well, isnt that just Xwayland?
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There are quite a few niche window managers and desktop environments that it'd be a shame to loose. I'm quite fond of Windowmaker (and curious about Afterstep), Trinity DE, and NSCDE for example, and I'm not aware of Wayland plans for any of them.
TDE has had occasional discussion and ruminations, but no action yet. Porting it is complicated by the fact that it has its own widget set (TQT, forked from QT3), which would have to be worked on first and is currently undergoing some unrelated rewriting.
The likelihood of any wayland milestones for TDE being set before the end of 2024 is very low unless some major distro completely drops X support.
Window maker is indeed amazing and would be a shame to loose. It was my go-to back in the day.
It's possible to do but also probably not worth the amount of effort to reimplement all of those protocols only for super old WMs that don't have a Wayland equivalent. None of them are particularly complex, so It's probably easier to just port those to wlroots than implement the compatibility, and it's an opportunity to make an API or library to make it easy to write WMs.
Creating a wayland compositor based in wlroots is much more work than an X11 window manager. And then there's quite a bit of work to keep up with new Wayland protocols.
But I personally don't think there's a need for more compositors, since the existing compositors do support all kinds of tiling.
E.g. river has custom layout providers, which allows for creating completely custom tiling behaviour. There's even a hyprland plugin which implements river-layout-v3.
None of them are particularly complex
Points to AwesomeWM and its lua lain libraries that will all need to be rewritten for Wayland.
I haven't looked into it particularly deep but it's not like there's a ton of stuff a WM can possibly do unless the code base is littered with raw X11 calls everywhere.
Most of the window placement and tiling logic shouldn't be tied directly to X11 and only a small part of it should really be interacting with X11 to place and size windows. So one should target that intermediate spot that makes all the X11 calls.
And if the code is too shit to port, it probably deserves to die.