this post was submitted on 14 Aug 2024
6 points (80.0% liked)

IndieDev

144 readers
1 users here now

A place for indie developers to discuss game development

founded 1 year ago
MODERATORS
 

Cross-posted from: https://lemm.ee/post/39614495

Hi all,

I've been working on a side-project after needing something to handle UIs for a game I work on, and came up with InputLayers, which is basically a layer-based filtering system for Input handling.

My main issue was having a clean and consistent way to handle taking input availability away from something (a character, UI, or anything else) when something should take over (a menu opening, a popup, etc.)

So I ended up using this as an opportunity to learn the new Unity UI system, and set up a clean editor window. In the end, it was close enough to a packageable asset, that I felt it'd be cool to make it available to others!

It's free, so if anyone wants to give it a try, I'd love some feedback =)

no comments (yet)
sorted by: hot top controversial new old
there doesn't seem to be anything here