this post was submitted on 15 Jun 2023
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Old School Revival

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Old School Revival - Classic Rules Table Top Role-playing and the OSR Hobby

Rules- The community is to tiny, we can be really rules light at this point.

  1. Don't be a jerk.

  2. Everyone is welcome.

  3. Try to stay kind of on topic.

New to OSR?

Here are three widely tested systems which offer free PDF rulebooks.

Basic Fantasy Created to be compatible with 3/3.5e, this is fully fleshed out OSE goodness written to be more approachable. Uses ascending armor class. Print options are sold at near cost and are very very inexpensive.

Old School Essentials Basic OSE is the most popular reproduction of the original B/X set. Uses descending armor class. With several different iterations at several different prices, this PDF is free and covers the basics. Enough to get a game going.

White Box : Fantastic Medieval Adventure Game A spiritual successor to Swords & Sorcery White Box. This is the complete OSR experience. Uses descending armor class, but contains alternate status for ascending. Like Basic Fantasy, the print version is under five bucks on amazon.

Other Recommended Boards:

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Since we have an OSR community up and running, I say we should get to work immediately to give back. This thread will serve as the monster creation workshop. I'll compile everything after a time and release a free zine of everything we can create as a group.

(Similar threads for adventure creation + more to follow)

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[–] sambeastie 4 points 2 years ago* (last edited 2 years ago)

Joint Viper:

  • AC: (Unarmored)
  • HD: 1 (1-6 HP)
  • Speed: 20' /round
  • Attack: Bite (1d6 -1, 2 in 6 chance to poison on hit)

Appears as a dark green snake, with lighter green patterns down the length of its body. Typically, a skull-like image is hidden somewhere in its natural coloration. They are able to reassemble themselves if cut into pieces, but break apart permanently if struck with a blunt object. They are significantly more aggressive than mundane snakes, and their venom is exceedingly toxic. They are drawn to the use of arcane magics, and particularly strike those who serve as catalysts for arcane energies.

[–] TigerClawTV 3 points 2 years ago* (last edited 2 years ago)

Battle Bear AC: 4 [15] HD: 7 (31hp) Att: 2x Claw 1d3, 1x Bite 1d6 MV: 120' AL: Neutral

From enchanted forests, come the Battle Bears. With an enhanced intelligence, they are able to wear some armors, but still don't possess the hand coordination to wield conventional weapons. They are neutral aligned and will act on behalf of the forest itself.

I hate it that its crunching the stat block down like that.

[–] sambeastie 3 points 2 years ago

Alajansa (All-ah-yahn-sah):

  • AC: Varies, but usually as light armor or less. Can only be damaged with magic weapons.
  • HD: 5 (5-30 HP)
  • Speed: 40' /round
  • Attack: Claw x2 (1d6+1 each, 1 in 6 chance to cause a burn on hit), random spell

Angry spirits of those who died from magical catastrophe, unable to pass on. Typically found in or around the structure in which they were killed. Their passion and connection to the spirit world has granted them with some lingering magic of their own. Their presence is said to be marked with a sensation of creeping dread, the feeling of nausea, and occasional white flashes in one's vision. Not all alajansa appear as their humanoid forms, and sometimes may appear as warped, otherworldly creatures from a plane beyond.

Some say that if one can be addressed by the name it used in life, it's possible to parlay with one, and that a full suite of metal armor can shield the wearer from the effects of its presence.