this post was submitted on 15 Jun 2023
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GPU_programming

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Programming Lemmy instance focused on GPUs. CUDA, OpenCL, ROCm, DirectX, Vulkan are all on subject here.

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The prefix-sum is a fundamental algorithm used in many GPU-programming languages. Earlier discussions exist, but I like Blelloch's explanation here.

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[–] qwerty 1 points 1 year ago

Specifically for GPUs, here is a description of a single-pass prefix sum algorithm.