They need to produce a lot more High Level (10/15-20) adventures, and expand out the spell and loot list for early/mid levels. Progression at this point is predictable and boring as a player, and as a DM I've been needing to pull from 3rd and 4th additions to help keep things fresh and fun.
Dungeons & Dragons
A community for discussion of the various iterations of the Dungeons & Dragons tabletop roleplaying game. **Related Communities:**
-
- [email protected] **Lists of related magazines:**
-
- List of ttrpg network magazines **Mod note** I took over this magazine because it was abandoned. Aside from updating the sidebar I don't have any plans. Apply for moderator if you want to breathe some life into this magazine. Send me a message if there is a moderation issue because kbin currently does not send notifications on a report.
5th edition has lots of adventures that start at level one and wrap up around 10 or 12 but I've been missing that higher-tier content as well in the official books. I understand that by that level of play, most GMs want to run their own stuff so those books likely don't sell as often as Tier 1 content but I've always enjoyed reading through them for ideas and such. I too borrow a lot from 3rd and 4th and at times find myself missing tired adventures that linked together but could be run independently if needed.
I wonder if this will be '6E' or whether it'll just be a slight refresh to 5E... very curious!
The article says that these will be refreshes of the three core rulebooks. They also say that there won’t be many big changes in these books, but I wonder if that’s still a good idea: many players got a taste of PF2e recently and might not want to come back for more of the same 5e.