
omori
Voices of the Void.
Oh, wait. It's free right now??? Go get it!
I'm currently addicted to Chained Echoes, a 2D SNES style rpg adventure.
Haven't seen it here yet: Metro 2033 (sequels good too)
I'd also say S.T.A.L.K.E.R for the similar elements. But it's pretty well known and if it interests you, you know why you should be playing it. :p
Metro 2033 wowed me, and I still think of it fondly. Y'see, at the time, everyone was loudly clamoring for "open world this" and "RPG progression system that" and "Every choice matters branching storylines!". Everything had to be marketed as some huge pseudo-endless experience with limitless freedom. Sure, sure, there's a place for that. BUT...
Metro 2033 is a fairly linear post apocalypse shooter based off of a novel of the same name that doesn't overstay its welcome. And know what? It feels like playing through a good book.
You experience this twisted, scary, often beautiful world through Artyom's eyes as he explores hostile tunnels and the inhospitable surface, and along the way you meet a cast of very interesting, very "alive" feeling characters. The various mutant creatures, too, have fascinating behaviors and personalities. Even though many parts are scripted, you still feel a sense of awe with seeing the consistency with how these things behave.
Subterranean tunnels and frozen post-nuke wastelands feel ALIVE when you're checking your map with a lighter, or scrounging for a gas mask after yours cracked, and you cling to the numbered, desperate breaths through your last filter. (I'm being dramatic it rarely gets THAT desperate lol.)
The real beauty of the game, like humanity's remnants, are under the surface. It's subtle. There's a hidden morality system keeping track of how Artyom reacts to the world, and the overall themes and sociology go much further than "war is bad mmkay?". Do you meet brutality with brutality, or do you combat the darkness of this world with understanding and mercy?
Sadly, Metro Last Light carries on with 2033's bad ending as canon. Which makes sense, but 2033's good ending is so GOOD.
They're regularly ridiculously cheap now, and I personally loved the experience.
Also: The best difficulty system I've ever seen in a shooter. It feels like playing on "Ranger Hardcore" is the intended experience. It doesn't go the lazy route of making the player weak and the enemies strong. It goes for realism.
Enemies get smarter but will actually go down in a good hit or two...But careful!...So will you.