this post was submitted on 26 Jun 2024
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[–] cm0002 77 points 4 months ago (5 children)

Like, how do you even screw this up? Sony...the ones who have access to all the super secret technical documents, full source codes, CAD drawings, prototypes, probably even people still working there who worked on it originally etc. Things that many who work on the open source emulators can only dream of seeing.

Made a shit emulator.

[–] [email protected] 49 points 4 months ago* (last edited 4 months ago) (1 children)

Creating a good emulator takes a lot of time and money, and that I think is the true reason why.

What they have released is a MVP, a minimum viable product, it checks all the boxes for a releaseable thing and that's what the higher ups, the product leads and other finance stakeholders want to hear.

Additional features or proper scaling? Yeah, nice we put that on the list for MVP+, for sure! When will that come? Nobody knows and we have no development time to work on it because now with the release the focus was shifted to the next project, but it is on the list and we will come back to it.

I have heard that so often in so many projects I was part of, as a grunt with no power, and for nearly all of them I still wait for the MVP+ time to ever happen.

[–] [email protected] 9 points 4 months ago (1 children)

Them, the ones having full control on the platform, failed were foss developpers succeed. They have no excuse.

[–] [email protected] 17 points 4 months ago* (last edited 4 months ago) (2 children)

FOSS developers have no cost reporting, no meetings with C level and stakeholders, no shareholders, no release plans, no schedules. What they have is passion.

They just created what they want to create, they have a deep personal agenda to make something they want to use for themselves and that has to have therefore the polish and quality they want to have it to have.

The corporate developers wanted to make a good product too I am very sure, but if the higher ups say that it has to be released by a fixed date then there is not much that the developers can do about it.

So yes, the company has no real excuses, besides money.

[–] [email protected] 6 points 4 months ago

Many situations proved to us that passion make better things, sadly today's AAA game developpers dosn't have any passion anymore, mostly because of pression made by boss who are only driven by money.

[–] [email protected] 2 points 4 months ago (1 children)

Wouldn't it be a lot cheaper to buy a license from an emulator project, hire one or two from the team, and give them access to internal info to help fix things up? Then your internal team just integrates it with the console and you ship it.

That sounds way cheaper than NIH...

[–] [email protected] 1 points 4 months ago (1 children)

There are not much good commercial emulator projects, and open source emulators are not easy to license due to the nature of the open source licences (often GPL 2 or 3) used.

[–] [email protected] 1 points 4 months ago (1 children)

A iot of the FOSS projects are developed by a handful of people, often just one or two. So you buy a licence from those individuals and remove and replace the rest. Or just hire the one or two devs and they can pull in the bits they wrote. You're always free to relicense your work.

And if it's GPL v2, there's no problem because you can probably treat it as "firmware" since it's a console and not a PC (e.g. like TiVo did). GPL v3 blocks that loophole though.

[–] [email protected] 1 points 4 months ago

Sounds complicated and like a lot of potential legal trouble, have it done by their own staff seems easier.

[–] [email protected] 17 points 4 months ago* (last edited 4 months ago) (1 children)

They don't want it to succeed.

[–] [email protected] 7 points 4 months ago (1 children)
[–] [email protected] 2 points 4 months ago

Can't add micro transactions or lootboxes to emulated games.

[–] [email protected] 6 points 4 months ago

They even messed up the emulation on their PS Classic, despite being based on a simpler console and having full control of the hardware and software.

[–] [email protected] 2 points 4 months ago

Sony screws up everything.

[–] [email protected] 1 points 4 months ago

It looks like their complaints are primarily about how they handle processing the output (scaling and filters). That's not anything having internal documents helps with.

[–] [email protected] 19 points 4 months ago

Can't they just like ... buy the rights to a PS2 emulator that is already working?

Or at least hire the people who created it?

Doubt the PS5 is much different from a PC.

[–] MurrayL 18 points 4 months ago (1 children)

Microsoft is a terrible company, but at least they treat their back catalogue with some degree of respect. I just wish Sony cared more.

[–] [email protected] 3 points 4 months ago (1 children)

In my experience Xbox to 360 was not that good. Fable stuttered a lot.

PS2 to PS5 though, yeah, I know Sony's architectures have been all over the place, but come on.

[–] Passerby6497 3 points 4 months ago (1 children)

It might have been your console. The 360 was the last MS console I had (PS3 was the last actual console) and I had no issues playing the fable games.

[–] [email protected] 2 points 4 months ago* (last edited 4 months ago)

Not Fable games, just Fable, the one running through backward compatibility. I had no problem with Fable 2 and 3, or any other actual 360 game.

[–] [email protected] 8 points 4 months ago

Charging more for a shittier product. Classic.

[–] Zehzin 7 points 4 months ago

"Why would anyone play these" hasn't died with Jim Ryan, it seems.

[–] [email protected] 4 points 4 months ago

Omfg that cookie banner is pure cancer.

[–] [email protected] 2 points 4 months ago

You need to play these on a 14” CRT on the floor.